// Use this for initialization void Start() { game = FindObjectOfType <GameManager>(); health = game.GetComponent <CommunityHealth>(); //grassRenderer = transform.Find("sprite").GetComponent<SpriteRenderer>(); }
// Use this for initialization void Start() { game = FindObjectOfType <GameManager>(); sign = GameObject.Find("ClosedSign"); health = game.GetComponent <CommunityHealth>(); }
// Use this for initialization void Start() { game = FindObjectOfType <GameManager>(); health = game.GetComponent <CommunityHealth>(); }