void OnEnable() { _gameController = GetComponent<GameController>(); SessionData session = GameObject.Find("Lobby Settings").GetComponent<SessionData>(); ServerComs = session.ServerCom; Guid = session.Guid; CornerId = session.OwnId; ServerComs.SetGuid(Guid); ServerComs.SetErrorHandler(this); ServerComs.SetProcessor(new DataProcessor(this, this, null)); }
void Start() { GameObject go = GameObject.Find("Lobby Settings"); SessionData session = go.GetComponent<SessionData>(); LobbyId.text = session.LobbyId; SetPlayers(session.Players); ComHandler = new CommunicationHandler(session.LobbyConnection, this, null, null, this); ComHandler.SetGuid(session.Guid); ComHandler.SendTcp("[Request:PlayerList]"); }