public virtual Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem(); DialogItem.title = "Help"; DialogItem.header = GetCommandText(); DialogItem.content = GetHelp(); DialogItem.buttonText = "close"; return(DialogItem); }
public override Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem( ); DialogItem.title = "Help"; DialogItem.header = ""; DialogItem.content = GetHelp( ); DialogItem.buttonText = "close"; return DialogItem; }
public override Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem( ); DialogItem.title = "Help"; DialogItem.header = ""; DialogItem.content = GetHelp( ); DialogItem.buttonText = "close"; return(DialogItem); }
public override Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem dialogItem = new Communication.ServerDialogItem { title = "Help", header = "", content = GetHelp( ), buttonText = "close" }; return(dialogItem); }
public override Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem dialogItem = new Communication.ServerDialogItem { title = "Help", header = "", content = GetHelp( ), buttonText = "close" }; return dialogItem; }
public override Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem( ); DialogItem.title = "Help"; DialogItem.header = "Block Enforcement"; DialogItem.content = "This command lets you enable or disable Block Enforcement.||" + "Usage: /settings setblockenforcement <true/false>|" + "Running the command with no argument will return the current setting."; DialogItem.buttonText = "close"; return(DialogItem); }
public override Communication.ServerDialogItem GetHelpDialog() { Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem( ); DialogItem.title = "Help"; DialogItem.header = "Admin Conceal"; DialogItem.content = "This command gives you a list of concealed grids.|" + "Use the force argument to force Essentials to process grids to conceal immediately.||" + "Usage: /admin conceal <force>"; DialogItem.buttonText = "close"; return(DialogItem); }
public override Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem( ); DialogItem.title = "Help"; DialogItem.header = "Block Enforcement"; DialogItem.content = "This command retreives Block Enforcement items.||" + "Usage: /settings setblockenforcement <index>|" + "Running the command without the index argument returns a simplified list of items, " + "run the command again with the number of the item you want more details for."; DialogItem.buttonText = "close"; return(DialogItem); }
public override Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem( ); DialogItem.title = "Help"; DialogItem.header = "Admin Reveal"; DialogItem.content = " This command allows you to reveal concealed grids.|" + "Usage: /admin reveal (force) - this command without 'force' only show you how many grids would be revealed.||" + "This command will run when concealment is disabled, and respects the update time setting."; DialogItem.buttonText = "close"; return(DialogItem); }
public override Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem( ); DialogItem.title = "Help"; DialogItem.header = "Block Enforcement"; DialogItem.content = "This command lets you configure Block Enforcement.||" + "Usage: /settings setblockenforcement <mode> <typeID> <maxPerGrid> (reachWarning) (exceedWarning)|" + "Mode is 0 for disabled, 1 filters by typeID, and 2 by subtypeID.|" + "Warning messages will be displayed when the player reaches and exceeds the max count of any block type. " + "Messages are optional, but if used, they must be enclosed in quotation marks."; DialogItem.buttonText = "close"; return(DialogItem); }
public override Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem( ); DialogItem.title = "Help"; DialogItem.header = "Admin Stop"; DialogItem.content = "This command allows you to stop objects in the world.||" + "You must use at least one argument in the command. available arguments are (all), (floating), (ships)|" + "\"all\" will stop all floating objects (ore, components, backpacks), as well as unpiloted ships.|" + "\"floating\" will stop only floating objects.|" + "\"ships\" will stop only unpiloted ships."; DialogItem.buttonText = "close"; return(DialogItem); }
public override Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem( ); DialogItem.title = "Help"; DialogItem.header = "MOTD"; DialogItem.content = "This command lets you set the message of the day.||" + "Usage: /settings setmotd < enabled > < message > < title > < header > < button >|" + "'Enabled' is the only required argument, and must be 'true' or 'false'.|" + "Arguments with multiple words must be wrapped in quotations, and line breaks can be added with the pipe character.||" + "This window would be made with: /settings setmotd enabled \"lots of text here\" Help MOTD close"; DialogItem.buttonText = "close"; return(DialogItem); }
public override Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem( ); DialogItem.title = "Help"; DialogItem.header = "Block Enforcement"; DialogItem.content = "This command lets you remove a Block Enforcement item.||" + "Usage: /settings removeblockenforcement <index>|" + "This command will remove the block enforcement item at the given index.|" + "Running the command without the index argument will return a simplified list of enforcement items. " + "Use the '/settings getblockenforcement' command for more information."; DialogItem.buttonText = "close"; return(DialogItem); }
public override Communication.ServerDialogItem GetHelpDialog( ) { string fontList = GetFontList( ).Replace(",", "|"); Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem( ); DialogItem.title = "Help"; DialogItem.header = "Admin Notification"; DialogItem.content = "This will broadcast a notification to all users.|" + "Usage: /admin notify <color> <time> <message>|" + "Message will be displayed for the number of seconds given in the <time> argument.||" + "Colors:| " + fontList; DialogItem.buttonText = "close"; return(DialogItem); }
public override Communication.ServerDialogItem GetHelpDialog( ) { string results = PluginSettings.Instance.GetOrSetSettings("").Replace("\r\n", "| "); Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem( ); DialogItem.title = "Help"; DialogItem.header = "Admin Settings"; DialogItem.content = " Allows you to configure settings in Essentials.|" + "Type /admin settings to get a list of available settings and their current values.|" + "Using the command without a set argument will return the current setting for that item.||" + "Current settings:| " + results; DialogItem.buttonText = "close"; return(DialogItem); }
public override Communication.ServerDialogItem GetHelpDialog( ) { var dialogItem = new Communication.ServerDialogItem { title = "Help", header = "/revoke", buttonText = "close", content = "Revokes ownership of blocks handled by player block enforcement. |" + "Use /revoke list to get a list of block types you can revoke ownership of, " + "then use /revoke (blocktype) to revoke ownership of ALL blocks of that type. |" + "Blocks you revoke ownership of will be reduced to 1% build state and the components " + "will be left in place." }; return dialogItem; }
public override Communication.ServerDialogItem GetHelpDialog( ) { var dialogItem = new Communication.ServerDialogItem { title = "Help", header = "/revoke", buttonText = "close", content = "Revokes ownership of blocks handled by player block enforcement. |" + "Use /revoke list to get a list of block types you can revoke ownership of, " + "then use /revoke (blocktype) to revoke ownership of ALL blocks of that type. |" + "Blocks you revoke ownership of will be reduced to 1% build state and the components " + "will be left in place." }; return(dialogItem); }
public virtual Communication.ServerDialogItem GetHelpDialog( ) { Communication.ServerDialogItem DialogItem = new Communication.ServerDialogItem(); DialogItem.title = "Help"; DialogItem.header = GetCommandText(); DialogItem.content = GetHelp(); DialogItem.buttonText = "close"; return DialogItem; }