static int AddSingleComponent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <System.Type>(L, 2)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg1 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Component o = CommonUtil.AddSingleComponent(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <string>(L, 2)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg1 = ToLua.ToString(L, 2); UnityEngine.Component o = CommonUtil.AddSingleComponent(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CommonUtil.AddSingleComponent")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }