コード例 #1
0
    void Start()
    {
        id = GuiFrameID.ChapterFrame;
        Init();
        chapterItemList = chapterWin.GetComponentsInChildren <ChapterItem>();
        chapterRect     = chapterWin.GetComponent <RectTransform>();
        achievementDict = new Dictionary <DifficultyID, List <AchievementInstance> >
        {
            { DifficultyID.Junior, AchievementController.Instance.GetAchievementByDifficulty((int)DifficultyID.Junior) },
            { DifficultyID.Medium, AchievementController.Instance.GetAchievementByDifficulty((int)DifficultyID.Medium) },
            { DifficultyID.Senior, AchievementController.Instance.GetAchievementByDifficulty((int)DifficultyID.Senior) },
            { DifficultyID.Ultimate, AchievementController.Instance.GetAchievementByDifficulty((int)DifficultyID.Ultimate) },
        };
        chapterStarStatisticsImg_Text.text = string.Format(chapterStarStatisticsImg_Text.text, AchievementController.Instance.CalculateAllStar());
        List <GameObject> lockList  = CommonTool.GetGameObjectsContainName(gameObject, "Lock");
        List <Image>      classList = CommonTool.GetComponentsContainName <Image>(gameObject, "ClassBtn");

        //lockList[0].SetActive(false);
        for (int i = 1; i < lockList.Count; i++)
        {
            int star = CommonTool.CalculateStar(achievementDict[(DifficultyID)(i - 1)]);
            lockList[i].SetActive(star < 8);
            classList[i].color = star < 8 ? Color.clear : Color.white;
        }
        List <Text> starCountTextList = CommonTool.GetComponentsContainName <Text>(gameObject, "StarCount_Text");

        for (int i = 0; i < starCountTextList.Count; i++)
        {
            int star = CommonTool.CalculateStar(achievementDict[(DifficultyID)i]);
            starCountTextList[i].text = string.Format(starCountTextList[i].text, star);
        }
    }
コード例 #2
0
 private void RefreshAchievementStatistics()
 {
     for (int i = 0; i < rawAchievementTextList.Count; i++)
     {
         string data = LanguageController.Instance.GetLanguage(rawAchievementTextList[i].index);
         rawAchievementTextList[i].text = string.Format(data, CommonTool.CalculateStar(achievementDict[(DifficultyID)i]));
     }
 }