public override bool Activate(CogTriggerSource source, CommonTargetAction action, TriggerData triggerData) { if (action == CommonTargetAction.Activate) { this.EnableTarget.enabled = true; return(true); } else if (action == CommonTargetAction.Deactivate) { this.EnableTarget.enabled = false; return(true); } else if (action == CommonTargetAction.Toggle) { this.EnableTarget.enabled = !this.EnableTarget.enabled; return(true); } return(false); }
public override bool Activate(CogTriggerSource source, CommonTargetAction action, TriggerData triggerData) { if (action == CommonTargetAction.Open || action == CommonTargetAction.Activate) { if (mState == State.Closed || mState == State.Closing) { GoToOpening(); return(true); } } else if (action == CommonTargetAction.Close && this.AllowCloseByTrigger) { if (mState != State.Closed || mState != State.Closing) { GoToClosing(); return(true); } } return(false); }
public override bool Activate(CogTriggerSource source, CommonTargetAction action, TriggerData triggerData) { if (action == CommonTargetAction.Activate || action == CommonTargetAction.DefaultActivation) { var groupId = triggerData.NamedProperties.FirstOrDefault(o => o.Key.Equals(GroupIdNamedProp)); var subId = triggerData.NamedProperties.FirstOrDefault(o => o.Key.Equals(SubIdNamedProp)); // Cannot execute without appropriate parameters if (groupId == null || subId == null) { return(false); } var msg = new GenericMessage(groupId.Value, subId.Value); msg.ObjectData = triggerData.UnityTransformData; msg.StringData = triggerData.StringData; var hook = GlobalObjectsUtility.FromStateHook <BaseStateHook>(); hook.GameMessageRouter.Send(this.ChannelId, msg); return(true); } return(false); }
public CommonTargetAction DefaultActionOnLink; // Which action we should take when dynamically linking a source to this target. /// <summary> /// Activates the trigger with the specified action. /// </summary> /// <returns>True if the activation was successful</returns> public abstract bool Activate(CogTriggerSource source, CommonTargetAction action, TriggerData triggerData);