protected override void OnDraw(IBatchRenderer sbatch) { if (GDOwner.Selection == this) { sbatch.FillShape(GetArea().AsInflated(GDConstants.TILE_WIDTH / 2, GDConstants.TILE_WIDTH / 2), Color.Black * 0.333f); } if (_ppCacheKey != EquatableTuple.Create(Length, Normal, Position)) { _ppCacheKey = EquatableTuple.Create(Length, Normal, Position); _ppCacheRects = CommonObstacleRenderer.CreatePortalRenderRects(Position, Vector2.UnitX.Rotate(Normal), Vector2.UnitX.Rotate(Normal).RotateWithLength(FloatMath.RAD_POS_090, Length / 2f), Length); } CommonObstacleRenderer.DrawPortal(sbatch, _ppCacheRects, Portal.COLORS[Group], Normal); }
public Portal(GDGameScreen scrn, PortalBlueprint blueprint) : base(scrn, GDConstants.ORDER_GAME_PORTAL) { var pos = new FPoint(blueprint.X, blueprint.Y); Normal = FloatMath.DegreesToRadians * blueprint.Normal; VecNormal = Vector2.UnitX.Rotate(Normal); Length = blueprint.Length; VecDirection = VecNormal.RotateWithLength(FloatMath.RAD_POS_090, blueprint.Length / 2f); Color = COLORS[blueprint.Group]; _group = blueprint.Group; _side = blueprint.Side; Position = pos; DrawingBoundingBox = new Vector2(Length, 0).Rotate(Normal + FloatMath.RAD_POS_090).ToAbsFSize().AtLeast(WIDTH, WIDTH); this.GDOwner().GDBackground.RegisterBlockedLine(pos - Vector2.UnitX.RotateWithLength(Normal + FloatMath.RAD_POS_090, Length / 2f), pos + Vector2.UnitX.RotateWithLength(Normal + FloatMath.RAD_POS_090, Length / 2f)); _renderRects = CommonObstacleRenderer.CreatePortalRenderRects(pos, VecNormal, VecDirection, Length); }