void ViewBind(CommonLoadingView view) { BindingSet <CommonLoadingView, CommonLoadingViewModel> bindingSet = view.CreateBindingSet <CommonLoadingView, CommonLoadingViewModel>(); bindingSet.Bind(view.showActive).For(v => v.activeSelf).To(vm => vm.showActive).OneWay(); bindingSet.Bind(view.sliderValue).For(v => v.value).To(vm => vm.sliderValue).OneWay(); bindingSet.Bind(view.curText).For(v => v.text).To(vm => vm.curText).OneWay(); bindingSet.Build(); }
public void CreateBinding(GameObject obj) { _viewGameObject = obj; _viewCanvas = _viewGameObject.GetComponent <Canvas>(); bool bFirst = false; var view = obj.GetComponent <CommonLoadingView>(); if (view == null) { bFirst = true; view = obj.AddComponent <CommonLoadingView>(); view.FillField(); } DataInit(view); SpriteReset(); view.BindingContext().DataContext = this; if (bFirst) { SaveOriData(view); ViewBind(view); } _view = view; }
void SaveOriData(CommonLoadingView view) { view.orishowActive = _showActive; view.orisliderValue = _sliderValue; view.oricurText = _curText; }
void DataInit(CommonLoadingView view) { _showActive = view.showActive.activeSelf; _sliderValue = view.sliderValue.value; _curText = view.curText.text; }
private void EventTriggerBind(CommonLoadingView view) { }