public int GetLastResponse(CommonEnums.NPC NPC) { int Last = 000; if (NPCResponseLog.ContainsKey(NPC)) { Last = NPCResponseLog[NPC]; } return(Last); }
public bool SetNextResponse(CommonEnums.NPC NPC, int responseNumber) { bool Success = false; if (NPCResponseLog.ContainsKey(NPC)) { NPCResponseLog[NPC] = responseNumber; Success = true; } if (Success == false) { NPCResponseLog.Add(NPC, responseNumber); Success = true; } return(Success); }
public ResponseData() { ConversationNumber = 000; NPC = new CommonEnums.NPC(); NPC = CommonEnums.NPC.None; }