//This API works the same as AESContentKey constructor in PlayReady Server SDK public static string GetPlayReadyContentKeyFromKeyIdKeySeed(string keyIdString, string keySeedB64) { Guid keyId = new Guid(keyIdString); byte[] keySeed = Convert.FromBase64String(keySeedB64); byte[] contentKey = CommonEncryption.GeneratePlayReadyContentKey(keySeed, keyId); string contentKeyB64 = Convert.ToBase64String(contentKey); return(contentKeyB64); }
public void PlayReadyContentKeyGenerationKnownGoodTest() { string _keySeed = "XVBovsmzhP9gRIZxWfFta3VVRPzVEWmJsazEJ46I"; string _knownGoodGuid = "339C45B5-FB6D-4BD9-994C-EABD9D41C95B"; string _wellKnownKeyString = "pTfNwMplhBQG1SXnvyLXVA=="; byte[] keySeedInBinary = Convert.FromBase64String(_keySeed); Guid wellKnownGuid = new Guid(_knownGoodGuid); byte[] generatedKey = CommonEncryption.GeneratePlayReadyContentKey(keySeedInBinary, wellKnownGuid); string generatedKeyAsString = Convert.ToBase64String(generatedKey); Assert.AreEqual <string>(_wellKnownKeyString, generatedKeyAsString); }