public void OnClickTalentHasInstallBtn(int id) { //显示已经装备的天赋 _installBtn.gameObject.SetActive(false); _uninstallBtn.gameObject.SetActive(false); if (!isBaseSelected) { _uninstallBtn.gameObject.SetActive(true); } if (isBaseSelected) { _talentType = _talentList[id].talentType; } else { _talentType = _talentSlotList [id].talentType; } checkSwitchTalentBtn(); onUpdateSelectTalent(); }
public void OnClickTalentCanInstallBtn(int id) { //装备当前选中的天赋 if (getIfSlotInstalled(_talentType)) { // 此处需要切换 for (int i = (int)CommonDefine.eTalentType.TALENT_B3; i <= (int)CommonDefine.eTalentType.TALENT_C1; i++) { if (!getIfSlotInstalled(_talentList [i - 1].talentType)) { //切换到这个 _talentType = _talentList [i - 1].talentType; onUpdateSelectTalent(); hightlightSelect(); checkSwitchTalentBtn(); _installBtn.gameObject.SetActive(true); _uninstallBtn.gameObject.SetActive(false); _canInstallId = id; break; } } } else { _installBtn.gameObject.SetActive(true); _uninstallBtn.gameObject.SetActive(false); _canInstallId = id; //此处最好对该按钮做一定的动画或者高亮操作 } }
public TalentCostItem createTalentCostItem(GameObject root, CommonDefine.eTalentType type, int id, string name, int cost) { TalentCostItem talentItem = Instantiate(_talentCostPrefab, new Vector3(0, 0, 0), Quaternion.identity); talentItem.transform.SetParent(root.transform); talentItem.transform.localPosition = new Vector3(0, -id * _talentCostInteral, 0); talentItem.updateTalentItem(type, name, cost); talentItem.transform.localScale = talentItem.transform.localScale * CommonUtil.Util.getScreenScale(); return(talentItem); }
public TalentItem createTalentItem(CommonDefine.eTalentType type, int id, string name, string des, CommonDefine.TalentSlotState btnState) { TalentItem talentItem = Instantiate(_talentPrefab, new Vector3(0, 0, 0), Quaternion.identity); talentItem.transform.SetParent(_talentItemRoot.transform); talentItem.transform.localPosition = new Vector3(0, -id * _talentInteral, 0); talentItem.updateTalentItem(this, type, id, name, des, btnState); talentItem.transform.localScale = talentItem.transform.localScale * CommonUtil.Util.getScreenScale(); return(talentItem); }
//高级天赋 public void OnClickHighTalentBtn() { if (!isBaseSelected) { return; } _talentType = CommonDefine.eTalentType.TALENT_B3; //每次进来默认显示b3 _prevTalentType = _talentType; _canInstallId = -1; isBaseSelected = false; _installBtn.gameObject.SetActive(false); _uninstallBtn.gameObject.SetActive(false); _toLeftSwitchBtn.interactable = false; _toRightSwitchBtn.interactable = true; _currentAndTotal.text = ((int)_talentType - (int)CommonDefine.eTalentType.TALENT_B3 + 1) + "/" + ((int)CommonDefine.eTalentType.TALENT_C1 - (int)CommonDefine.eTalentType.TALENT_B3 + 1); if (!isBaseSelected && getIfSlotInstalled(_talentType)) { _uninstallBtn.gameObject.SetActive(true); } removeAllTalent(); RectTransform rt = _talentItemRoot.gameObject.GetComponent <RectTransform>(); rt.sizeDelta = new Vector2(rt.sizeDelta.x, ((int)CommonDefine.eTalentType.TALENT_C1 - (int)CommonDefine.eTalentType.TALENT_B3) * _talentInteral); //_talentSlotList 生成界面 for (int i = 0; i < _talentSlotList.Count; i++) { CommonDefine.eTalentType ttp = _talentSlotList[i].talentType; string name = ""; string des = ""; if (ttp != CommonDefine.eTalentType.TALENT_NONE) { name = _talentList[(int)ttp - 1].name; des = _talentList[(int)ttp - 1].des; } _talentItemList.Add(createTalentItem(ttp, _talentSlotList[i].id, name, des, _talentSlotList[i].btnState)); } //if(self.talent != ) onUpdateSelectTalent(); }
bool getIfSlotInstalled(CommonDefine.eTalentType ttp) { for (int i = 0; i < _talentSlotList.Count; i++) { if (_talentSlotList[i].talentType == ttp) { if (_talentSlotList [i].btnState == CommonDefine.TalentSlotState.TALENT_INSTALLED) { return(true); } return(false); } } return(false); }
//------------------------------以下界面事件传出----------------------------------------------- //基础天赋 public void OnClickBaseTalentBtn() { if (isBaseSelected) { return; } _talentType = CommonDefine.eTalentType.TALENT_A1; //每次进来默认显示A1 _prevTalentType = _talentType; isBaseSelected = true; //基础天赋,不显示高亮按钮 _currentAndTotal.text = (int)_talentType + "/" + ((int)CommonDefine.eTalentType.TALENT_B2 - (int)CommonDefine.eTalentType.TALENT_A1 + 1); _installBtn.gameObject.SetActive(false); _uninstallBtn.gameObject.SetActive(false); _toLeftSwitchBtn.interactable = false; _toRightSwitchBtn.interactable = true; removeAllTalent(); RectTransform rt = _talentItemRoot.gameObject.GetComponent <RectTransform>(); rt.sizeDelta = new Vector2(rt.sizeDelta.x, ((int)CommonDefine.eTalentType.TALENT_B3 - (int)CommonDefine.eTalentType.TALENT_A1) * _talentInteral); //根据_talentList 生成界面 for (int i = (int)CommonDefine.eTalentType.TALENT_A1; i < (int)CommonDefine.eTalentType.TALENT_B3; i++) { _talentItemList.Add(createTalentItem(_talentList[i - 1].talentType, i - 1, _talentList[i - 1].name, _talentList[i - 1].des, CommonDefine.TalentSlotState.TALENT_INSTALLED)); } onUpdateSelectTalent(); }
public void OnClickSwitchTalentBtn(bool left) { if (left) { if (isBaseSelected) { if ((int)_talentType == (int)CommonDefine.eTalentType.TALENT_A1) { _toLeftSwitchBtn.interactable = false; _toRightSwitchBtn.interactable = true; } else { _talentType = (CommonDefine.eTalentType)((int)_talentType - 1); _toLeftSwitchBtn.interactable = true; _toRightSwitchBtn.interactable = true; } } else { // if ((int)_talentType == (int)CommonDefine.eTalentType.TALENT_B3) { _toLeftSwitchBtn.interactable = false; _toRightSwitchBtn.interactable = true; } else { _talentType = (CommonDefine.eTalentType)((int)_talentType - 1); _toLeftSwitchBtn.interactable = true; _toRightSwitchBtn.interactable = true; } } } else { if (isBaseSelected) { if ((int)_talentType == (int)CommonDefine.eTalentType.TALENT_B2) { _toLeftSwitchBtn.interactable = true; _toRightSwitchBtn.interactable = false; } else { _talentType = (CommonDefine.eTalentType)((int)_talentType + 1); _toLeftSwitchBtn.interactable = true; _toRightSwitchBtn.interactable = true; } } else { // if ((int)_talentType == (int)CommonDefine.eTalentType.TALENT_C1) { _toLeftSwitchBtn.interactable = true; _toRightSwitchBtn.interactable = false; } else { _talentType = (CommonDefine.eTalentType)((int)_talentType + 1); _toLeftSwitchBtn.interactable = true; _toRightSwitchBtn.interactable = true; } } } _installBtn.gameObject.SetActive(false); _uninstallBtn.gameObject.SetActive(false); if (!isBaseSelected) { //_uninstallBtn.gameObject.SetActive (true);//切换默认丢失焦点,不显示安装卸载 } checkSwitchTalentBtn(); onUpdateSelectTalent(); }
public void OnClickHightlightBtn(int index) { _talentType = (CommonDefine.eTalentType)(index + CommonDefine.eTalentType.TALENT_B3); onUpdateSelectTalent(); }