public Annie() { Player = ObjectManager.Player; MainMenu = new CommonMenu(MenuDisplay, true); Orbwalker = MainMenu.Orbwalker; AnnieCustomMenu.Load(MainMenu); LoadLambdaExpressions(); Spells = new CommonSpells(this); AnnieSpells.Load(this); Buttons = new AnnieButtons(this); AnnieOrbwalker = new AnnieCore(this); Draws = new AnnieDrawings(this); DrawDamage = new CommonDamageDrawing(this); DisableAA = new CommonDisableAA(this); ForceUltimate = new CommonForceUltimate(this); UltimateRange = Spells.R.Range; ForceUltimate.ForceUltimate = AnnieOrbwalker.Ultimate; DrawDamage.AmountOfDamage = Spells.MaxComboDamage; DrawDamage.Active = true; Tibbers = new AnnieTibbers(this); Obj_AI_Base.OnSpellCast += EAgainstEnemyAA; Interrupter2.OnInterruptableTarget += InterruptDangerousSpells; AntiGapcloser.OnEnemyGapcloser += StunGapCloser; Game.OnUpdate += StackE; Obj_AI_Base.OnLevelUp += EvolveUltimate; }
public Zed() { zedSpells = new ZedSpells(); zedMenu = new ZedMenu(zedSpells, out zedOrbwalker); zedShadows = new ZedShadows(zedMenu, zedSpells); zedCore = new ZedCore(zedSpells, zedOrbwalker, zedMenu, zedShadows); zedAntiGapCloser = new ZedAntiGapCloser(zedMenu, zedSpells); zedPotions = new ZedPotions(zedMenu); zedKs = new ZedKS(zedSpells, zedOrbwalker, zedShadows); zedSpellDodge = new ZedSpellDodge(zedSpells, zedMenu); zedDrawingSpells = new ZedDrawingSpells(zedMenu, zedSpells); zedUnderTurretFarm = new ZedUnderTurretFarm(zedSpells, zedOrbwalker); damageDrawing = new CommonDamageDrawing(zedMenu) { AmountOfDamage = zedCore.ComboDamage }; forceUltimate = new CommonForceUltimate(zedMenu, zedSpells, zedOrbwalker) { ForceUltimate = zedCore.ForceUltimate }; }