void ViewBind(CommonCountdownTipView view) { BindingSet <CommonCountdownTipView, CommonCountdownTipViewModel> bindingSet = view.CreateBindingSet <CommonCountdownTipView, CommonCountdownTipViewModel>(); bindingSet.Bind(view.Show).For(v => v.activeSelf).To(vm => vm.Show).OneWay(); bindingSet.Bind(view.TitleText).For(v => v.text).To(vm => vm.TitleText).OneWay(); bindingSet.Bind(view.TimeText).For(v => v.text).To(vm => vm.TimeText).OneWay(); bindingSet.Build(); }
public void CreateBinding(GameObject obj) { _viewGameObject = obj; _viewCanvas = _viewGameObject.GetComponent <Canvas>(); bool bFirst = false; var view = obj.GetComponent <CommonCountdownTipView>(); if (view == null) { bFirst = true; view = obj.AddComponent <CommonCountdownTipView>(); view.FillField(); } DataInit(view); SpriteReset(); view.BindingContext().DataContext = this; if (bFirst) { SaveOriData(view); ViewBind(view); } _view = view; }
void SaveOriData(CommonCountdownTipView view) { view.oriShow = _show; view.oriTitleText = _titleText; view.oriTimeText = _timeText; }
void DataInit(CommonCountdownTipView view) { _show = view.Show.activeSelf; _titleText = view.TitleText.text; _timeText = view.TimeText.text; }
private void EventTriggerBind(CommonCountdownTipView view) { }