コード例 #1
0
        } // AddControls


        /// <summary>
        /// Creates the configuration controls of this asset.
        /// </summary>
        public static void AddControls(Plane asset, Window owner, bool assetCreation)
        {
            GroupBox groupGeneral = CommonControls.Group("General", owner);

            var widthTextBox = CommonControls.TextBox("Width", groupGeneral, asset.Width.ToString(), asset, "Width");
            var heightTextBox = CommonControls.TextBox("Height", groupGeneral, asset.Height.ToString(), asset, "Height");

            groupGeneral.AdjustHeightFromChildren();

        } // AddControls
コード例 #2
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        } // AddControls

        /// <summary>
        /// Creates the configuration controls of this asset.
        /// </summary>
        public static void AddControls(Cone asset, Window owner, bool assetCreation)
        {
            GroupBox groupGeneral = CommonControls.Group("General", owner);

            var radiusTextBox = CommonControls.TextBox("Radius", groupGeneral, asset.Radius.ToString(), asset, "Radius");
            var lengthTextBox = CommonControls.TextBox("Length", groupGeneral, asset.Length.ToString(), asset, "Length");
            var slicesTextBox = CommonControls.TextBox("Slices", groupGeneral, asset.Slices.ToString(), asset, "Slices");

            groupGeneral.AdjustHeightFromChildren();

        } // AddControls
コード例 #3
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        /// <summary>
        /// Creates the configuration controls of this asset.
        /// </summary>
        public static void AddControls(LookupTable asset, Window owner, ComboBox comboBoxResource)
        {
            // In asset creation I need to look on the CurrentCreatedAsset property to have the last asset.
            // I can't use CurrentCreatedAsset in edit mode.
            // However I can use asset for creation (maybe in a disposed state but don't worry) and edit mode,
            // and only update the values when I know that CurrentCreatedAsset changes.
            
            #region Group Image

            var groupImage = CommonControls.Group("Image", owner);
            AssetContentManager userContentManager = AssetContentManager.CurrentContentManager;
            AssetContentManager.CurrentContentManager = UserInterfaceManager.UserInterfaceContentManager;
            var imageBoxImage = CommonControls.ImageBox(LookupTable.LookupTableToTexture(asset), groupImage);
            AssetContentManager.CurrentContentManager = userContentManager;
            groupImage.AdjustHeightFromChildren();

            #endregion
            
            #region Group Properties

            GroupBox groupProperties = CommonControls.Group("Properties", owner);

            var sizeTextBox = CommonControls.TextBox("Size", groupProperties, asset.Size.ToString());
            sizeTextBox.Enabled = false;

            groupProperties.AdjustHeightFromChildren();

            #endregion

            // If it is asset creation time.
            if (comboBoxResource != null)
            {
                comboBoxResource.ItemIndexChanged += delegate
                {
                    imageBoxImage.Texture.Dispose();
                    userContentManager = AssetContentManager.CurrentContentManager;
                    AssetContentManager.CurrentContentManager = UserInterfaceManager.UserInterfaceContentManager;
                    imageBoxImage.Texture = LookupTable.LookupTableToTexture((LookupTable)AssetWindow.CurrentCreatedAsset);
                    AssetContentManager.CurrentContentManager = userContentManager;
                    sizeTextBox.Text = ((LookupTable)AssetWindow.CurrentCreatedAsset).Size.ToString();
                };
                // If the user creates the asset (press the create button) then update the changeable properties.
                owner.Closed += delegate
                {
                    imageBoxImage.Texture.Dispose();
                };
            }
        } // AddControls
コード例 #4
0
        /// <summary>
        /// Creates the configuration controls of this asset.
        /// </summary>
        public static void AddControls(Texture asset, Window owner, ComboBox comboBoxResource)
        {
            // In asset creation I need to look on the CurrentCreatedAsset property to have the last asset.
            // I can't use CurrentCreatedAsset in edit mode.
            // However I can use asset for creation (maybe in a disposed state but don't worry) and edit mode,
            // and only update the values when I know that CurrentCreatedAsset changes.
            
            #region Group Image

            var groupImage = CommonControls.Group("Image", owner);
            var imageBoxImage = CommonControls.ImageBox(asset, groupImage);
            groupImage.AdjustHeightFromChildren();

            #endregion
            
            #region Group Properties

            GroupBox groupProperties = CommonControls.Group("Properties", owner);

            var widthTextBox = CommonControls.TextBox("Width", groupProperties, asset.Width.ToString());
            widthTextBox.Enabled = false;

            var heightTextBox = CommonControls.TextBox("Height", groupProperties, asset.Height.ToString());
            heightTextBox.Enabled = false;

            #region Prefered Sampler State

            var comboBoxPreferredSamplerState = CommonControls.ComboBox("Prefered Sampler State", groupProperties);
            comboBoxPreferredSamplerState.Items.Add("AnisotropicClamp");
            comboBoxPreferredSamplerState.Items.Add("AnisotropicWrap");
            comboBoxPreferredSamplerState.Items.Add("LinearClamp");
            comboBoxPreferredSamplerState.Items.Add("LinearWrap");
            comboBoxPreferredSamplerState.Items.Add("PointClamp");
            comboBoxPreferredSamplerState.Items.Add("PointWrap");
            
            comboBoxPreferredSamplerState.ItemIndexChanged += delegate { asset.PreferredSamplerState = GetSamplerState(comboBoxPreferredSamplerState.ItemIndex); };
            comboBoxPreferredSamplerState.Draw += delegate
            {
                if (comboBoxPreferredSamplerState.ListBoxVisible)
                    return;
                // Identify current index
                if (asset.PreferredSamplerState == SamplerState.AnisotropicClamp)
                    comboBoxPreferredSamplerState.ItemIndex = 0;
                else if (asset.PreferredSamplerState == SamplerState.AnisotropicWrap)
                    comboBoxPreferredSamplerState.ItemIndex = 1;
                else if (asset.PreferredSamplerState == SamplerState.LinearClamp)
                    comboBoxPreferredSamplerState.ItemIndex = 2;
                else if (asset.PreferredSamplerState == SamplerState.LinearWrap)
                    comboBoxPreferredSamplerState.ItemIndex = 3;
                else if (asset.PreferredSamplerState == SamplerState.PointClamp)
                    comboBoxPreferredSamplerState.ItemIndex = 4;
                else if (asset.PreferredSamplerState == SamplerState.PointWrap)
                    comboBoxPreferredSamplerState.ItemIndex = 5;
                else
                {
                    if (customSamplerState == null)
                    {
                        comboBoxPreferredSamplerState.Items.Add("Custom");
                        customSamplerState = asset.PreferredSamplerState;
                    }
                    comboBoxPreferredSamplerState.ItemIndex = 6;
                }
            };

            #endregion

            groupProperties.AdjustHeightFromChildren();

            #endregion

            // If it is asset creation time.
            if (comboBoxResource != null)
            {
                comboBoxResource.ItemIndexChanged += delegate
                {
                    // Update properties if the resource changes.
                    imageBoxImage.Texture = ((Texture)AssetWindow.CurrentCreatedAsset);
                    widthTextBox.Text     = ((Texture)AssetWindow.CurrentCreatedAsset).Width.ToString();
                    heightTextBox.Text    = ((Texture)AssetWindow.CurrentCreatedAsset).Height.ToString();
                };
                // If the user creates the asset (pressed the create button) then update the changeable properties.
                owner.Closed += delegate
                {
                    if (owner.ModalResult != ModalResult.Cancel)
                        ((Texture)AssetWindow.CurrentCreatedAsset).PreferredSamplerState = GetSamplerState(comboBoxPreferredSamplerState.ItemIndex);
                };
            }
        } // AddControls