コード例 #1
0
    public static GameObject CreateComment(Transform parent, CommentChain chain, CommentChain.Comment comment, GameObject prefab = null)
    {
        GameObject      commentObject = Instantiate(prefab ?? instance.messagePrefab, parent);
        TextMeshProUGUI text          = commentObject.GetComponentInChildren <TextMeshProUGUI>();

        text.text = "<b>" + chain.GetName(comment.commenterNumber) + "</b>: " + comment.comment;
        return(commentObject);
    }
コード例 #2
0
    public static void ReadRandomChain(Trigger trigger)
    {
        if (trigger == null)
        {
            return;
        }

        CommentChain chain = CommentChainManager.commentChains
                             .Where(c => triggersDict[c.trigger] == trigger)
                             .OrderBy(c => Random.value)
                             .FirstOrDefault();

        if (chain != null)
        {
            chain.Read();
        }
    }
コード例 #3
0
    IEnumerator _ReadCommentChain(CommentChain chain)
    {
        DayManager.instance.excitement += chain.excitementDelta;
        comments.Add(chain);
        foreach (CommentChain.Comment comment in chain.comments)
        {
            yield return(new WaitForSeconds(comment.delay));

            CreateComment(chat.transform, chain, comment);
            yield return(new WaitForEndOfFrame());

            yield return(new WaitForEndOfFrame());

            // Force layout rebuild
            VerticalLayoutGroup layout = chat.transform.GetComponent <VerticalLayoutGroup>();
            layout.enabled = false;
            layout.enabled = true;
            scrollRect.verticalNormalizedPosition = 0;
        }
    }
コード例 #4
0
 public void ReadCommentChain(CommentChain chain)
 {
     StartCoroutine(_ReadCommentChain(chain));
 }