コード例 #1
0
    private void LevelFail()
    {
        Player.StopRunning();

        Vector3 spawnPosition = Levels[CurrentLevel].StartPoint.position;

        Player.transform.rotation = Levels[CurrentLevel].StartPoint.rotation;

        Player.transform.position = new Vector3(spawnPosition.x, spawnPosition.y + 3, spawnPosition.z);
        CommandsController.Clear();

        GameOverAction();
    }