コード例 #1
0
        void UpdatePaths(CommandUnit unit)
        {
            if (unit.Paths.Count > 0 && unit.Paths.CurrentPath.Traversed)
            {
                unit.Paths.PopPath();
            }
            if (unit.Paths.Count == 0)
            {
                return;
            }

            var sqrOffset = unit.Paths.CurrentPath.NextNode - unit.Unit.Position;

            sqrOffset = Vector3.Scale(sqrOffset, sqrOffset);
            var samePosXZ       = sqrOffset.x < 0.01f && sqrOffset.z < 0.01f;
            var sameAltitude    = sqrOffset.y < 1.0;                                   // TODO: Exchange 1.0 with unit height variable
            var sqrStepSize     = Mathf.Pow(unit.Unit.Speed * Time.fixedDeltaTime, 2); // Is this the actual step size?
            var sqrDistXZ       = new Vector3(sqrOffset.x, 0, sqrOffset.z).sqrMagnitude;
            var reachedNextNode = samePosXZ && sameAltitude || sqrDistXZ < sqrStepSize;

            var lastNode = unit.Paths.CurrentPath.NextNodeIndex == unit.Paths.CurrentPath.Nodes.Length - 1;
            var lastPath = unit.Paths.Count == 1;

            if (!(lastNode && lastPath))
            {
                reachedNextNode |= sqrDistXZ < _sqrAllowedDistanceFromNode;
            }

            if (reachedNextNode)
            {
                unit.Paths.CurrentPath.Increment();
            }
        }
コード例 #2
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    public override void UnInit()
    {
        systemFunctionTypePriorityArray = null;
        function2SystemTypeDict.Clear();

        commandUnit       = null;
        executeSystemUnit = null;
    }
コード例 #3
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    public override void Init()
    {
        InitSystemFunctionTypePriority();
        InitFunction2SystemTypeDict();

        executeSystemUnit = GlobalUnion.GetUnit <ExecuteSystemUnit>();
        commandUnit       = GlobalUnion.GetUnit <CommandUnit>();
    }
コード例 #4
0
        /// <summary>
        /// 执行Sql,返回物件
        /// </summary>
        /// <param name="sSql">SQL</param>
        /// <returns></returns>
        protected object ExecuteScalar(string Sql, IDbTransaction Atran)
        {
            // 实例化命令
            IDbCommand NewCommand = CommandUnit.NewCommand(Sql, Atran.Connection, Atran);

            // 加入参数
            NewCommand.AddParameters(this.Parameter);

            return(NewCommand.ExeScalar());
        }
コード例 #5
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        /// <summary>
        /// 执行Sql,返回影响行数
        /// </summary>
        /// <param name="Sql">Sql</param>
        /// <param name="ATans">事务</param>
        /// <returns></returns>
        protected int ExeNonQuery(string Sql, IDbTransaction ATans)
        {
            // 实例化命令
            IDbCommand NewCommand = CommandUnit.NewCommand(Sql, ATans.Connection, ATans);

            // 加入参数
            NewCommand.AddParameters(this.Parameter);

            // 返回结果
            return(NewCommand.ExeNonQuery());
        }
コード例 #6
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        /// <summary>
        /// 查询结果集
        /// </summary>
        /// <param name="sSql">SQL</param>
        /// <param name="tran">tran事务</param>
        /// <returns></returns>
        /// <remarks></remarks>
        protected DataSet SearchDataSet(string Sql, IDbTransaction tran)
        {
            // 实例化命令
            IDbCommand NewCommand = CommandUnit.NewCommand(Sql, tran.Connection, tran);

            // 加入参数
            NewCommand.AddParameters(this.Parameter);

            // 返回结果集
            return(NewCommand.SearchDataSet());
        }
コード例 #7
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        /// <summary>
        /// 执行Sql,返回影响行数
        /// </summary>
        /// <param name="sSql">SQL</param>
        /// <returns></returns>
        protected int ExecuteNonQueryByAtt(string Sql)
        {
            using (IDbConnection AConnection = this.OpenConnection())
            {
                IDbCommand NewCommand = CommandUnit.NewCommand(Sql, AConnection);

                NewCommand.AddParameters(this.Parameter);

                return(NewCommand.ExeNonQuery());
            }
        }
コード例 #8
0
ファイル: Tank.cs プロジェクト: t3hstiv/RedPlanet
    //public int tanknumber;SB


    // Use this for initialization
    void Start()
    {
        rb = GetComponent <Rigidbody>();
        initialMaterial = tankMaterial.material;
        GameObject pGameObj = GameObject.FindGameObjectWithTag("PlayGameObj");

        pgame = pGameObj.GetComponent <PlayGame>();
        GameObject commandMenuObj = GameObject.FindGameObjectWithTag("CommandUnitCanvas");

        commandMenu = commandMenuObj.GetComponent <Canvas>();
        commandUnit = commandMenu.GetComponent <CommandUnit>();
    }
コード例 #9
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        void EnsureNextNodeIsReachable(CommandUnit unit)
        {
            var navMeshMask    = 1 << NavMesh.GetAreaFromName("Walkable");
            var foundNearbyPos = false;
            var preNextIndex   = unit.Paths.CurrentPath.NextNodeIndex;

            while (!unit.Paths.CurrentPath.Traversed && !foundNearbyPos)
            {
                NavMeshHit navMeshHit;
                foundNearbyPos = NavMesh.SamplePosition(unit.Paths.CurrentPath.NextNode, out navMeshHit, 1f, navMeshMask); // is 1f good enough??
                if (foundNearbyPos)
                {
                    unit.Paths.CurrentPath.NextNode = navMeshHit.position;
                }
                else
                {
                    unit.Paths.CurrentPath.Increment();
                }
            }

            if (unit.Paths.CurrentPath.Traversed)
            {
                return;
            }

            var invalidNextNode = preNextIndex != unit.Paths.CurrentPath.NextNodeIndex;

            var blockedPath = false;

            if (!invalidNextNode)
            {
                var mask = RBTConfig.WalkableMask | RBTConfig.UnitMask;
                mask = ~mask;
                var posOffset = unit.Paths.CurrentPath.NextNode - unit.Unit.Position;

                blockedPath = Physics.Raycast(unit.Unit.Position, posOffset.normalized, posOffset.magnitude, mask);
            }

            if (blockedPath || invalidNextNode)
            {
                var path = new NavMeshPath();
                NavMesh.CalculatePath(unit.Unit.Position, unit.Paths.CurrentPath.NextNode, NavMesh.AllAreas, path);
                if (path.status == NavMeshPathStatus.PathComplete)
                {
                    unit.Paths.CurrentPath.Increment();

                    var nodes = new Vector3[path.corners.Length - 1];
                    Array.Copy(path.corners, 1, nodes, 0, nodes.Length);
                    unit.Paths.PushPath(nodes);
                }
            }
        }
コード例 #10
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    public override void UnInit()
    {
        SynchroValueRepOperation.UnInit();
        SynchroValueRspOperation.UnInit();

        systemFunctionTypePriorityArray = null;
        function2SystemTypeDict.Clear();

        commandUnit       = null;
        executeSystemUnit = null;

        _ecsUnit = null;
    }
コード例 #11
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    // Use this for initialization
    void Start()
    {
        CommandUnit piece = new CommandUnit(this);

        piece.x = System.Convert.ToInt32(transform.position.x + 3.5);
        piece.y = System.Convert.ToInt32(transform.position.z + 3.5);

        Game.instance.pieces[piece.x, piece.y] = piece;

        Transform healthBar = transform.Find("HealthBar");

        healtBarManager = healthBar.GetComponent <HealtBarManager>();
    }
コード例 #12
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        /// <summary>
        /// 执行Sql,返回物件
        /// </summary>
        /// <param name="Sql">Sql</param>
        /// <param name="bPrepare">是否要预编译</param>
        /// <returns></returns>
        protected object ExecuteScalar(string Sql, bool bPrepare)
        {
            using (IDbConnection AConnection = this.OpenConnection())
            {
                // 實例化命令
                IDbCommand NewCommand = CommandUnit.NewCommand(Sql, AConnection);

                // 加入參數
                NewCommand.AddParameters(this.Parameter);

                // 返回結果物件
                return(NewCommand.ExeScalar());
            }
        }
コード例 #13
0
        /// <summary>
        /// 查询结果集
        /// </summary>
        /// <param name="Sql">SQL</param>
        /// <returns></returns>
        protected DataSet SearchDataSet(string Sql)
        {
            using (IDbConnection AConnection = this.OpenConnection())
            {
                // 实例化命令
                IDbCommand NewCommand = CommandUnit.NewCommand(Sql, AConnection);

                // 加入参数
                NewCommand.AddParameters(this.Parameter);

                // 返回结果集
                return(NewCommand.SearchDataSet());
            }
        }
コード例 #14
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        /// <summary>
        /// 执行Sql,返回影响行数
        /// </summary>
        /// <param name="Sql">Sql</param>
        /// <param name="bPrepare">是否要预编译</param>
        /// <returns></returns>
        protected int ExeNonQuery(string Sql, bool bPrepare)
        {
            using (IDbConnection AConnection = this.OpenConnection())
            {
                // 实例化命令
                IDbCommand NewCommand = CommandUnit.NewCommand(Sql, AConnection);

                // 加入参数
                NewCommand.AddParameters(this.Parameter);

                // 返回结果
                return(NewCommand.ExeNonQuery());
            }
        }
コード例 #15
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        /// <summary>
        /// 执行Sql,返回Reader物件
        /// </summary>
        /// <param name="sSql">Sql</param>
        /// <param name="bPrepare">是否要预编译</param>
        /// <returns></returns>
        protected IDataReader ExecuteReader(string Sql, bool bPrepare)
        {
            // 实例化并开启连接
            using (IDbConnection AConnection = this.OpenConnection())
            {
                // 实例化命令
                IDbCommand NewCommand = CommandUnit.NewCommand(Sql, AConnection);

                // 加入参数
                NewCommand.AddParameters(this.Parameter);

                // 返回Reader
                return(NewCommand.ExeReader(CommandBehavior.CloseConnection));
            }
        }
コード例 #16
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        /// <summary>
        /// 使用StoredProcedure查询结果集
        /// </summary>
        /// <param name="spName">SP名称</param>
        /// <returns></returns>
        protected DataTable ExecuteSP(string spName)
        {
            using (IDbConnection AConnection = this.OpenConnection())
            {
                // 实例化命令
                IDbCommand NewCommand = CommandUnit.NewCommand(AConnection);

                // 存储过程命令类型
                NewCommand.CommandType = CommandType.StoredProcedure;

                // 命令文本
                NewCommand.CommandText = spName;

                // 加入参数
                NewCommand.AddParameters(this.Parameter);

                // 返回结果集
                return(NewCommand.Search());
            }
        }
コード例 #17
0
    public override void Init()
    {
        SynchroValueRepOperation = new Operation();
        SynchroValueRepOperation.Init();
        SynchroValueRepOperation.SetName("SynchroValueRep");

        SynchroValueRspOperation = new Operation();
        SynchroValueRspOperation.Init();
        SynchroValueRspOperation.SetName("SynchroValueRsp");

        synchroValueIdDistributionChunk = new IdDistributionChunk();
        synchroValueIdDistributionChunk.Init();
        synchroValueIdDistributionChunk.SetInterval(2);

        InitSystemFunctionTypePriority();
        InitFunction2SystemTypeDict();

        executeSystemUnit = GlobalUnion.GetUnit <ExecuteSystemUnit>();
        commandUnit       = GlobalUnion.GetUnit <CommandUnit>();
    }
コード例 #18
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        /// <summary>
        /// 使用StoredProcedure查询结果集
        /// </summary>
        /// <param name="spName">SP名称</param>
        /// <returns></returns>
        protected int ExecuteNonQuerySP(string spName)
        {
            using (IDbConnection AConnection = this.OpenConnection())
            {
                // 实例化命令
                IDbCommand newCommand = CommandUnit.NewCommand(AConnection);

                // 存储过程类型
                newCommand.CommandType = CommandType.StoredProcedure;

                // 存储过程名称
                newCommand.CommandText = spName;

                // 加入参数
                newCommand.AddParameters(this.Parameter);

                // 返回结果
                return(newCommand.ExeNonQuery());;
            }
        }
コード例 #19
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 public MoveCommandUnitAnimation(CommandUnit commandUnit, Vector2Int position)
 {
     this.commandUnit = commandUnit;
     this.position    = position;
     commandUnit.Move(position.x, position.y);
 }
コード例 #20
0
ファイル: MoveCommandUnit.cs プロジェクト: mrVGM/LaserChess
 public MoveCommandUnit(CommandUnit commandUnit, List <Tile> moves)
 {
     this.commandUnit = commandUnit;
     this.moves       = moves;
 }