private void Undo() { commandStack.UndoCommand(); SetTilemapImage(); if (sequences != null) { sequences.SetSequenceFrameImages(); sequences.RealignFrames(); } }
private void buttonEditUndo_Click(object sender, EventArgs e) { commandStack.UndoCommand(); SetBattlefieldImage(); }
private void buttonEditUndo_Click(object sender, EventArgs e) { commandStack.UndoCommand(); SetWorldMapImage(); }