public static void OnRestoreCommand(CommandEventArgs e) { if (e.Mobile == null || e.Mobile.Deleted) { return; } bool moveExisting = false, logging = true; if (e.Arguments.Length > 0) { moveExisting = e.GetBoolean(0); } if (e.Arguments.Length > 1) { logging = e.GetBoolean(1); } e.Mobile.SendMessage("Target a PlayerMobile to restore..."); e.Mobile.BeginTarget<PlayerMobile>( (m, t) => { int created, deleted, ignored, moved; RestoreState(t, moveExisting, logging, out created, out deleted, out ignored, out moved); e.Mobile.SendMessage( "Restore: {0:#,0} created, {1:#,0} deleted, {2:#,0} ignored, and {3:#,0} moved item states.", created, deleted, ignored, moved); }, null); }
public static void Animate_OnCommand( CommandEventArgs e ) { if ( e.Length == 6 ) { e.Mobile.Animate( e.GetInt32( 0 ), e.GetInt32( 1 ), e.GetInt32( 2 ), e.GetBoolean( 3 ), e.GetBoolean( 4 ), e.GetInt32( 5 ) ); } else { e.Mobile.SendMessage( "Format: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>" ); } }
public static void OnBackupCommand(CommandEventArgs e) { if (e.Mobile == null || e.Mobile.Deleted) { return; } e.Mobile.SendMessage("Target a PlayerMobile to backup..."); e.Mobile.BeginTarget<PlayerMobile>( (m, t) => { int count, fails; BackupState(t, !e.GetBoolean(0), out count, out fails); if (fails > 0) { e.Mobile.SendMessage("Backup: {0:#,0} / {1:#,0} saved item states.", count - fails, count); } else { e.Mobile.SendMessage("Backup: {0:#,0} saved item states.", count); } }, null); }
private static void SetGuarded_OnCommand( CommandEventArgs e ) { Mobile from = e.Mobile; if ( e.Length == 1 ) { GuardedRegion reg = (GuardedRegion) from.Region.GetRegion( typeof( GuardedRegion ) ); if ( reg == null ) { from.SendMessage( "You are not in a guardable region." ); } else { reg.Disabled = !e.GetBoolean( 0 ); if ( reg.Disabled ) from.SendMessage( "The guards in this region have been disabled." ); else from.SendMessage( "The guards in this region have been enabled." ); } } else { from.SendMessage( "Format: SetGuarded <true|false>" ); } }
public static void SetProfiles_OnCommand( CommandEventArgs e ) { if ( e.Length == 1 ) Core.Profiling = e.GetBoolean( 0 ); else Core.Profiling = !Core.Profiling; e.Mobile.SendMessage( "Profiling has been {0}.", Core.Profiling ? "enabled" : "disabled" ); }
public static void ConsoleListen_OnCommand( CommandEventArgs e ) { if( e.Length == 1 ) { SetConsoleListen( e.GetBoolean( 0 ) ); e.Mobile.SendMessage( "Console speech output has been {0}.", ConsoleEnabled ? "enabled" : "disabled" ); } else { e.Mobile.SendMessage( "Format: ConsoleListen <true | false >" ); } }
public static void SetSaves_OnCommand( CommandEventArgs e ) { if ( e.Length == 1 ) { m_SavesEnabled = e.GetBoolean( 0 ); e.Mobile.SendMessage( "Saves have been {0}.", m_SavesEnabled ? "enabled" : "disabled" ); } else { e.Mobile.SendMessage( "Format: SetSaves <true | false>" ); } }
public static void DragEffects_OnCommand( CommandEventArgs e ) { if ( e.Length == 0 ) { e.Mobile.SendMessage( "Drag effects are currently {0}.", Mobile.DragEffects ? "enabled" : "disabled" ); } else { Mobile.DragEffects = e.GetBoolean( 0 ); e.Mobile.SendMessage( "Drag effects have been {0}.", Mobile.DragEffects ? "enabled" : "disabled" ); } }
private static void SpeedBoost_OnCommand(CommandEventArgs e) { Mobile from = e.Mobile; if (e.Length <= 1) { if (e.Length == 1 && !e.GetBoolean(0)) { //from.Send( SpeedControl.Disable ); //Old version SpeedContext.RemoveContext(from, "SpeedBoost"); //My class from.SendMessage("Speed boost has been disabled."); } else { //from.Send( SpeedControl.MountSpeed ); //Old version new SpeedContext(from, SpeedContext.SpeedState.Fast, "SpeedBoost"); //my class from.SendMessage("Speed boost has been enabled."); } } else { from.SendMessage("Format: SpeedBoost [true|false]"); } }
public static void SaveAllQuests_OnCommand(CommandEventArgs e) { Mobile m = e.Mobile; if (e.Length > 1) { m.SendMessage("Syntax: SaveAllQuests [saveEnabled=true]"); return; } bool enable = (e.Length == 1) ? e.GetBoolean(0) : true; foreach (MLQuest quest in m_Quests.Values) { quest.SaveEnabled = enable; } m.SendMessage("Serialization for all quests is now {0}.", enable ? "enabled" : "disabled"); if (AutoGenerateNew && !enable) { m.SendMessage("Please note that automatic generation of new quests is ON. All quests will be regenerated on the next server start."); } }
public static void AutoRestart_OnCommand( CommandEventArgs e ) { if ( e.Length == 1 ) { Enabled = e.GetBoolean( 0 ); if ( Enabled ) { m_RestartTime = DateTime.Now.Date; if ( m_RestartTime < DateTime.Now ) m_RestartTime += RestartDay + RestartHour + RestartMinute; } e.Mobile.SendMessage( "Auto restarting has been {0}.", Enabled ? "enabled" : "disabled" ); } else { e.Mobile.SendMessage( "Format: AutoRestart <true | false>" ); e.Mobile.SendMessage( "Auto restarting is currently {0}.", Enabled ? "enabled" : "disabled" ); return; } }
public static void SaveAllQuests_OnCommand( CommandEventArgs e ) { Mobile m = e.Mobile; if ( e.Length > 1 ) { m.SendMessage( "Syntax: SaveAllQuests [saveEnabled=true]" ); return; } bool enable = ( e.Length == 1 ) ? e.GetBoolean( 0 ) : true; foreach ( MLQuest quest in m_Quests.Values ) quest.SaveEnabled = enable; m.SendMessage( "Serialization for all quests is now {0}.", enable ? "enabled" : "disabled" ); if ( AutoGenerateNew && !enable ) m.SendMessage( "Please note that automatic generation of new quests is ON. All quests will be regenerated on the next server start." ); }
public static void SaveQuest_OnCommand( CommandEventArgs e ) { Mobile m = e.Mobile; if ( e.Length == 0 || e.Length > 2 ) { m.SendMessage( "Syntax: SaveQuest <id> [saveEnabled=true]" ); return; } Type index = ScriptCompiler.FindTypeByName( e.GetString( 0 ) ); MLQuest quest; if ( index == null || !m_Quests.TryGetValue( index, out quest ) ) { m.SendMessage( "Invalid quest type name." ); return; } bool enable = ( e.Length == 2 ) ? e.GetBoolean( 1 ) : true; quest.SaveEnabled = enable; m.SendMessage( "Serialization for quest {0} is now {1}.", quest.GetType().Name, enable ? "enabled" : "disabled" ); if ( AutoGenerateNew && !enable ) m.SendMessage( "Please note that automatic generation of new quests is ON. This quest will be regenerated on the next server start." ); }
public override void ExecuteList(CommandEventArgs e, ArrayList list) { e.Mobile.SendGump(new WarningGump(1060637, 30720, String.Format("You are about to insert {0} objects. This cannot be undone without a full server revert.<br><br>Continue?", list.Count), 0xFFC000, 420, 280, new WarningGumpCallback(OnConfirmCallback), new object[] { e, list, (e.Length < 1 || !e.GetBoolean(0)) })); this.AddResponse("Awaiting confirmation..."); }
private static void Handler(CommandEventArgs e) { GoldNotify(e.Mobile, e.GetBoolean(0)); }
private static void SpeedBoost_OnCommand( CommandEventArgs e ) { Mobile from = e.Mobile; if (from.NetState == null || from.NetState.Account == null) return; if (from.AccessLevel == AccessLevel.Player) { // only allow it if they are a pseudoseer with any permissions Mobile controllingMob = from.NetState.Account.GetPseudoSeerLastCharacter(); if (controllingMob != null && controllingMob.Account != null) { if (controllingMob.AccessLevel == AccessLevel.Player) { if (!(from is BaseCreature)) { from.SendMessage("You do not have access to that command."); return; } else { BaseCreature bc = (BaseCreature)from; if (!PseudoSeerStone.AllowAllPossessedMobsSpeedBoost) { if (!PseudoSeerStone.AllowPseudoseerMobsSpeedBoost || bc.PseudoSeerPermissions == null || bc.PseudoSeerPermissions == String.Empty) { from.SendMessage("You do not have access to that command."); return; } // otherwise they are a pseudoseer with permissions--allow speedboost } // otherwise they are possessing a mob, and all possessed mobs can have speedboost } } // otherwise they are >= Counselor--allow speedboost } else { from.SendMessage("You do not have access to that command."); return; } } if ( e.Length <= 1 ) { bool on = e.GetBoolean( 0 ) || e.ArgString.Trim().ToLower() == "on"; if ( e.Length == 1 && !on ) { from.Send( SpeedControl.Disable ); from.SendMessage( "Speed boost has been disabled." ); } else { from.Send( SpeedControl.MountSpeed ); from.SendMessage( "Speed boost has been enabled." ); } } else { from.SendMessage( "Format: SpeedBoost [true|false]" ); } }
public static void SetProfiles_OnCommand( CommandEventArgs e ) { if ( e.Length == 1 ) { Environment.Profiling = e.GetBoolean( 0 ); } else { Environment.Profiling = !Environment.Profiling; } e.Mobile.SendMessage( "Profiling has been {0}.", Environment.Profiling ? "enabled" : "disabled" ); }
public override void ExecuteList(CommandEventArgs e, ArrayList list) { e.Mobile.SendGump(new WarningGump(1060637, 30720, string.Format("You are about to insert {0} objects. This cannot be undone without a full server revert.<br><br>Continue?", list.Count), 0xFFC000, 420, 280, OnConfirmCallback, new object[] { e, list, e.Length < 1 || !e.GetBoolean(0) })); AddResponse("Awaiting confirmation..."); }
public override void ExecuteList( CommandEventArgs e, ArrayList list ) { if( e.Arguments.Length == 6 ) { int action = e.GetInt32( 0 ); int frames = e.GetInt32( 1 ); int repeats = e.GetInt32( 2 ); bool forward = e.GetBoolean( 3 ); bool repeat = e.GetBoolean( 4 ); int delay = e.GetInt32( 5 ); for( int i = 0; i < list.Count; i++ ) { if( list[i] is Mobile && ((Mobile)list[i]).Alive ) ((Mobile)list[i]).Animate( action, frames, repeats, forward, repeat, delay ); } } else { LogFailure( Usage ); } }
public static void SetDonations_OnCommand(CommandEventArgs e) { if (e.Length == 1) { ms_ClaimDonationsBlocked = !e.GetBoolean(0);//Note: true leads to donations not being blocked! e.Mobile.SendMessage("Donations have been {0}.", ms_ClaimDonationsBlocked ? "disabled" : "enabled"); e.Mobile.SendMessage("Warning: Donations will be reactivated on server restart!"); } else { e.Mobile.SendMessage("Donations are {0}.", ms_ClaimDonationsBlocked ? "disabled" : "enabled"); e.Mobile.SendMessage("Format: SetDonations <true | false>"); } }
public override void ExecuteList(CommandEventArgs e, List <object> list) { Mobile from = e.Mobile; from.SendGump(new WarningGump(1060637, 30720, $"You are about to insert {list.Count} objects. This cannot be undone without a full server revert.<br><br>Continue?", 0xFFC000, 420, 280, okay => OnConfirmCallback(from, okay, list, e.Length < 1 || !e.GetBoolean(0)))); AddResponse("Awaiting confirmation..."); }
private static void SpeedBoost_OnCommand( CommandEventArgs e ) { Mobile from = e.Mobile; if ( e.Length <= 1 ) { bool on = e.GetBoolean( 0 ) || e.ArgString.Trim().ToLower() == "on"; if ( e.Length == 1 && !on ) { from.Send( SpeedControl.Disable ); from.SendMessage( "Speed boost has been disabled." ); } else { from.Send( SpeedControl.MountSpeed ); from.SendMessage( "Speed boost has been enabled." ); } } else { from.SendMessage( "Format: SpeedBoost [true|false]" ); } }
public override void Execute(CommandEventArgs e, object obj) { Target t = new DesignInsertTarget(new List <HouseFoundation>(), e.Length < 1 || !e.GetBoolean(0)); t.Invoke(e.Mobile, obj); }
private static void SpeedBoost_OnCommand( CommandEventArgs e ) { Mobile from = e.Mobile; if ( e.Length <= 1 ) { if ( e.Length == 1 && !e.GetBoolean( 0 ) ) { from.Send( SpeedControl.Disable ); from.SendMessage( "Speed boost has been disabled." ); } else { from.Send( SpeedControl.MountSpeed ); from.SendMessage( "Speed boost has been enabled." ); } } else { from.SendMessage( "Format: SpeedBoost [true|false]" ); } }
public override void Execute(CommandEventArgs e, object obj) { Target t = new DesignInsertTarget(new List<HouseFoundation>(), (e.Length < 1 || !e.GetBoolean(0))); t.Invoke(e.Mobile, obj); }
public static void Sound_OnCommand( CommandEventArgs e ) { if ( e.Length == 1 ) PlaySound( e.Mobile, e.GetInt32( 0 ), true ); else if ( e.Length == 2 ) PlaySound( e.Mobile, e.GetInt32( 0 ), e.GetBoolean( 1 ) ); else e.Mobile.SendMessage( "Format: Sound <index> [toAll]" ); }
public override void Execute( CommandEventArgs e, object obj ) { if( obj is Mobile ) { if( e.Arguments.Length == 1 ) { if( ((Mobile)obj).Alive ) ((Mobile)obj).Animate( e.GetInt32( 0 ), 5, 1, true, false, 0 ); } else if( e.Arguments.Length == 6 ) { int action = e.GetInt32( 0 ); int frames = e.GetInt32( 1 ); int repeats = e.GetInt32( 2 ); bool forward = e.GetBoolean( 3 ); bool repeat = e.GetBoolean( 4 ); int delay = e.GetInt32( 5 ); if( ((Mobile)obj).Alive ) ((Mobile)obj).Animate( action, frames, repeats, forward, repeat, delay ); } else { LogFailure( Usage ); } } }