public void GetData(int start, int length) { if (this.whoAmI < 256) { Netplay.serverSock[this.whoAmI].timeOut = 0; } else { Netplay.clientSock.timeOut = 0; } byte b = 0; int num = 0; num = start + 1; b = this.readBuffer[start]; if (Main.netMode == 1 && Netplay.clientSock.statusMax > 0) { Netplay.clientSock.statusCount++; } if (Main.verboseNetplay) { Debug.WriteLine(Main.myPlayer + " Recieve:"); for (int i = start; i < start + length; i++) { Debug.Write(this.readBuffer[i] + " "); } Debug.WriteLine(""); for (int i = start; i < start + length; i++) { char c = (char)this.readBuffer[i]; Debug.Write(c); } Debug.WriteLine(""); Debug.WriteLine(""); } if (Main.netMode == 2 && b != 38 && Netplay.serverSock[this.whoAmI].state == -1) { NetMessage.SendData(2, this.whoAmI, -1, "Incorrect password.", 0, 0f, 0f, 0f); } else { if (b == 1 && Main.netMode == 2) { if (NetMessage.checkBan(Netplay.serverSock[this.whoAmI].tcpClient.Client.RemoteEndPoint.ToString())) { NetMessage.SendData(2, this.whoAmI, -1, "You are banned from this server.", 0, 0f, 0f, 0f); } else { if (!NetMessage.checkWhitelist(Netplay.serverSock[this.whoAmI].tcpClient.Client.RemoteEndPoint.ToString().Split(new char[] { ':' })[0])) { System.Console.WriteLine("Kicked: " + Netplay.serverSock[this.whoAmI].tcpClient.Client.RemoteEndPoint.ToString() + " not on whitelist!"); NetMessage.SendData(2, this.whoAmI, -1, "You're not in the whitelist!", 0, 0f, 0f, 0f); } else { if (Netplay.serverSock[this.whoAmI].state == 0) { if (Netplay.password == null || Netplay.password == "") { Netplay.serverSock[this.whoAmI].state = 1; NetMessage.SendData(3, this.whoAmI, -1, "", 0, 0f, 0f, 0f); } else { Netplay.serverSock[this.whoAmI].state = -1; NetMessage.SendData(37, this.whoAmI, -1, "", 0, 0f, 0f, 0f); } } } } } else { if (b == 2 && Main.netMode == 1) { Netplay.disconnect = true; Main.statusText = System.Text.Encoding.ASCII.GetString(this.readBuffer, start + 1, length - 1); } else { if (b == 3 && Main.netMode == 1) { if (Netplay.clientSock.state == 1) { Netplay.clientSock.state = 2; } int num2 = (int)this.readBuffer[start + 1]; if (num2 != Main.myPlayer) { Main.player[num2] = (Player)Main.player[Main.myPlayer].Clone(); Main.player[Main.myPlayer] = new Player(); Main.player[num2].whoAmi = num2; Main.myPlayer = num2; } NetMessage.SendData(4, -1, -1, Main.player[Main.myPlayer].name, Main.myPlayer, 0f, 0f, 0f); NetMessage.SendData(16, -1, -1, "", Main.myPlayer, 0f, 0f, 0f); NetMessage.SendData(42, -1, -1, "", Main.myPlayer, 0f, 0f, 0f); for (int i = 0; i < 44; i++) { NetMessage.SendData(5, -1, -1, Main.player[Main.myPlayer].inventory[i].name, Main.myPlayer, (float)i, 0f, 0f); } NetMessage.SendData(5, -1, -1, Main.player[Main.myPlayer].armor[0].name, Main.myPlayer, 44f, 0f, 0f); NetMessage.SendData(5, -1, -1, Main.player[Main.myPlayer].armor[1].name, Main.myPlayer, 45f, 0f, 0f); NetMessage.SendData(5, -1, -1, Main.player[Main.myPlayer].armor[2].name, Main.myPlayer, 46f, 0f, 0f); NetMessage.SendData(5, -1, -1, Main.player[Main.myPlayer].armor[3].name, Main.myPlayer, 47f, 0f, 0f); NetMessage.SendData(5, -1, -1, Main.player[Main.myPlayer].armor[4].name, Main.myPlayer, 48f, 0f, 0f); NetMessage.SendData(5, -1, -1, Main.player[Main.myPlayer].armor[5].name, Main.myPlayer, 49f, 0f, 0f); NetMessage.SendData(5, -1, -1, Main.player[Main.myPlayer].armor[6].name, Main.myPlayer, 50f, 0f, 0f); NetMessage.SendData(5, -1, -1, Main.player[Main.myPlayer].armor[7].name, Main.myPlayer, 51f, 0f, 0f); NetMessage.SendData(6, -1, -1, "", 0, 0f, 0f, 0f); if (Netplay.clientSock.state == 2) { Netplay.clientSock.state = 3; } } else { switch (b) { case 4: { bool flag = false; int num2 = (int)this.readBuffer[start + 1]; if (Main.netMode == 2) { num2 = this.whoAmI; } if (num2 != Main.myPlayer) { int hair = (int)this.readBuffer[start + 2]; Main.player[num2].hair = hair; Main.player[num2].whoAmi = num2; num += 2; Main.player[num2].hairColor.R = this.readBuffer[num]; num++; Main.player[num2].hairColor.G = this.readBuffer[num]; num++; Main.player[num2].hairColor.B = this.readBuffer[num]; num++; Main.player[num2].skinColor.R = this.readBuffer[num]; num++; Main.player[num2].skinColor.G = this.readBuffer[num]; num++; Main.player[num2].skinColor.B = this.readBuffer[num]; num++; Main.player[num2].eyeColor.R = this.readBuffer[num]; num++; Main.player[num2].eyeColor.G = this.readBuffer[num]; num++; Main.player[num2].eyeColor.B = this.readBuffer[num]; num++; Main.player[num2].shirtColor.R = this.readBuffer[num]; num++; Main.player[num2].shirtColor.G = this.readBuffer[num]; num++; Main.player[num2].shirtColor.B = this.readBuffer[num]; num++; Main.player[num2].underShirtColor.R = this.readBuffer[num]; num++; Main.player[num2].underShirtColor.G = this.readBuffer[num]; num++; Main.player[num2].underShirtColor.B = this.readBuffer[num]; num++; Main.player[num2].pantsColor.R = this.readBuffer[num]; num++; Main.player[num2].pantsColor.G = this.readBuffer[num]; num++; Main.player[num2].pantsColor.B = this.readBuffer[num]; num++; Main.player[num2].shoeColor.R = this.readBuffer[num]; num++; Main.player[num2].shoeColor.G = this.readBuffer[num]; num++; Main.player[num2].shoeColor.B = this.readBuffer[num]; num++; string @string = System.Text.Encoding.ASCII.GetString(this.readBuffer, num, length - num + start); Main.player[num2].name = @string; if (Main.netMode == 2) { if (Netplay.serverSock[this.whoAmI].state < 10) { for (int i = 0; i < 255; i++) { if (i != num2 && @string == Main.player[i].name && Netplay.serverSock[i].active) { flag = true; } } } if (flag) { NetMessage.SendData(2, this.whoAmI, -1, @string + " is already on this server.", 0, 0f, 0f, 0f); } else { Netplay.serverSock[this.whoAmI].oldName = @string; Netplay.serverSock[this.whoAmI].name = @string; NetMessage.SendData(4, -1, this.whoAmI, @string, num2, 0f, 0f, 0f); } } } return; } case 5: { int num2 = (int)this.readBuffer[start + 1]; if (Main.netMode == 2) { num2 = this.whoAmI; } if (num2 != Main.myPlayer) { int num3 = (int)this.readBuffer[start + 2]; int stack = (int)this.readBuffer[start + 3]; string string2 = System.Text.Encoding.ASCII.GetString(this.readBuffer, start + 4, length - 4); if (num3 < 44) { Main.player[num2].inventory[num3] = new Item(); Main.player[num2].inventory[num3].SetDefaults(string2); Main.player[num2].inventory[num3].stack = stack; } else { Main.player[num2].armor[num3 - 44] = new Item(); Main.player[num2].armor[num3 - 44].SetDefaults(string2); Main.player[num2].armor[num3 - 44].stack = stack; } if (Main.netMode == 2 && num2 == this.whoAmI) { NetMessage.SendData(5, -1, this.whoAmI, string2, num2, (float)num3, 0f, 0f); } } return; } case 6: { if (Main.netMode == 2) { if (Netplay.serverSock[this.whoAmI].state == 1) { Netplay.serverSock[this.whoAmI].state = 2; } NetMessage.SendData(7, this.whoAmI, -1, "", 0, 0f, 0f, 0f); } return; } case 7: { if (Main.netMode == 1) { Main.time = (double)System.BitConverter.ToInt32(this.readBuffer, num); num += 4; Main.dayTime = false; if (this.readBuffer[num] == 1) { Main.dayTime = true; } num++; Main.moonPhase = (int)this.readBuffer[num]; num++; int num4 = (int)this.readBuffer[num]; num++; if (num4 == 1) { Main.bloodMoon = true; } else { Main.bloodMoon = false; } Main.maxTilesX = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; Main.maxTilesY = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; Main.spawnTileX = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; Main.spawnTileY = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; Main.worldSurface = (double)System.BitConverter.ToInt32(this.readBuffer, num); num += 4; Main.rockLayer = (double)System.BitConverter.ToInt32(this.readBuffer, num); num += 4; Main.worldID = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; Main.worldName = System.Text.Encoding.ASCII.GetString(this.readBuffer, num, length - num + start); if (Netplay.clientSock.state == 3) { Netplay.clientSock.state = 4; } } return; } case 8: { if (Main.netMode == 2) { int num5 = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; int j = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; bool flag2 = true; if (num5 == -1 || j == -1) { flag2 = false; } else { if (num5 < 10 || num5 > Main.maxTilesX - 10) { flag2 = false; } else { if (j < 10 || j > Main.maxTilesY - 10) { flag2 = false; } } } int num6 = 1350; if (flag2) { num6 *= 2; } if (Netplay.serverSock[this.whoAmI].state == 2) { Netplay.serverSock[this.whoAmI].state = 3; } NetMessage.SendData(9, this.whoAmI, -1, "Receiving tile data", num6, 0f, 0f, 0f); Netplay.serverSock[this.whoAmI].statusText2 = "is receiving tile data"; ServerSock serverSock = Netplay.serverSock[this.whoAmI]; serverSock.statusMax += num6; int sectionX = Netplay.GetSectionX(Main.spawnTileX); int sectionY = Netplay.GetSectionY(Main.spawnTileY); for (int k = sectionX - 2; k < sectionX + 3; k++) { for (int l = sectionY - 1; l < sectionY + 2; l++) { NetMessage.SendSection(this.whoAmI, k, l); } } if (flag2) { num5 = Netplay.GetSectionX(num5); j = Netplay.GetSectionY(j); for (int k = num5 - 2; k < num5 + 3; k++) { for (int l = j - 1; l < j + 2; l++) { NetMessage.SendSection(this.whoAmI, k, l); } } NetMessage.SendData(11, this.whoAmI, -1, "", num5 - 2, (float)(j - 1), (float)(num5 + 2), (float)(j + 1)); } NetMessage.SendData(11, this.whoAmI, -1, "", sectionX - 2, (float)(sectionY - 1), (float)(sectionX + 2), (float)(sectionY + 1)); NetMessage.SendData(49, this.whoAmI, -1, "", 0, 0f, 0f, 0f); for (int i = 0; i < 200; i++) { if (Main.item[i].active) { NetMessage.SendData(21, this.whoAmI, -1, "", i, 0f, 0f, 0f); NetMessage.SendData(22, this.whoAmI, -1, "", i, 0f, 0f, 0f); } } for (int i = 0; i < 1000; i++) { if (Main.npc[i].active) { NetMessage.SendData(23, this.whoAmI, -1, "", i, 0f, 0f, 0f); } } } return; } case 9: { if (Main.netMode == 1) { int num7 = System.BitConverter.ToInt32(this.readBuffer, start + 1); string string3 = System.Text.Encoding.ASCII.GetString(this.readBuffer, start + 5, length - 5); Netplay.clientSock.statusMax += num7; Netplay.clientSock.statusText = string3; } return; } case 10: { short num8 = System.BitConverter.ToInt16(this.readBuffer, start + 1); int num9 = System.BitConverter.ToInt32(this.readBuffer, start + 3); int l = System.BitConverter.ToInt32(this.readBuffer, start + 7); num = start + 11; for (int k = num9; k < num9 + (int)num8; k++) { if (Main.tile[k, l] == null) { Main.tile[k, l] = new Tile(); } byte b2 = this.readBuffer[num]; num++; bool active = Main.tile[k, l].active; if ((b2 & 1) == 1) { Main.tile[k, l].active = true; } else { Main.tile[k, l].active = false; } if ((b2 & 2) == 2) { Main.tile[k, l].lighted = true; } if ((b2 & 4) == 4) { Main.tile[k, l].wall = 1; } else { Main.tile[k, l].wall = 0; } if ((b2 & 8) == 8) { Main.tile[k, l].liquid = 1; } else { Main.tile[k, l].liquid = 0; } if (Main.tile[k, l].active) { int type = (int)Main.tile[k, l].type; Main.tile[k, l].type = this.readBuffer[num]; num++; if (Main.tileFrameImportant[(int)Main.tile[k, l].type]) { Main.tile[k, l].frameX = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; Main.tile[k, l].frameY = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; } else { if (!active || (int)Main.tile[k, l].type != type) { Main.tile[k, l].frameX = -1; Main.tile[k, l].frameY = -1; } } } if (Main.tile[k, l].wall > 0) { Main.tile[k, l].wall = this.readBuffer[num]; num++; } if (Main.tile[k, l].liquid > 0) { Main.tile[k, l].liquid = this.readBuffer[num]; num++; byte b3 = this.readBuffer[num]; num++; if (b3 == 1) { Main.tile[k, l].lava = true; } else { Main.tile[k, l].lava = false; } } } if (Main.netMode == 2) { NetMessage.SendData((int)b, -1, this.whoAmI, "", (int)num8, (float)num9, (float)l, 0f); } return; } case 11: { if (Main.netMode == 1) { int startX = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 4; int startY = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 4; int num9 = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 4; int num10 = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 4; WorldGen.SectionTileFrame(startX, startY, num9, num10); } return; } case 12: { int num11 = (int)this.readBuffer[num]; num++; Main.player[num11].SpawnX = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; Main.player[num11].SpawnY = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; Main.player[num11].Spawn(); if (Main.netMode == 2 && Netplay.serverSock[this.whoAmI].state >= 3) { NetMessage.buffer[this.whoAmI].broadcast = true; NetMessage.SendData(12, -1, this.whoAmI, "", this.whoAmI, 0f, 0f, 0f); if (Netplay.serverSock[this.whoAmI].state == 3) { Netplay.serverSock[this.whoAmI].state = 10; NetMessage.greetPlayer(this.whoAmI); NetMessage.syncPlayers(); } } return; } case 13: { int num11 = (int)this.readBuffer[num]; if (Main.netMode == 1 && !Main.player[num11].active) { NetMessage.SendData(15, -1, -1, "", 0, 0f, 0f, 0f); } num++; int num12 = (int)this.readBuffer[num]; num++; int selectedItem = (int)this.readBuffer[num]; num++; float num13 = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float num14 = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float x = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float y = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; Main.player[num11].selectedItem = selectedItem; Main.player[num11].position.X = num13; Main.player[num11].position.Y = num14; Main.player[num11].velocity.X = x; Main.player[num11].velocity.Y = y; Main.player[num11].oldVelocity = Main.player[num11].velocity; Main.player[num11].fallStart = (int)(num14 / 16f); Main.player[num11].controlUp = false; Main.player[num11].controlDown = false; Main.player[num11].controlLeft = false; Main.player[num11].controlRight = false; Main.player[num11].controlJump = false; Main.player[num11].controlUseItem = false; Main.player[num11].direction = -1; if ((num12 & 1) == 1) { Main.player[num11].controlUp = true; } if ((num12 & 2) == 2) { Main.player[num11].controlDown = true; } if ((num12 & 4) == 4) { Main.player[num11].controlLeft = true; } if ((num12 & 8) == 8) { Main.player[num11].controlRight = true; } if ((num12 & 16) == 16) { Main.player[num11].controlJump = true; } if ((num12 & 32) == 32) { Main.player[num11].controlUseItem = true; } if ((num12 & 64) == 64) { Main.player[num11].direction = 1; } if (Main.netMode == 2 && Netplay.serverSock[this.whoAmI].state == 10) { NetMessage.SendData(13, -1, this.whoAmI, "", num11, 0f, 0f, 0f); } return; } case 14: { if (Main.netMode == 1) { int num11 = (int)this.readBuffer[num]; num++; int num15 = (int)this.readBuffer[num]; if (num15 == 1) { if (Main.player[num11].active) { Main.player[num11] = new Player(); } Main.player[num11].active = true; } else { Main.player[num11].active = false; } } return; } case 15: { if (Main.netMode == 2) { NetMessage.syncPlayers(); } return; } case 16: { int num11 = (int)this.readBuffer[num]; num++; int num16 = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 2; int statLifeMax = (int)System.BitConverter.ToInt16(this.readBuffer, num); if (Main.netMode == 2) { num11 = this.whoAmI; } Main.player[num11].statLife = num16; Main.player[num11].statLifeMax = statLifeMax; if (Main.player[num11].statLife <= 0) { Main.player[num11].dead = true; } if (Main.netMode == 2) { NetMessage.SendData(16, -1, this.whoAmI, "", num11, 0f, 0f, 0f); } return; } case 17: { byte b4 = this.readBuffer[num]; num++; int k = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; int l = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; byte b5 = this.readBuffer[num]; bool fail = false; if (b5 == 1) { fail = true; } Tile tile = new Tile(); if (Main.tile[k, l] != null) { tile = WorldGen.cloneTile(Main.tile[k, l]); } if (Main.tile[k, l] == null) { Main.tile[k, l] = new Tile(); } if (Main.netMode == 2 && !Netplay.serverSock[this.whoAmI].tileSection[Netplay.GetSectionX(k), Netplay.GetSectionY(l)]) { fail = true; } tile.mX = k; tile.mY = l; TileEvent tileEvent = new TileEvent(tile, Main.player[this.whoAmI], (int)b5); PluginManager.callHook(Hook.TILE_CHANGE, tileEvent); if (tileEvent.getState()) { NetMessage.SendTileSquare(this.whoAmI, k, l, 1); return; } switch (b4) { case 0: { WorldGen.KillTile(k, l, fail, false, false); break; } case 1: { WorldGen.PlaceTile(k, l, (int)b5, false, true, -1); break; } case 2: { WorldGen.KillWall(k, l, fail); break; } case 3: { WorldGen.PlaceWall(k, l, (int)b5, false); break; } case 4: { WorldGen.KillTile(k, l, fail, false, true); break; } } if (Main.netMode == 2) { NetMessage.SendData(17, -1, this.whoAmI, "", (int)b4, (float)k, (float)l, (float)b5); if (b4 == 1 && b5 == 53) { NetMessage.SendTileSquare(-1, k, l, 1); } } return; } case 18: { if (Main.netMode == 1) { byte b6 = this.readBuffer[num]; num++; int num17 = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; short sunModY = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; short moonModY = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; if (b6 == 1) { Main.dayTime = true; } else { Main.dayTime = false; } Main.time = (double)num17; Main.sunModY = sunModY; Main.moonModY = moonModY; if (Main.netMode == 2) { NetMessage.SendData(18, -1, this.whoAmI, "", 0, 0f, 0f, 0f); } } return; } case 19: { byte b4 = this.readBuffer[num]; num++; int k = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; int l = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; int num18 = (int)this.readBuffer[num]; int direction = 0; if (num18 == 0) { direction = -1; } switch (b4) { case 0: { WorldGen.OpenDoor(k, l, direction); break; } case 1: { WorldGen.CloseDoor(k, l, true); break; } } if (Main.netMode == 2) { NetMessage.SendData(19, -1, this.whoAmI, "", (int)b4, (float)k, (float)l, (float)num18); } return; } case 20: { short num8 = System.BitConverter.ToInt16(this.readBuffer, start + 1); int num9 = System.BitConverter.ToInt32(this.readBuffer, start + 3); int num10 = System.BitConverter.ToInt32(this.readBuffer, start + 7); num = start + 11; for (int k = num9; k < num9 + (int)num8; k++) { for (int l = num10; l < num10 + (int)num8; l++) { if (Main.tile[k, l] == null) { Main.tile[k, l] = new Tile(); } byte b2 = this.readBuffer[num]; num++; bool active = Main.tile[k, l].active; if ((b2 & 1) == 1) { Main.tile[k, l].active = true; } else { Main.tile[k, l].active = false; } if ((b2 & 2) == 2) { Main.tile[k, l].lighted = true; } if ((b2 & 4) == 4) { Main.tile[k, l].wall = 1; } else { Main.tile[k, l].wall = 0; } if ((b2 & 8) == 8) { Main.tile[k, l].liquid = 1; } else { Main.tile[k, l].liquid = 0; } if (Main.tile[k, l].active) { int type = (int)Main.tile[k, l].type; Main.tile[k, l].type = this.readBuffer[num]; num++; if (Main.tileFrameImportant[(int)Main.tile[k, l].type]) { Main.tile[k, l].frameX = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; Main.tile[k, l].frameY = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; } else { if (!active || (int)Main.tile[k, l].type != type) { Main.tile[k, l].frameX = -1; Main.tile[k, l].frameY = -1; } } } if (Main.tile[k, l].wall > 0) { Main.tile[k, l].wall = this.readBuffer[num]; num++; } if (Main.tile[k, l].liquid > 0) { Main.tile[k, l].liquid = this.readBuffer[num]; num++; byte b3 = this.readBuffer[num]; num++; if (b3 == 1) { Main.tile[k, l].lava = true; } else { Main.tile[k, l].lava = false; } } } } WorldGen.RangeFrame(num9, num10, num9 + (int)num8, num10 + (int)num8); if (Main.netMode == 2) { NetMessage.SendData((int)b, -1, this.whoAmI, "", (int)num8, (float)num9, (float)num10, 0f); } return; } case 21: { short num19 = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; float num13 = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float num14 = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float x = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float y = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; byte stack2 = this.readBuffer[num]; num++; string string2 = System.Text.Encoding.ASCII.GetString(this.readBuffer, num, length - num + start); if (Main.netMode == 1) { if (string2 == "0") { Main.item[(int)num19].active = false; } else { Main.item[(int)num19].SetDefaults(string2); Main.item[(int)num19].stack = (int)stack2; Main.item[(int)num19].position.X = num13; Main.item[(int)num19].position.Y = num14; Main.item[(int)num19].velocity.X = x; Main.item[(int)num19].velocity.Y = y; Main.item[(int)num19].active = true; Main.item[(int)num19].wet = Collision.WetCollision(Main.item[(int)num19].position, Main.item[(int)num19].width, Main.item[(int)num19].height); } } else { if (string2 == "0") { if (num19 < 200) { Main.item[(int)num19].active = false; NetMessage.SendData(21, -1, -1, "", (int)num19, 0f, 0f, 0f); } } else { bool flag3 = false; if (num19 == 200) { flag3 = true; } if (flag3) { Item item = new Item(); item.SetDefaults(string2); num19 = (short)Item.NewItem((int)num13, (int)num14, item.width, item.height, item.type, (int)stack2, true); } Main.item[(int)num19].SetDefaults(string2); Main.item[(int)num19].stack = (int)stack2; Main.item[(int)num19].position.X = num13; Main.item[(int)num19].position.Y = num14; Main.item[(int)num19].velocity.X = x; Main.item[(int)num19].velocity.Y = y; Main.item[(int)num19].active = true; Main.item[(int)num19].owner = Main.myPlayer; if (flag3) { NetMessage.SendData(21, -1, -1, "", (int)num19, 0f, 0f, 0f); Main.item[(int)num19].ownIgnore = this.whoAmI; Main.item[(int)num19].ownTime = 100; Main.item[(int)num19].FindOwner((int)num19); } else { NetMessage.SendData(21, -1, this.whoAmI, "", (int)num19, 0f, 0f, 0f); } } } return; } case 22: { short num19 = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; byte b7 = this.readBuffer[num]; Main.item[(int)num19].owner = (int)b7; if ((int)b7 == Main.myPlayer) { Main.item[(int)num19].keepTime = 15; } else { Main.item[(int)num19].keepTime = 0; } if (Main.netMode == 2) { Main.item[(int)num19].owner = 255; Main.item[(int)num19].keepTime = 15; NetMessage.SendData(22, -1, -1, "", (int)num19, 0f, 0f, 0f); } return; } case 23: { short num19 = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; float num13 = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float num14 = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float x = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float y = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; int target = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 2; int num18 = (int)(this.readBuffer[num] - 1); num++; int num20 = (int)(this.readBuffer[num] - 1); num++; int num16 = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 2; float[] array = new float[NPC.maxAI]; for (int m = 0; m < NPC.maxAI; m++) { array[m] = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; } string string4 = System.Text.Encoding.ASCII.GetString(this.readBuffer, num, length - num + start); if (!Main.npc[(int)num19].active || Main.npc[(int)num19].name != string4) { Main.npc[(int)num19].active = true; Main.npc[(int)num19].SetDefaults(string4); } Main.npc[(int)num19].position.X = num13; Main.npc[(int)num19].position.Y = num14; Main.npc[(int)num19].velocity.X = x; Main.npc[(int)num19].velocity.Y = y; Main.npc[(int)num19].target = target; Main.npc[(int)num19].direction = num18; Main.npc[(int)num19].life = num16; if (num16 <= 0) { Main.npc[(int)num19].active = false; } for (int m = 0; m < NPC.maxAI; m++) { Main.npc[(int)num19].ai[m] = array[m]; } return; } case 24: { short num19 = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; byte b8 = this.readBuffer[num]; Main.npc[(int)num19].StrikeNPC(Main.player[(int)b8].inventory[Main.player[(int)b8].selectedItem].damage, Main.player[(int)b8].inventory[Main.player[(int)b8].selectedItem].knockBack, Main.player[(int)b8].direction); if (Main.netMode == 2) { NetMessage.SendData(24, -1, this.whoAmI, "", (int)num19, (float)b8, 0f, 0f); NetMessage.SendData(23, -1, -1, "", (int)num19, 0f, 0f, 0f); } return; } case 25: { int num11 = (int)this.readBuffer[start + 1]; if (Main.netMode == 2) { num11 = this.whoAmI; } byte b9 = this.readBuffer[start + 2]; byte b10 = this.readBuffer[start + 3]; byte b11 = this.readBuffer[start + 4]; string string5 = System.Text.Encoding.ASCII.GetString(this.readBuffer, start + 5, length - 5); if (Main.netMode == 2) { string text = string5.ToLower(); if (text == "/playing") { string text2 = ""; for (int i = 0; i < 255; i++) { if (Main.player[i].active) { if (text2 == "") { text2 += Main.player[i].name; } else { text2 = text2 + ", " + Main.player[i].name; } } } NetMessage.SendData(25, this.whoAmI, -1, "Current players: " + text2 + ".", 255, 255f, 240f, 20f); } else { if (text.Length >= 4 && text.Substring(0, 4) == "/me ") { NetMessage.SendData(25, -1, -1, "*" + Main.player[this.whoAmI].name + " " + string5.Substring(4), 255, 200f, 100f, 0f); } else { if (text.Length >= 3 && text.Substring(0, 3) == "/p ") { if (Main.player[this.whoAmI].team != 0) { for (int i = 0; i < 255; i++) { if (Main.player[i].team == Main.player[this.whoAmI].team) { NetMessage.SendData(25, i, -1, string5.Substring(3), num11, (float)Main.teamColor[Main.player[this.whoAmI].team].R, (float)Main.teamColor[Main.player[this.whoAmI].team].G, (float)Main.teamColor[Main.player[this.whoAmI].team].B); } } } else { NetMessage.SendData(25, this.whoAmI, -1, "You are not in a party!", 255, 255f, 240f, 20f); } } else { if (text.Substring(0, 1) == "/") { try { string[] array2 = string5.Split(new char[] { ' ' }); Player player = Main.player[this.whoAmI]; array2[0] = array2[0].ToLower(); CommandEvent commandEvent = new CommandEvent(array2, player); commandEvent.setState(false); PluginManager.callHook(Hook.PLAYER_COMMAND, commandEvent); if (!commandEvent.getState()) { if (array2[0] == "/test") { player.sendMessage(string.Concat(new object[] { "hitTile: ", player.hitTileX, ",", player.hitTileY }), 255, 255, 255); } else { if (array2[0] == "/invasion") { int num21 = 1; if (array2.Length > 1) { if (!int.TryParse(array2[1], out num21)) { player.sendMessage("Invasion size invalid! Returning to default size!", 255, 255, 255); num21 = 1; } } Main.invasionType = 1; Main.invasionSize = 100 + 50 * num21; Main.invasionWarn = 0; Main.invasionX = (double)player.position.X; Main.invasionDelay = 0; break; } if (array2[0] == "/dbg") { Player player2 = Main.player[this.whoAmI]; NetMessage.SendData(25, this.whoAmI, -1, string.Concat(new object[] { player2.width, ",", player2.height, "!" }), 255, (float)b9, (float)b10, (float)b11); } else { if (array2[0] == "/whitelist" && player.isOP) { if (Main.properties["whitelistEnabled"] == "true") { if (array2[1] == "add") { NetMessage.addWhitelist(array2[2]); NetMessage.saveWhitelist(); player.sendMessage("Added IP to whitelist!", 255, 255, 255); } else { if (array2[1] == "remove") { NetMessage.removeWhitelist(array2[2]); NetMessage.saveWhitelist(); player.sendMessage("Removed IP from whitelist!", 255, 255, 255); } } } else { player.sendMessage("The whitelist is disabled. Enable it in your server.properties!", 255, 255, 255); player.sendMessage("Don't forget to add your IP to whitelist.txt first!", 255, 255, 255); } } else { if (array2[0] == "/spawnnpc" && player.isOP) { Player player2 = Main.player[this.whoAmI]; int type2 = -1; if (int.TryParse(array2[1], out type2)) { int num22 = NPC.NewNPC((int)player2.position.X + 5, (int)player2.position.Y, type2, 0); NetMessage.SendData(25, this.whoAmI, -1, "Spawned NPC: " + Main.npc[num22].name + "!", 255, (float)b9, (float)b10, (float)b11); } else { NetMessage.SendData(25, this.whoAmI, -1, "Invalid NPC: " + array2[1] + "!", 255, (float)b9, (float)b10, (float)b11); } } else { if (array2[0] == "/rapiddig") { Player player2 = Main.player[this.whoAmI]; int num23 = int.Parse(array2[1]); for (int j = player2.hitTileY; j > player2.hitTileY - num23; j--) { Main.tile[player2.hitTileX, j] = new Tile(); Main.tile[player2.hitTileX, j].active = false; Main.tile[player2.hitTileX, j].type = 0; } } else { if (array2[0] == "/tp" && (Main.properties["tpEnabled"] != "false" || player.isOP)) { Player playerByName = Netplay.GetPlayerByName(array2[1]); player.position = playerByName.position; NetMessage.SendData(13, -1, this.whoAmI, "", this.whoAmI, 0f, 0f, 0f); NetMessage.SendData(13, -1, -1, "", this.whoAmI, 0f, 0f, 0f); NetMessage.syncPlayers(); } else { if (array2[0] == "/tphere" && player.isOP) { Player playerByName = Netplay.GetPlayerByName(array2[1]); playerByName.position = player.position; NetMessage.SendData(13, -1, playerByName.whoAmi, "", playerByName.whoAmi, 0f, 0f, 0f); NetMessage.SendData(13, -1, -1, "", playerByName.whoAmi, 0f, 0f, 0f); NetMessage.syncPlayers(); } else { if (array2[0] == "/oplogin" && !player.isOP) { if (array2[1] == Main.properties["opPassword"]) { NetMessage.broadcastMessage(player.name + " has logged in as an OP!"); player.isOP = true; } else { NetMessage.SendData(25, this.whoAmI, -1, "Invalid Command!", 255, (float)b9, (float)b10, (float)b11); } } else { if (array2[0] == "/spawnrate" && player.isOP) { int num24 = 0; if (!int.TryParse(array2[1], out num24)) { player.sendMessage("Problem with input.", 255, 255, 255); } else { NPC.defaultSpawnRate = num24; NPC.spawnRate = num24; player.sendMessage("Temporarily set the spawn rate. Will be reset on restart!", 255, 255, 255); } } else { if (array2[0] == "/maxspawns" && player.isOP) { int num24 = 0; if (!int.TryParse(array2[1], out num24)) { player.sendMessage("Problem with input.", 255, 255, 255); } else { NPC.defaultMaxSpawns = num24; NPC.maxSpawns = num24; player.sendMessage("Temporarily set the max spawns. Will be reset on restart!", 255, 255, 255); } } else { if (array2[0] == "/ban" && player.isOP) { Player playerByName = Netplay.GetPlayerByName(array2[1]); string text3 = Netplay.serverSock[playerByName.whoAmi].tcpClient.Client.RemoteEndPoint.ToString().Split(new char[] { ':' })[0]; NetMessage.broadcastMessage(player.name + " has banned ip: " + text3); NetMessage.SendData(2, playerByName.whoAmi, -1, "Banned.", 0, 0f, 0f, 0f); NetMessage.banIP(text3); } else { if (array2[0] == "/kick" && player.isOP) { Player playerByName = Netplay.GetPlayerByName(array2[1]); NetMessage.broadcastMessage(player.name + " has kicked: " + playerByName.name); NetMessage.SendData(2, playerByName.whoAmi, -1, "Kicked.", 0, 0f, 0f, 0f); } else { if (array2[0] == "/time" && player.isOP) { int num25 = 0; if (array2[1] == "day") { NetMessage.broadcastMessage("bzzzzt! What the hell was that? " + player.name + " made it day!"); num25 = 13500; Main.dayTime = true; } else { if (array2[1] == "night") { NetMessage.broadcastMessage(player.name + " has driven his/her DeLorean to 88 MPH!"); Main.dayTime = false; num25 = 0; } else { if (!int.TryParse(array2[1], out num25)) { NetMessage.broadcastMessage(player.name + "'s flux capacitor has malfunctioned!"); return; } } } Main.time = (double)num25; if (num25 > 13500) { Main.dayTime = true; } NetMessage.SendData(7, this.whoAmI, -1, "", 0, 0f, 0f, 0f); } else { if (array2[0] == "/save" && player.isOP) { NetMessage.broadcastMessage("Saving world... hang on a second, this might lag!"); WorldGen.saveWorld(false); } else { if (array2[0] == "/sethome" && (Main.properties["homeEnabled"] != "false" || player.isOP)) { if (!System.IO.File.Exists("homes\\" + player.name)) { System.IO.File.Create("homes\\" + player.name); } System.IO.StreamWriter streamWriter = new System.IO.StreamWriter("homes\\" + player.name); streamWriter.Write(player.position.X + "," + player.position.Y); streamWriter.Close(); NetMessage.SendData(25, this.whoAmI, -1, "Successfully set your home!", 255, (float)b9, (float)b10, (float)b11); } else { if (array2[0] == "/home" && (Main.properties["homeEnabled"] != "false" || player.isOP)) { if (System.IO.File.Exists("homes\\" + player.name)) { System.IO.StreamReader streamReader = new System.IO.StreamReader("homes\\" + player.name); string[] array3 = streamReader.ReadToEnd().Split(new char[] { ',' }); player.position.X = float.Parse(array3[0]); player.position.Y = float.Parse(array3[1]); streamReader.Close(); NetMessage.SendData(13, -1, this.whoAmI, "", this.whoAmI, 0f, 0f, 0f); NetMessage.SendData(13, -1, -1, "", this.whoAmI, 0f, 0f, 0f); NetMessage.syncPlayers(); } else { NetMessage.SendData(25, this.whoAmI, -1, "You haven't set your home yet.", 8, (float)b9, 0f, 0f); } } else { if (array2[0] == "/setwarp" && player.isOP) { if (!System.IO.File.Exists("warps\\" + array2[1])) { System.IO.File.Create("warps\\" + array2[1]); } System.IO.StreamWriter streamWriter = new System.IO.StreamWriter("warps\\" + array2[1]); streamWriter.Write(player.position.X + "," + player.position.Y); streamWriter.Close(); NetMessage.SendData(25, this.whoAmI, -1, "Successfully set warp!", 255, (float)b9, (float)b10, (float)b11); } else { if (array2[0] == "/warp") { if (System.IO.File.Exists("warps\\" + array2[1])) { System.IO.StreamReader streamReader = new System.IO.StreamReader("warps\\" + array2[1]); string[] array3 = streamReader.ReadToEnd().Split(new char[] { ',' }); player.position.X = float.Parse(array3[0]); player.position.Y = float.Parse(array3[1]); streamReader.Close(); NetMessage.SendData(13, -1, this.whoAmI, "", this.whoAmI, 0f, 0f, 0f); NetMessage.SendData(13, -1, -1, "", this.whoAmI, 0f, 0f, 0f); NetMessage.syncPlayers(); } else { NetMessage.SendData(25, this.whoAmI, -1, "Warp not found!", 255, (float)b9, (float)b10, (float)b11); } } else { if (array2[0] == "/commands" || array2[0] == "/help" || array2[0] == "/cmds") { int page; if (array2.Length < 2 || !int.TryParse(array2[1], out page)) { page = 1; } string helpPage = Help.getHelpPage(page); string[] array4 = helpPage.Split(System.Environment.NewLine.ToCharArray()); string[] array5 = array4; for (int n = 0; n < array5.Length; n++) { string text4 = array5[n]; if (text4 != "") { player.sendMessage(text4, 0, 191, 255); } } } else { NetMessage.SendData(25, this.whoAmI, -1, "Invalid Command!", 255, (float)b9, (float)b10, (float)b11); } } } } } } } } } } } } } } } } } } } } } catch (System.Exception ex) { System.IO.StreamWriter streamWriter2 = new System.IO.StreamWriter("crap.txt"); streamWriter2.Write(ex.ToString()); streamWriter2.Close(); NetMessage.SendData(25, this.whoAmI, -1, "ERROR PROCESSING COMMAND!", 255, (float)b9, (float)b10, (float)b11); } } else { ChatEvent chatEvent = new ChatEvent(string5, Main.player[this.whoAmI]); PluginManager.callHook(Hook.PLAYER_CHAT, chatEvent); if (chatEvent.getState()) { NetMessage.SendData(25, -1, -1, string5, num11, (float)b9, (float)b10, (float)b11); if (Main.dedServ) { System.Console.WriteLine("<" + Main.player[this.whoAmI].name + "> " + string5); } } } } } } } return; } case 26: { byte b8 = this.readBuffer[num]; num++; int num18 = (int)(this.readBuffer[num] - 1); num++; short num26 = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; byte b12 = this.readBuffer[num]; bool pvp = false; if (b12 != 0) { pvp = true; } Main.player[(int)b8].Hurt((int)num26, num18, pvp, true); if (Main.netMode == 2) { NetMessage.SendData(26, -1, this.whoAmI, "", (int)b8, (float)num18, (float)num26, (float)b12); } return; } } if (b != 27) { if (b == 28) { short num19 = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; short num26 = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; float num27 = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; int num28 = (int)(this.readBuffer[num] - 1); if (num26 >= 0) { Main.npc[(int)num19].StrikeNPC((int)num26, num27, num28); } else { Main.npc[(int)num19].life = 0; Main.npc[(int)num19].HitEffect(0, 10.0); Main.npc[(int)num19].active = false; } if (Main.netMode == 2) { NetMessage.SendData(28, -1, this.whoAmI, "", (int)num19, (float)num26, num27, (float)num28); NetMessage.SendData(23, -1, -1, "", (int)num19, 0f, 0f, 0f); } } else { if (b != 29) { switch (b) { case 30: { byte b8 = this.readBuffer[num]; num++; byte b13 = this.readBuffer[num]; if (b13 == 1) { Main.player[(int)b8].hostile = true; } else { Main.player[(int)b8].hostile = false; } if (Main.netMode == 2) { NetMessage.SendData(30, -1, this.whoAmI, "", (int)b8, 0f, 0f, 0f); string str = " has enabled PvP!"; if (b13 == 0) { str = " has disabled PvP!"; } NetMessage.SendData(25, -1, -1, Main.player[(int)b8].name + str, 255, (float)Main.teamColor[Main.player[(int)b8].team].R, (float)Main.teamColor[Main.player[(int)b8].team].G, (float)Main.teamColor[Main.player[(int)b8].team].B); } break; } case 31: { if (Main.netMode == 2) { int k = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; int l = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; int num29 = Chest.FindChest(k, l); if (num29 > -1 && Chest.UsingChest(num29) == -1) { for (int i = 0; i < Chest.maxItems; i++) { NetMessage.SendData(32, this.whoAmI, -1, "", num29, (float)i, 0f, 0f); } NetMessage.SendData(33, this.whoAmI, -1, "", num29, 0f, 0f, 0f); Main.player[this.whoAmI].chest = num29; } } break; } case 32: { int num29 = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 2; int num30 = (int)this.readBuffer[num]; num++; int stack3 = (int)this.readBuffer[num]; num++; string string6 = System.Text.Encoding.ASCII.GetString(this.readBuffer, num, length - num + start); if (Main.chest[num29] == null) { Main.chest[num29] = new Chest(); } if (Main.chest[num29].item[num30] == null) { Main.chest[num29].item[num30] = new Item(); } Main.chest[num29].item[num30].SetDefaults(string6); Main.chest[num29].item[num30].stack = stack3; break; } case 33: { int num29 = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 2; int k = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; int l = System.BitConverter.ToInt32(this.readBuffer, num); if (Main.netMode == 1) { if (Main.player[Main.myPlayer].chest == -1) { Main.playerInventory = true; } else { if (Main.player[Main.myPlayer].chest != num29 && num29 != -1) { Main.playerInventory = true; } else { if (Main.player[Main.myPlayer].chest != -1 && num29 == -1) { } } } Main.player[Main.myPlayer].chest = num29; Main.player[Main.myPlayer].chestX = k; Main.player[Main.myPlayer].chestY = l; } else { Main.player[this.whoAmI].chest = num29; } break; } case 34: { if (Main.netMode == 2) { int k = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; int l = System.BitConverter.ToInt32(this.readBuffer, num); WorldGen.KillTile(k, l, false, false, false); if (!Main.tile[k, l].active) { NetMessage.SendData(17, -1, -1, "", 0, (float)k, (float)l, 0f); } } break; } case 35: { int num11 = (int)this.readBuffer[num]; num++; int num31 = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 2; if (num11 != Main.myPlayer) { Main.player[num11].HealEffect(num31); } if (Main.netMode == 2) { NetMessage.SendData(35, -1, this.whoAmI, "", num11, (float)num31, 0f, 0f); } break; } case 36: { int num11 = (int)this.readBuffer[num]; num++; int num32 = (int)this.readBuffer[num]; num++; int num33 = (int)this.readBuffer[num]; num++; int num34 = (int)this.readBuffer[num]; num++; int num35 = (int)this.readBuffer[num]; num++; if (num32 == 0) { Main.player[num11].zoneEvil = false; } else { Main.player[num11].zoneEvil = true; } if (num33 == 0) { Main.player[num11].zoneMeteor = false; } else { Main.player[num11].zoneMeteor = true; } if (num34 == 0) { Main.player[num11].zoneDungeon = false; } else { Main.player[num11].zoneDungeon = true; } if (num35 == 0) { Main.player[num11].zoneJungle = false; } else { Main.player[num11].zoneJungle = true; } break; } case 37: { if (Main.netMode == 1) { if (Main.autoPass) { NetMessage.SendData(38, -1, -1, Netplay.password, 0, 0f, 0f, 0f); Main.autoPass = false; } else { Netplay.password = ""; Main.menuMode = 31; } } break; } case 38: { if (Main.netMode == 2) { if (System.Text.Encoding.ASCII.GetString(this.readBuffer, num, length - num + start) == Netplay.password) { Netplay.serverSock[this.whoAmI].state = 1; NetMessage.SendData(3, this.whoAmI, -1, "", 0, 0f, 0f, 0f); } else { NetMessage.SendData(2, this.whoAmI, -1, "Incorrect password.", 0, 0f, 0f, 0f); } } break; } default: { if (b == 39 && Main.netMode == 1) { short num19 = System.BitConverter.ToInt16(this.readBuffer, num); Main.item[(int)num19].owner = 255; NetMessage.SendData(22, -1, -1, "", (int)num19, 0f, 0f, 0f); } else { if (b == 40) { byte b8 = this.readBuffer[num]; num++; int talkNPC = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 2; Main.player[(int)b8].talkNPC = talkNPC; if (Main.netMode == 2) { NetMessage.SendData(40, -1, this.whoAmI, "", (int)b8, 0f, 0f, 0f); } } else { if (b == 41) { byte b8 = this.readBuffer[num]; num++; float itemRotation = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; int itemAnimation = (int)System.BitConverter.ToInt16(this.readBuffer, num); Main.player[(int)b8].itemRotation = itemRotation; Main.player[(int)b8].itemAnimation = itemAnimation; if (Main.netMode == 2) { NetMessage.SendData(41, -1, this.whoAmI, "", (int)b8, 0f, 0f, 0f); } } else { if (b == 42) { int num11 = (int)this.readBuffer[num]; num++; int statMana = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 2; int statManaMax = (int)System.BitConverter.ToInt16(this.readBuffer, num); if (Main.netMode == 2) { num11 = this.whoAmI; } Main.player[num11].statMana = statMana; Main.player[num11].statManaMax = statManaMax; if (Main.netMode == 2) { NetMessage.SendData(42, -1, this.whoAmI, "", num11, 0f, 0f, 0f); } } else { if (b == 43) { int num11 = (int)this.readBuffer[num]; num++; int num36 = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 2; if (num11 != Main.myPlayer) { Main.player[num11].ManaEffect(num36); } if (Main.netMode == 2) { NetMessage.SendData(43, -1, this.whoAmI, "", num11, (float)num36, 0f, 0f); } } else { if (b == 44) { byte b8 = this.readBuffer[num]; num++; int num18 = (int)(this.readBuffer[num] - 1); num++; short num26 = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; byte b12 = this.readBuffer[num]; bool pvp = false; if (b12 != 0) { pvp = true; } Main.player[(int)b8].KillMe((double)num26, num18, pvp); if (Main.netMode == 2) { NetMessage.SendData(44, -1, this.whoAmI, "", (int)b8, (float)num18, (float)num26, (float)b12); } } else { switch (b) { case 45: { int num11 = (int)this.readBuffer[num]; num++; int num37 = (int)this.readBuffer[num]; num++; int team = Main.player[num11].team; Main.player[num11].team = num37; if (Main.netMode == 2) { NetMessage.SendData(45, -1, this.whoAmI, "", num11, 0f, 0f, 0f); string str2 = ""; switch (num37) { case 0: { str2 = " is no longer on a party."; break; } case 1: { str2 = " has joined the red party."; break; } case 2: { str2 = " has joined the green party."; break; } case 3: { str2 = " has joined the blue party."; break; } case 4: { str2 = " has joined the yellow party."; break; } } for (int i = 0; i < 255; i++) { if (i == this.whoAmI || (team > 0 && Main.player[i].team == team) || (num37 > 0 && Main.player[i].team == num37)) { NetMessage.SendData(25, i, -1, Main.player[num11].name + str2, 255, (float)Main.teamColor[num37].R, (float)Main.teamColor[num37].G, (float)Main.teamColor[num37].B); } } } break; } case 46: { if (Main.netMode == 2) { int k = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; int l = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; int num38 = Sign.ReadSign(k, l); if (num38 >= 0) { NetMessage.SendData(47, this.whoAmI, -1, "", num38, 0f, 0f, 0f); } } break; } case 47: { int num38 = (int)System.BitConverter.ToInt16(this.readBuffer, num); num += 2; int k = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; int l = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; string string7 = System.Text.Encoding.ASCII.GetString(this.readBuffer, num, length - num + start); Main.sign[num38] = new Sign(); Main.sign[num38].x = k; Main.sign[num38].y = l; Sign.TextSign(num38, string7); if (Main.netMode == 1 && Main.sign[num38] != null && num38 != Main.player[Main.myPlayer].sign) { Main.playerInventory = false; Main.player[Main.myPlayer].talkNPC = -1; Main.editSign = false; Main.player[Main.myPlayer].sign = num38; Main.npcChatText = Main.sign[num38].text; } break; } case 48: { int k = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; int l = System.BitConverter.ToInt32(this.readBuffer, num); num += 4; byte liquid = this.readBuffer[num]; num++; byte b3 = this.readBuffer[num]; num++; if (Main.tile[k, l] == null) { Main.tile[k, l] = new Tile(); } lock (Main.tile[k, l]) { Main.tile[k, l].liquid = liquid; if (b3 == 1) { Main.tile[k, l].lava = true; } else { Main.tile[k, l].lava = false; } if (Main.netMode == 2) { WorldGen.SquareTileFrame(k, l, true); } } break; } default: { if (b == 49 && Netplay.clientSock.state == 6) { Netplay.clientSock.state = 10; Main.player[Main.myPlayer].Spawn(); } break; } } } } } } } } break; } } } else { short num39 = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; byte b7 = this.readBuffer[num]; for (int m = 0; m < 1000; m++) { if (Main.projectile[m].owner == (int)b7 && Main.projectile[m].identity == (int)num39 && Main.projectile[m].active) { Main.projectile[m].Kill(); break; } } if (Main.netMode == 2) { NetMessage.SendData(29, -1, this.whoAmI, "", (int)num39, (float)b7, 0f, 0f); } } } } else { short num39 = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; float num13 = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float num14 = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float x = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float y = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; float num27 = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; short num26 = System.BitConverter.ToInt16(this.readBuffer, num); num += 2; byte b7 = this.readBuffer[num]; num++; byte b14 = this.readBuffer[num]; num++; float[] array = new float[Projectile.maxAI]; for (int m = 0; m < Projectile.maxAI; m++) { array[m] = System.BitConverter.ToSingle(this.readBuffer, num); num += 4; } int i = 1000; for (int m = 0; m < 1000; m++) { if (Main.projectile[m].owner == (int)b7 && Main.projectile[m].identity == (int)num39 && Main.projectile[m].active) { i = m; break; } } if (i == 1000) { for (int m = 0; m < 1000; m++) { if (!Main.projectile[m].active) { i = m; break; } } } if (!Main.projectile[i].active || Main.projectile[i].type != (int)b14) { Main.projectile[i].SetDefaults((int)b14); } if ((!Main.player[this.whoAmI].isOP && Main.properties["explosivesEnabled"] == "false" && (b14 == 28 || b14 == 29)) || b14 == 37) { Main.player[this.whoAmI].kick("Explosives not allowed!"); } else { Main.projectile[i].identity = (int)num39; Main.projectile[i].position.X = num13; Main.projectile[i].position.Y = num14; Main.projectile[i].velocity.X = x; Main.projectile[i].velocity.Y = y; Main.projectile[i].damage = (int)num26; Main.projectile[i].type = (int)b14; Main.projectile[i].owner = (int)b7; Main.projectile[i].knockBack = num27; for (int m = 0; m < Projectile.maxAI; m++) { Main.projectile[i].ai[m] = array[m]; } if (Main.netMode == 2) { NetMessage.SendData(27, -1, this.whoAmI, "", i, 0f, 0f, 0f); } } } } } } } }