public override void execute() { string name = BinaryUtility.bytesToString(mName.mValue, Encoding.UTF8); UnityUtility.logInfo("获得玩家数据 : " + mPlayerGUID + ", 名字 : " + name); // 创建该玩家的实例 CommandCharacterManagerCreateCharacter cmdCreate = newCmd(out cmdCreate); cmdCreate.mName = name; cmdCreate.mID = mPlayerGUID.mValue; cmdCreate.mCharacterType = CHARACTER_TYPE.CT_OTHER; pushCommand(cmdCreate, mCharacterManager); CharacterOther other = mCharacterManager.getCharacter(mPlayerGUID.mValue) as CharacterOther; CharacterData data = other.getCharacterData(); data.mMoney = mMoney.mValue; data.mHead = mHead.mValue; data.mServerPosition = (PLAYER_POSITION)mPosition.mValue; data.mBanker = mBanker.mValue; data.mReady = mReady.mValue; // 将该玩家加入房间 GameScene gameScene = mGameSceneManager.getCurScene(); CommandRoomJoin cmd = newCmd(out cmd); cmd.mCharacter = other; pushCommand(cmd, (gameScene as MahjongScene).getRoom()); }
public override void execute() { if (mLoginRet.mValue == 0) { // 创建玩家 CommandCharacterManagerCreateCharacter cmdCreate = newCmd(out cmdCreate); cmdCreate.mCharacterType = CHARACTER_TYPE.CT_MYSELF; cmdCreate.mName = bytesToString(mName.mValue, getGB2312()); cmdCreate.mID = mPlayerGUID.mValue; pushCommand(cmdCreate, mCharacterManager); // 设置角色数据 CharacterMyself myself = mCharacterManager.getMyself(); CharacterData data = myself.getCharacterData(); data.mMoney = mMoney.mValue; data.mHead = mHead.mValue; // 进入到主场景 CommandGameSceneManagerEnter cmdEnterMain = newCmd(out cmdEnterMain, true, true); cmdEnterMain.mSceneType = GAME_SCENE_TYPE.GST_MAIN; pushDelayCommand(cmdEnterMain, mGameSceneManager); } else if (mLoginRet.mValue == 1) { string info = "账号密码错误!"; GameUtility.messageOK(info); UnityUtility.logInfo(info); } else if (mLoginRet.mValue == 2) { string info = "已在其他地方登陆!"; GameUtility.messageOK(info); UnityUtility.logInfo(info); } }
//--------------------------------------------------------------------------------------------------------------------- protected void onLoginClick(GameObject obj) { if (!mTestAccount) { CSLogin login = mSocketManager.createPacket <CSLogin>(); login.setAccount(mAccountEdit.getText()); login.setPassword(mPasswordEdit.getText()); mSocketManager.sendMessage(login); // 发送登录消息后显示正在登录的提示框 LT.ACTIVE_WINDOW(mTipMask); mCurTime = 0.0f; } else { // 创建玩家 CommandCharacterManagerCreateCharacter cmdCreate = newCmd(out cmdCreate); cmdCreate.mCharacterType = CHARACTER_TYPE.CT_MYSELF; cmdCreate.mName = "测试"; cmdCreate.mID = 0; pushCommand(cmdCreate, mCharacterManager); // 设置角色数据 CharacterMyself myself = mCharacterManager.getMyself(); CharacterData data = myself.getCharacterData(); data.mMoney = 100; data.mHead = 1; // 进入到主场景 CommandGameSceneManagerEnter cmdEnterMain = newCmd(out cmdEnterMain, true, true); cmdEnterMain.mSceneType = GAME_SCENE_TYPE.GST_MAIN; pushDelayCommand(cmdEnterMain, mGameSceneManager); } }
public override void execute() { if (mLoginRet.mValue == 0) { // 创建玩家 CommandCharacterManagerCreateCharacter cmdCreate = mCommandSystem.newCmd <CommandCharacterManagerCreateCharacter>(); cmdCreate.mCharacterType = CHARACTER_TYPE.CT_MYSELF; cmdCreate.mName = BinaryUtility.bytesToString(mName.mValue, Encoding.UTF8); cmdCreate.mID = mPlayerGUID.mValue; mCommandSystem.pushCommand(cmdCreate, mCharacterManager); // 设置角色数据 CharacterMyself myself = mCharacterManager.getMyself(); CharacterData data = myself.getCharacterData(); data.mMoney = mMoney.mValue; data.mHead = mHead.mValue; // 进入到主场景 CommandGameSceneManagerEnter cmdEnterMain = mCommandSystem.newCmd <CommandGameSceneManagerEnter>(true, true); cmdEnterMain.mSceneType = GAME_SCENE_TYPE.GST_MAIN; mCommandSystem.pushDelayCommand(cmdEnterMain, mGameSceneManager); } else if (mLoginRet.mValue == 1) { UnityUtility.logInfo("账号密码错误!"); } else if (mLoginRet.mValue == 2) { UnityUtility.logInfo("已在其他地方登陆!"); } }
protected override void onInit(SceneProcedure lastProcedure, string intent) { LT.LOAD_UGUI_SHOW(LAYOUT_ILR.GAMING); uint id = (uint)makeID(); CommandCharacterManagerCreateCharacter cmd = newMainCmd(out cmd); cmd.mCharacterType = typeof(CharacterGame); cmd.mName = "test"; cmd.mID = id; pushCommand(cmd, mCharacterManager); mPlayer = mCharacterManager.getCharacter(id) as CharacterGame; }
public void createMyself(string name, int startIndex) { CommandCharacterManagerCreateCharacter cmdCreate = newCmd(out cmdCreate); cmdCreate.mCharacterType = CHARACTER_TYPE.CT_MYSELF; cmdCreate.mName = name; pushCommand(cmdCreate, mCharacterManager); CharacterOther player = mCharacterManager.getMyself(); player.getCharacterData().mStartIndex = startIndex; player.initModel(mSelectRoleList[mSelectedIndex].getAvatar().getModelPath()); // 将玩家加入比赛角色列表,并确保位于第一个 mPlayerList.Add(player.getCharacterData().mNumber, player); }
// 创建用于比赛的玩家,number是玩家编号 public void createAI(string name, string model, int startIndex, int number) { // 创建玩家 CommandCharacterManagerCreateCharacter cmdCreate = newCmd(out cmdCreate); cmdCreate.mCharacterType = CHARACTER_TYPE.CT_AI; cmdCreate.mName = name; pushCommand(cmdCreate, mCharacterManager); CharacterOther player = mCharacterManager.getCharacter(name) as CharacterOther; CharacterData data = player.getCharacterData(); data.mStartIndex = startIndex; data.mNumber = number; player.initModel(GameDefine.R_CHARACTER_PREFAB_PATH + model); // 将玩家加入比赛角色列表 mPlayerList.Add(data.mNumber, player); }
// 创建用于选择的角色 public void createSelectRole(string name, string model, int id) { if (mCharacterManager.getCharacter(name) != null) { return; } CommandCharacterManagerCreateCharacter cmdCreate = newCmd(out cmdCreate); cmdCreate.mCharacterType = CHARACTER_TYPE.CT_OTHER; cmdCreate.mName = name; cmdCreate.mID = id; pushCommand(cmdCreate, mCharacterManager); CharacterOther character = mCharacterManager.getCharacter(id) as CharacterOther; character.initModel(GameDefine.R_CHARACTER_PREFAB_PATH + model); mCharacterManager.activeCharacter(character, false); mSelectRoleList.Add(character); }