private void OnCodeStarConnect() { if (codeStarPort.options.Count > 0) { codeStarComm.device = new CommDevice(codeStarComm.foundDevices[codeStarPort.value]); } codeStarComm.Open(); }
private void OnCommSocketOKClick() { if (portList.options.Count > 0) { commSerial.device = new CommDevice(commSerial.foundDevices[portList.value]); } commSerial.Open(); popupCanvas.gameObject.SetActive(false); settingCommSocket.gameObject.SetActive(false); messageCanvas.gameObject.SetActive(true); msgConnecting.gameObject.SetActive(true); msgConnectionFailed.gameObject.SetActive(false); msgLostConnection.gameObject.SetActive(false); }