コード例 #1
0
ファイル: Tools.cs プロジェクト: nepphhh/RealAntennas
        public static string DumpLink(CommLink link)
        {
            return(string.Format("A/B/Both CanRelay: {0}/{1}/{2}\n", link.aCanRelay, link.bCanRelay, link.bothRelay) +
                   string.Format("StrengthAR/BR/RR: {0}/{1}/{2}\n", link.strengthAR, link.strengthBR, link.strengthRR) +
                   string.Format("Best signal: {0}", link.GetBestSignal()) +
                   string.Format("  Cost: {0}\n", link.cost) +
                   string.Format("Start: {0}\n", link.start) +
                   string.Format("End: {0}\n", link.end) +
                   string.Format("GetSignalStrength(start) / (end) / (no relays) / (both relays): {0}/{1}/{2}/{3}\n",
                                 link.GetSignalStrength(link.start),
                                 link.GetSignalStrength(link.end),
                                 link.GetSignalStrength(false, false),
                                 link.GetSignalStrength(true, true)) +
                   string.Format("signalStrength: {0}", link.signalStrength));

            /* Some sample results:
             * [LOG 13:25:45.815] [RealAntennasCommNetwork] [Trace] Link: Kerbin: Mesa South -to- RA-1-CS16 : 150727254.72 (Green)
             * [LOG 13:25:45.815] [RealAntennasCommNetwork] [Trace] A/B/Both CanRelay: True/False/False
             * StrengthAR/BR/RR: 0.609718471365098/0/0
             * Best signal: 0.609718471365098  Cost: 150727254.721891
             * Start: Node: Kerbin: Mesa South Links=3 : Home  Control  MultiHop : RealAntennas Gain:40dBi TxP:60dBm BW:10000KHz Draw:60dBm Coding:12dB
             * End: Node: RA-1-CS16 Links=6 :   : RealAntennas Gain:6dBi TxP:30dBm BW:10000KHz Draw:33dBm Coding:1dB
             * GetSignalStrength(start): 0
             * GetSignalStrength(end): 0.609718471365098
             * GetSignalStrength(no relays): 0
             *
             * Note the different Strength fields based on A/B/Both Relay state.  So... there can be a notion of direction?
             */
        }
コード例 #2
0
        /// <summary>
        /// Overrode UpdateDisplay() fully and add own customisations
        /// </summary>
        private void updateCustomisedView()
        {
            if (FlightGlobals.ActiveVessel == null)
            {
                this.useTSBehavior = true;
            }
            else
            {
                this.useTSBehavior = false;
                this.vessel        = FlightGlobals.ActiveVessel;
            }

            if (this.vessel == null || this.vessel.connection == null || this.vessel.connection.Comm.Net == null) //revert to default display mode if saved mode is inconsistent in current situation
            {
                this.useTSBehavior = true;
                if (CustomModeTrackingStation != CustomDisplayMode.None)
                {
                    if (CustomModeTrackingStation != CustomDisplayMode.Network && CustomModeTrackingStation != CustomDisplayMode.MultiPaths)
                    {
                        CustomModeTrackingStation = CustomDisplayMode.Network;
                        ScreenMessages.PostScreenMessage(Localizer.Format("#autoLOC_118264", new string[]
                        {
                            Localizer.Format(CustomModeTrackingStation.displayDescription())
                        }), 5f);
                    }
                }
            }

            if (this.useTSBehavior)
            {
                CNVCommNetUI.CustomMode = CNVCommNetUI.CustomModeTrackingStation;
            }
            else
            {
                CNVCommNetUI.CustomMode = CNVCommNetUI.CustomModeFlightMap;
            }

            CommNetwork   net      = CommNetNetwork.Instance.CommNet;
            CommNetVessel cnvessel = null;
            CommNode      node     = null;
            CommPath      path     = null;

            if (this.vessel != null && this.vessel.connection != null && this.vessel.connection.Comm.Net != null)
            {
                cnvessel = this.vessel.connection;
                node     = cnvessel.Comm;
                path     = cnvessel.ControlPath;
            }

            //work out which links to display
            int count    = this.points.Count;//save previous value
            int numLinks = 0;

            switch (CNVCommNetUI.CustomMode)
            {
            case CNVCommNetUI.CustomDisplayMode.None:
                numLinks = 0;
                break;

            case CNVCommNetUI.CustomDisplayMode.FirstHop:
            case CNVCommNetUI.CustomDisplayMode.Path:
                if (cnvessel.ControlState == VesselControlState.Probe || cnvessel.ControlState == VesselControlState.Kerbal ||
                    path.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    if (CNVCommNetUI.CustomMode == CNVCommNetUI.CustomDisplayMode.FirstHop)
                    {
                        path.First.GetPoints(this.points);
                        numLinks = 1;
                    }
                    else
                    {
                        path.GetPoints(this.points, true);
                        numLinks = path.Count;
                    }
                }
                break;

            case CNVCommNetUI.CustomDisplayMode.VesselLinks:
                numLinks = node.Count;
                node.GetLinkPoints(this.points);
                break;

            case CNVCommNetUI.CustomDisplayMode.Network:
                if (net.Links.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    numLinks = net.Links.Count;
                    net.GetLinkPoints(this.points);
                }
                break;

            case CNVCommNetUI.CustomDisplayMode.MultiPaths:
                if (net.Links.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    CommPath newPath = new CommPath();

                    var nodes   = net;
                    var vessels = FlightGlobals.fetch.vessels;
                    for (int i = 0; i < vessels.Count; i++)
                    {
                        var commnetvessel = vessels[i].connection;
                        if (commnetvessel == null)    // like flag
                        {
                            continue;
                        }

                        SetPrivatePropertyValue <CommNetVessel>(commnetvessel, "unloadedDoOnce", true);   //network update is done only once for unloaded vessels so need to manually re-trigger every time
                        //don't want to override CommNetVessel to just set the boolean flag

                        if (!(commnetvessel.ControlState == VesselControlState.Probe || commnetvessel.ControlState == VesselControlState.Kerbal ||
                              commnetvessel.ControlPath == null || commnetvessel.ControlPath.Count == 0))
                        {
                            for (int pathIndex = 0; pathIndex < commnetvessel.ControlPath.Count; pathIndex++)
                            {
                                var link = commnetvessel.ControlPath[pathIndex];
                                if (newPath.Find(x => x.a.precisePosition == link.a.precisePosition && x.b.precisePosition == link.b.precisePosition) == null) //not found in list of links to be displayed
                                {
                                    newPath.Add(link);                                                                                                         //laziness wins
                                    //KSP techincally does not care if path is consisted of non-continuous links or not
                                }
                            }
                        }
                    }

                    path = newPath;
                    path.GetPoints(this.points, true);
                    numLinks = path.Count;
                }
                break;
            }// end of switch

            //check if nothing to display
            if (numLinks == 0)
            {
                if (this.line != null)
                {
                    this.line.active = false;
                }

                this.points.Clear();
                return;
            }

            if (this.line != null)
            {
                this.line.active = true;
            }
            else
            {
                this.refreshLines = true;
            }

            ScaledSpace.LocalToScaledSpace(this.points); //seem very important

            if (this.refreshLines || MapView.Draw3DLines != this.draw3dLines || count != this.points.Count || this.line == null)
            {
                this.CreateLine(ref this.line, this.points);//seems it is multiple separate lines not single continuous line
                this.draw3dLines  = MapView.Draw3DLines;
                this.refreshLines = false;
            }

            //paint the links
            switch (CNVCommNetUI.CustomMode)
            {
            case CNVCommNetUI.CustomDisplayMode.FirstHop:
            {
                float lvl = Mathf.Pow((float)path.First.signalStrength, this.colorLerpPower);
                if (this.swapHighLow)
                {
                    this.line.SetColor(Color.Lerp(this.colorHigh, this.colorLow, lvl), 0);
                }
                else
                {
                    this.line.SetColor(Color.Lerp(this.colorLow, this.colorHigh, lvl), 0);
                }
                break;
            }

            case CNVCommNetUI.CustomDisplayMode.Path:
            case CNVCommNetUI.CustomDisplayMode.MultiPaths:
            {
                int linkIndex = numLinks;
                for (int i = linkIndex - 1; i >= 0; i--)
                {
                    float lvl = Mathf.Pow((float)path[i].signalStrength, this.colorLerpPower);
                    if (this.swapHighLow)
                    {
                        this.line.SetColor(Color.Lerp(this.colorHigh, this.colorLow, lvl), i);
                    }
                    else
                    {
                        this.line.SetColor(Color.Lerp(this.colorLow, this.colorHigh, lvl), i);
                    }
                }
                break;
            }

            case CNVCommNetUI.CustomDisplayMode.VesselLinks:
            {
                var itr       = node.Values.GetEnumerator();
                int linkIndex = 0;
                while (itr.MoveNext())
                {
                    CommLink link = itr.Current;
                    float    lvl  = Mathf.Pow((float)link.GetSignalStrength(link.a != node, link.b != node), this.colorLerpPower);
                    if (this.swapHighLow)
                    {
                        this.line.SetColor(Color.Lerp(this.colorHigh, this.colorLow, lvl), linkIndex++);
                    }
                    else
                    {
                        this.line.SetColor(Color.Lerp(this.colorLow, this.colorHigh, lvl), linkIndex++);
                    }
                }
                break;
            }

            case CNVCommNetUI.CustomDisplayMode.Network:
            {
                for (int i = numLinks - 1; i >= 0; i--)
                {
                    CommLink commLink = net.Links[i];
                    float    lvl      = Mathf.Pow((float)net.Links[i].GetBestSignal(), this.colorLerpPower);
                    if (this.swapHighLow)
                    {
                        this.line.SetColor(Color.Lerp(this.colorHigh, this.colorLow, lvl), i);
                    }
                    else
                    {
                        this.line.SetColor(Color.Lerp(this.colorLow, this.colorHigh, lvl), i);
                    }
                }
                break;
            }
            } // end of switch

            if (this.draw3dLines)
            {
                this.line.SetWidth(this.lineWidth3D);
                this.line.Draw3D();
            }
            else
            {
                this.line.SetWidth(this.lineWidth2D);
                this.line.Draw();
            }
        }
コード例 #3
0
        // Render the CommNet presentation
        // This method has been created to modify line color
        private void UpdateView()
        {
            CommNetwork   net      = CommNetNetwork.Instance.CommNet;
            CommNetVessel cnvessel = null;
            CommNode      node     = null;
            CommPath      path     = null;

            if (vessel != null && vessel.connection != null && vessel.connection.Comm.Net != null)
            {
                cnvessel = vessel.connection;
                node     = cnvessel.Comm;
                path     = cnvessel.ControlPath;
            }

            // Work out how many connections to paint
            int numLinks = 0;
            int count    = points.Count;

            switch (Mode)
            {
            case DisplayMode.None:
            {
                numLinks = 0;
                break;
            }

            case DisplayMode.FirstHop:
            {
                if (cnvessel.ControlState == VesselControlState.Probe || cnvessel.ControlState == VesselControlState.Kerbal || path == null || path.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    path.First.GetPoints(points);
                    numLinks = 1;
                }
                break;
            }

            case DisplayMode.Path:
            {
                if (cnvessel.ControlState == VesselControlState.Probe || cnvessel.ControlState == VesselControlState.Kerbal || path == null || path.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    path.GetPoints(points, true);
                    numLinks = path.Count;
                }
                break;
            }

            case DisplayMode.VesselLinks:
            {
                numLinks = node.Count;
                node.GetLinkPoints(points);
                break;
            }

            case DisplayMode.Network:
            {
                if (net.Links.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    numLinks = net.Links.Count;
                    net.GetLinkPoints(points);
                }
                break;
            }
            }

            // Check if nothing to draw
            if (numLinks == 0)
            {
                if (line != null)
                {
                    line.active = false;
                }
                points.Clear();
                return;
            }
            else
            {
                // TODO: I'm not sure if I need the commented part below.
                //if (line != null) line.active = true;
                //else refreshLines = true;
                //ScaledSpace.LocalToScaledSpace(points);
                //if (refreshLines || MapView.Draw3DLines != draw3dLines || (count != points.Count || line == null))
                //{
                //  CreateLine(ref line, points);
                //  draw3dLines = MapView.Draw3DLines;
                //  refreshLines = false;
                //}

                //paint eligible connections

                // Sample to create a customHighColor :
                //    Color customHighColor = getConstellationColor(path.First.a, path.First.b);
                //      If want custom color, alter colorHigh for customHighColor
                switch (Mode)
                {
                case DisplayMode.FirstHop:
                {
                    float lvl = Mathf.Pow((float)path.First.signalStrength, colorLerpPower);
                    if (swapHighLow)
                    {
                        line.SetColor(Color.Lerp(colorHigh, colorLow, lvl), 0);
                    }
                    else
                    {
                        line.SetColor(Color.Lerp(colorLow, colorHigh, lvl), 0);
                    }
                    break;
                }

                case DisplayMode.Path:
                {
                    int linkIndex = numLinks;
                    for (int i = linkIndex - 1; i >= 0; i--)
                    {
                        float lvl = Mathf.Pow((float)path[i].signalStrength, colorLerpPower);
                        if (swapHighLow)
                        {
                            line.SetColor(Color.Lerp(colorHigh, colorLow, lvl), i);
                        }
                        else
                        {
                            line.SetColor(Color.Lerp(colorLow, colorHigh, lvl), i);
                        }
                    }
                    break;
                }

                case DisplayMode.VesselLinks:
                {
                    var itr       = node.Values.GetEnumerator();
                    int linkIndex = 0;
                    while (itr.MoveNext())
                    {
                        CommLink link = itr.Current;
                        float    lvl  = Mathf.Pow((float)link.GetSignalStrength(link.a != node, link.b != node), colorLerpPower);
                        if (swapHighLow)
                        {
                            line.SetColor(Color.Lerp(colorHigh, colorLow, lvl), linkIndex++);
                        }
                        else
                        {
                            line.SetColor(Color.Lerp(colorLow, colorHigh, lvl), linkIndex++);
                        }
                    }
                    break;
                }

                case DisplayMode.Network:
                {
                    int linkIndex = numLinks;
                    while (linkIndex-- > 0)
                    {
                        CommLink commLink = net.Links[linkIndex];
                        float    t2       = Mathf.Pow((float)net.Links[linkIndex].GetBestSignal(), colorLerpPower);
                        if (swapHighLow)
                        {
                            line.SetColor(Color.Lerp(colorHigh, colorLow, t2), linkIndex);
                        }
                        else
                        {
                            line.SetColor(Color.Lerp(colorLow, colorHigh, t2), linkIndex);
                        }
                    }
                    break;
                }
                }
            }
        }