private void Start() { objTr = this.gameObject.transform; playerAnim = this.gameObject.GetComponent <Animator>(); if (!playerAnim) { Debug.LogError("PlayerAtkMng의 playerAnim is null"); Debug.Break(); } comboSystemMng = ComboSystemMng.GetInstance(); if (!comboSystemMng) { Debug.LogError("PlayerAtkMng의 comboSystemMng is null"); } playerStats = this.gameObject.GetComponent <PlayerStats>(); if (!playerStats) { Debug.LogError("playerAtkMng의 playerStats이 비었음"); } normalAtkCtrl = this.gameObject.GetComponent <NormalAtkCtrl>(); if (!normalAtkCtrl) { Debug.LogError("playerAtkMng의 normalAtkCtrl이 비었음"); } elapsedMaintableTimeAfterSpecialAtk = playerStats.SpecialAtkMaintableTime; if (!specialAtkUiText) { Debug.LogError("PlayerAtkMng의 specialAtkUiText is null"); } else { textUi = specialAtkUiText.GetComponent <Text>(); if (!textUi) { Debug.LogError("textUi is Null , Maybe comboTextUi dont have Text Component"); } specialAtkUiTextRct = specialAtkUiText.GetComponent <RectTransform>(); } specialAtkUiText.gameObject.SetActive(false); SetForNormalAtk(); }
// Use this for initialization void Start() { comboSystemMng = ComboSystemMng.GetInstance(); if (!comboSystemMng) { Debug.LogError("EndTutorial의 comboSystemMng is null"); Debug.Break(); } player = GameObject.FindGameObjectWithTag("Player"); if (!player) { Debug.LogError("EndTutorial의 playeris null"); Debug.Break(); } else { playerAtkMng = player.gameObject.GetComponent <PlayerAtkMng>(); if (!playerAtkMng) { Debug.LogError("EndTutorial의 playerAtkMng is null"); } } }
private void OnTriggerEnter(Collider other) { if (!isDead) { if (opponentObjAtkTagName == null) { Debug.LogError("WeaponTag Name is null"); } if (other.tag == opponentObjAtkTagName) { float weaponDamage = other.gameObject.GetComponent <NeedWeaponThingsForSystem>().Damage; CharacterStat objStat = this.gameObject.GetComponent <CharacterStat>(); WeaponMeshCtrl meshCtrl = other.GetComponent <WeaponMeshCtrl>(); //Weapon의 메쉬일 경우 if (meshCtrl.IsWeaponMesh) { Weapon weapon = null; if (meshCtrl) { weapon = meshCtrl.WeaponGameObject; } else { weapon = other.GetComponent <ProjectileCtrl>().WeaponGameObject; } Vector3 newPos = tr.position; newPos.y += 1f; // Paticle Instantiate(ParticleMng.GetInstance().EffectBulletImpactWood(), newPos, tr.rotation); Instantiate(ParticleMng.GetInstance().EffectBulletImpactMetal(), newPos, tr.rotation); if (weapon.listSoundName.Capacity > 0) { int rand = Random.Range(0, weapon.listSoundName.Count); AudioMng.GetInstance().PlaySound(weapon.listSoundName[rand], this.transform.position, 120f); } if (!isAttacked && meshCtrl) { isAttacked = true; weapon.SubtractDurability(); } // Combo ComboSystemMng.GetInstance().AddCombo(50f); // Taking Damage objStat.TakeDamage(weaponDamage); } //노멀 어택의 메쉬인 경우 else { NormalAtkCtrl normalAtkCtrl = other.GetComponent <NormalAtkCtrl>(); Vector3 newPos = tr.position; newPos.y += 1f; // Paticle Instantiate(ParticleMng.GetInstance().EffectBulletImpactWood(), newPos, tr.rotation); Instantiate(ParticleMng.GetInstance().EffectBulletImpactMetal(), newPos, tr.rotation); //경훈이가 만들었는데 사운드 부분이여서 일단 자름 //if (normalAtkCtrl.listSoundName.Capacity > 0) //{ // int rand = Random.Range(0, normalAtkCtrl.listSoundName.Count); // AudioMng.GetInstance().PlaySound(normalAtkCtrl.listSoundName[rand], this.transform.position, 120f); //} if (!isAttacked) { isAttacked = true; } // Combo ComboSystemMng.GetInstance().AddCombo(50f); // Taking Damage objStat.TakeDamage(weaponDamage); } } } }
// Use this for initialization void Start() { comboSystemMng = ComboSystemMng.GetInstance(); }