protected static float GetComboDamage(Obj_AI_Base unit) { if (MenuManager.IsCacheEnabled && ComboDamages.Exist(unit.NetworkId)) { return(ComboDamages.Get(unit.NetworkId)); } var damage = 0f; if (R.IsReady() && unit.IsValidTarget(R.Range)) { damage += Damage.GetRDamage(unit); } if (HasExplosiveChargeBuff(unit)) { damage += Damage.GetEPhysicalDamage(unit); } if (unit.IsValidTarget(Player.Instance.GetAutoAttackRange())) { damage += Player.Instance.GetAutoAttackDamageCached(unit, true); } if (MenuManager.IsCacheEnabled) { ComboDamages.Add(unit.NetworkId, damage); } return(damage); }
protected static float GetComboDamage(Obj_AI_Base unit) { if (MenuManager.IsCacheEnabled && ComboDamages.Exist(unit.NetworkId)) { return(ComboDamages.Get(unit.NetworkId)); } var damage = Damage.GetWDamage(unit); if (Q.IsReady() && unit.IsValidTargetCached(Q.Range)) { damage += Damage.GetQDamage(unit); } if (E.IsReady() && unit.IsValidTargetCached(E.Range)) { damage += Player.Instance.GetSpellDamageCached(unit, SpellSlot.E); } if (R.IsReady() && unit.IsValidTargetCached(R.Range)) { damage += Player.Instance.GetSpellDamageCached(unit, SpellSlot.R); } if (Player.Instance.IsInAutoAttackRange(unit)) { damage += Player.Instance.GetAutoAttackDamageCached(unit, true); } if (MenuManager.IsCacheEnabled) { ComboDamages.Add(unit.NetworkId, damage); } return(damage); }
public static float GetComboDamage(AIHeroClient enemy, int autos = 0) { if (MenuManager.IsCacheEnabled && ComboDamages.Exist(new KeyValuePair <int, int>(enemy.NetworkId, autos))) { return(ComboDamages.Get(new KeyValuePair <int, int>(enemy.NetworkId, autos))); } float damage = 0; if ((Activator.Activator.Items[ItemsEnum.BladeOfTheRuinedKing] != null) && Activator.Activator.Items[ItemsEnum.BladeOfTheRuinedKing].ToItem().IsReady()) { damage += Player.Instance.GetItemDamage(enemy, ItemId.Blade_of_the_Ruined_King); } if ((Activator.Activator.Items[ItemsEnum.Cutlass] != null) && Activator.Activator.Items[ItemsEnum.Cutlass].ToItem().IsReady()) { damage += Player.Instance.GetItemDamage(enemy, ItemId.Bilgewater_Cutlass); } if ((Activator.Activator.Items[ItemsEnum.Gunblade] != null) && Activator.Activator.Items[ItemsEnum.Gunblade].ToItem().IsReady()) { damage += Player.Instance.GetItemDamage(enemy, ItemId.Hextech_Gunblade); } if (E.IsReady()) { damage += GetEDamage(enemy, true, autos > 0 ? autos : CountEStacks(enemy)); } damage += Player.Instance.GetAutoAttackDamageCached(enemy, true) * autos < 1 ? 1 : autos; if (MenuManager.IsCacheEnabled) { ComboDamages.Add(new KeyValuePair <int, int>(enemy.NetworkId, autos), damage); } return(damage); }