コード例 #1
0
ファイル: lwf_unity_text.cs プロジェクト: osdakira/lwf
            public TextRenderer(LWF lwf, TextContext context) : base(lwf)
            {
                m_context      = context;
                m_matrix       = new Matrix4x4();
                m_renderMatrix = new Matrix4x4();
                m_colorMult    = new UnityEngine.Color();
#if LWF_USE_ADDITIONALCOLOR
                m_colorAdd = new UnityEngine.Color();
#endif
                if (m_context != null && m_context.systemFontRenderer != null)
                {
                    ISystemFontRenderer.Parameter p =
                        context.systemFontRendererParameter;
                    float scale = lwf.scaleByStage;
                    m_context.systemFontRenderer.Init(
                        p.mSize * scale,
                        p.mWidth * scale,
                        p.mHeight * scale,
                        p.mStyle,
                        p.mAlign,
                        p.mVerticalAlign,
                        p.mLineSpacing * scale,
                        p.mLetterSpacing * scale,
                        p.mLeftMargin * scale,
                        p.mRightMargin * scale);
                }

                CombinedMeshRenderer.Factory factory =
                    lwf.rendererFactory as CombinedMeshRenderer.Factory;
                if (factory != null)
                {
                    m_shouldBeOnTop = true;
                    m_zOffset       = Mathf.Abs(factory.zRate);
                }
            }
コード例 #2
0
            public UnityTextRenderer(LWF lwf, int objectId) : base(lwf)
            {
                Factory factory = lwf.rendererFactory as Factory;

                m_context = new TextContext(
                    factory, factory.gameObject, lwf.data, objectId);
                m_matrix       = new Matrix4x4();
                m_renderMatrix = new Matrix4x4();
                m_colorMult    = new UnityEngine.Color();
                m_colorAdd     = new UnityEngine.Color();
                if (m_context != null && m_context.systemFontRenderer != null)
                {
                    ISystemFontRenderer.Parameter p =
                        m_context.systemFontRendererParameter;
                    float scale = lwf.scaleByStage;
                    m_context.systemFontRenderer.Init(
                        p.mSize * scale,
                        p.mWidth * scale,
                        p.mHeight * scale,
                        p.mStyle,
                        p.mAlign,
                        p.mVerticalAlign,
                        p.mLineSpacing * scale,
                        p.mLetterSpacing * scale,
                        p.mLeftMargin * scale,
                        p.mRightMargin * scale);
                }

                CombinedMeshRenderer.Factory c =
                    lwf.rendererFactory as CombinedMeshRenderer.Factory;
                if (c != null)
                {
                    m_shouldBeOnTop = true;
                    m_zOffset       = Mathf.Abs(c.zRate);
                }
            }