private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(this); // datosPlayer = gameObject.GetComponent<DatosPlayer>(); if (datosPlayer == null) { DatosPlayer datosPlayerTest = new DatosPlayer(); datosPlayerTest.dinero = 150; datosPlayerTest.reputacion = 99; datosPlayerTest.nickname = "nicknameTest"; datosPlayerTest.addUnidadEquipo(new DatosUnidad(1, "rasek", 5, 100)); datosPlayer = datosPlayerTest; //datosPlayer = gameObject.AddComponent<DatosPlayer>(); } combateManager = gameObject.GetComponent <CombateManager>(); if (combateManager == null) { combateManager = gameObject.AddComponent <CombateManager>(); } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }