コード例 #1
0
ファイル: BloodyReaver.cs プロジェクト: Pumpk1ns/outlands
        public void CheckChargeResolved()
        {
            double spawnPercent = (double)intervalCount / (double)totalIntervals;

            if (m_IsCharging)
            {
                bool chargeComplete = false;
                bool chargeFail     = false;

                if (Combatant == null || m_ChargeTarget == null)
                {
                    chargeFail = true;
                }

                else if (Combatant != m_ChargeTarget || !Combatant.Alive || Combatant.Hidden || GetDistanceToSqrt(Combatant.Location) > 24 || !InLOS(Combatant) || DateTime.UtcNow > m_ChargeTimeout)
                {
                    chargeFail = true;
                }

                if (chargeFail)
                {
                    m_IsCharging   = false;
                    m_ChargeTarget = null;

                    ActiveSpeed  = 0.4;
                    PassiveSpeed = 0.4;
                    CurrentSpeed = 0.4;
                }

                else
                {
                    if (GetDistanceToSqrt(Combatant) <= 1.5)
                    {
                        m_IsCharging   = false;
                        m_ChargeTarget = null;

                        ActiveSpeed  = 0.4;
                        PassiveSpeed = 0.4;
                        CurrentSpeed = 0.4;

                        m_NextChargeAllowed  = DateTime.UtcNow + TimeSpan.FromSeconds(30 - (20 * spawnPercent));
                        m_NextAbilityAllowed = DateTime.UtcNow + TimeSpan.FromSeconds(10 - (8 * spawnPercent));

                        PublicOverheadMessage(MessageType.Regular, 0, false, "*tramples opponent*");

                        DictCombatTargetingWeight[CombatTargetingWeight.CurrentCombatant] = 4;

                        Effects.PlaySound(Location, Map, 0x59C);
                        Effects.PlaySound(Combatant.Location, Combatant.Map, Combatant.GetHurtSound());

                        double damage = DamageMax;

                        if (Combatant is BaseCreature)
                        {
                            damage *= 1.5;
                        }

                        new Blood().MoveToWorld(Combatant.Location, Combatant.Map);

                        int bloodCount = 2 + (int)(Math.Ceiling(6 * spawnPercent));

                        for (int a = 0; a < bloodCount; a++)
                        {
                            new Blood().MoveToWorld(new Point3D(Combatant.Location.X + Utility.RandomList(-2, 2), Combatant.Location.Y + Utility.RandomList(-2, 2), Combatant.Location.Z), Map);
                        }

                        new Blood().MoveToWorld(Combatant.Location, Combatant.Map);
                        SpecialAbilities.BleedSpecialAbility(1.0, this, Combatant, damage, 10.0, -1, true, "", "The reaver's lance impales you, causing you to bleed!", "-1");
                        AOS.Damage(Combatant, (int)damage, 100, 0, 0, 0, 0);

                        if (Combatant is PlayerMobile)
                        {
                            Combatant.Animate(21, 6, 1, true, false, 0);
                        }

                        else if (Combatant is BaseCreature)
                        {
                            BaseCreature bc_Combatant = Combatant as BaseCreature;

                            if (bc_Combatant.IsHighSeasBodyType)
                            {
                                bc_Combatant.Animate(2, 14, 1, true, false, 0);
                            }

                            else if (bc_Combatant.Body != null)
                            {
                                if (bc_Combatant.Body.IsHuman)
                                {
                                    bc_Combatant.Animate(21, 6, 1, true, false, 0);
                                }

                                else
                                {
                                    bc_Combatant.Animate(2, 4, 1, true, false, 0);
                                }
                            }
                        }

                        SpecialAbilities.HinderSpecialAbility(1.0, this, Combatant, 1.0, 3, false, -1, false, "", "You have been trampled and can't move!", "-1");
                    }
                }
            }

            else
            {
                DictCombatTargetingWeight[CombatTargetingWeight.CurrentCombatant] = 4;

                m_ChargeTarget = null;

                ActiveSpeed  = 0.4;
                PassiveSpeed = 0.4;
                CurrentSpeed = 0.4;
            }
        }
コード例 #2
0
ファイル: DeDOSTrojanHorse.cs プロジェクト: Pumpk1ns/outlands
        public void CheckChargeResolved()
        {
            if (!m_ChargeInProgress)
            {
                return;
            }

            bool chargeExpired = false;
            bool clearCharge   = false;

            if (Combatant == null)
            {
                chargeExpired = true;
            }

            else if (!Combatant.Alive || Combatant.Hidden || Utility.GetDistance(Location, Combatant.Location) > 24 || DateTime.UtcNow > m_ChargeTimeout)
            {
                chargeExpired = true;
            }

            if (chargeExpired)
            {
                clearCharge = true;
            }

            else if (SpecialAbilities.Exists(Combatant))
            {
                if (Utility.GetDistance(Location, Combatant.Location) <= 1)
                {
                    PublicOverheadMessage(MessageType.Regular, 0, false, "*tramples opponent*");

                    Effects.PlaySound(Location, Map, 0x59C);
                    Effects.PlaySound(Combatant.Location, Combatant.Map, Combatant.GetHurtSound());

                    double damage = DamageMax;

                    if (Combatant is BaseCreature)
                    {
                        damage *= 1.5;
                    }

                    new Blood().MoveToWorld(Combatant.Location, Combatant.Map);

                    AOS.Damage(Combatant, (int)damage, 100, 0, 0, 0, 0);

                    if (Combatant is PlayerMobile)
                    {
                        Combatant.Animate(21, 6, 1, true, false, 0);
                    }

                    else if (Combatant is BaseCreature)
                    {
                        BaseCreature bc_Combatant = Combatant as BaseCreature;

                        if (bc_Combatant.IsHighSeasBodyType)
                        {
                            bc_Combatant.Animate(2, 14, 1, true, false, 0);
                        }

                        else if (bc_Combatant.Body != null)
                        {
                            if (bc_Combatant.Body.IsHuman)
                            {
                                bc_Combatant.Animate(21, 6, 1, true, false, 0);
                            }

                            else
                            {
                                bc_Combatant.Animate(2, 4, 1, true, false, 0);
                            }
                        }
                    }

                    SpecialAbilities.HinderSpecialAbility(1.0, this, Combatant, 1.0, 1, false, -1, false, "", "You have been trampled and can't move!", "-1");

                    clearCharge = true;
                }
            }

            if (clearCharge)
            {
                ClearCharge();
            }
        }