public void MoveNode(CombatNode node) { buffer.Clear(); currentNode.OnNodeExit(); currentNode = node; currentNode.OnNodeEnter(); }
public void EnterGraph(Node entryNode) { currentNode = (entryNode == null) ? GetRootNode() : entryNode as CombatNode; anim.SetInteger("SubState", this.stateNum); currentNode.OnNodeEnter(); }