private static void Explosion_Red_Silver(Transform reactionist) { // Particles ParticleSystem explosionParticles = Instantiate( inst.explosionPrefab, reactionist.position, Quaternion.identity, inst.transform) .GetComponent <ParticleSystem>(); explosionParticles.Play(); Destroy(explosionParticles.gameObject, inst.explosionDuration); // Damage CombatManager.ColliderAttackSphere( reactionist.position, inst.explosionRadius2.radius, inst.explosionDamage, Substance.none_physical, inst.Effected); }