public override void SetCombatHandler(CombatHandler ch) { base.SetCombatHandler(ch); _rigidBody = ch.GetComponent <Rigidbody> (); _rigidBody.maxAngularVelocity = 15f; }
public void Execute(CombatHandler handler, StateType statetype) { if (startClip != null) { handler.GetComponent <AudioSource>().clip = startClip; handler.GetComponent <AudioSource>().Play(); } CombatInfo combatInfo = new CombatInfo(statetype, damage, applyVelocity, isKnockDown, stiffTime, isCrit, hitClip); if (combatType == CombatType.Attack) { handler.PrepareAttack(combatInfo); } else if (combatType == CombatType.Project) { Vector3 point = new Vector3(launchPoint.x, launchPoint.y, 0f); int flip = handler.transform.rotation.eulerAngles.y > 90f ? -1 : 1; point.x *= flip; Projectile instance = Object.Instantiate(projectile, handler.transform.position + point, handler.transform.rotation).GetComponent <Projectile>(); instance.ownerId = handler.gameObject.name; instance.combatInfo = combatInfo; } }
/// <summary> /// Unlock player controls that was locked /// </summary> /// <param name="seconds">Seconds.</param> protected virtual void unlockControls() { if (_combatHandler.GetComponent <PlayerMovementControl> () != null) { PlayerMovementControl pmc = _combatHandler.GetComponent <PlayerMovementControl> (); // if (!_isTurnAllowed) pmc.SetIsTurnAllowed(true); // if (!_isMovmentAllowed) pmc.SetIsMovementAllowed(true); // if (!_isSprintAllowed) pmc.SetIsSprintAllowed(true); } // if (_weapon.GetOwner ().GetComponent<PlayerMovementControl> () != null) { // PlayerMovementControl pmc = _weapon.GetOwner ().GetComponent<PlayerMovementControl> (); // if (!_isTurnAllowed) // pmc.SetIsTurnAllowed (true); // if (!_isMovmentAllowed) // pmc.SetIsMovementAllowed (true); // if (!_isSprintAllowed) // pmc.SetIsSprintAllowed (true); // } }
public override void SetCombatHandler(CombatHandler ch) { base.SetCombatHandler(ch); _rigidbody = ch.GetComponent <Rigidbody> (); }