private void QuestCompleteCheck() { if (questList.HasQuestCompleted("Understanding your skills") && !questList.HasQuest(Quest.GetByName("Setting out"))) { playerGO.GetComponent <Fighter>().enabled = false; foreach (Transform item in hitTimerSpawner.transform) { hitTimerSpawner.ReturnToStack(item.GetComponent <HitTimer>()); } combatEffects.EndBattle(); playerHUD.SetActive(false); playerAtkButtons.SetActive(false); Destroy(enemyGO); StopCoroutine(coTutorial); coTutorial = StartCoroutine(DelayStartDialogue(1f, dialogues[5], -1)); } }