internal static bool Pulse() { try { // Load CC: CombatClass.LoadCombatClass(); // FSM Fsm.States.Clear(); Fsm.AddState(new Pause { Priority = 200 }); Fsm.AddState(new FightHostileTargetDamageDealerOnly { Priority = 30 }); Fsm.AddState(new SpecializationCheck { Priority = 20 }); Fsm.AddState(new LevelupCheck { Priority = 10 }); Fsm.AddState(new Idle { Priority = 0 }); foreach (var statePlugin in Plugins.ListLoadedStatePlugins) { Fsm.AddState(statePlugin); } Fsm.States.Sort(); Fsm.StartEngine(12, "FSM Damage Dealer"); return(true); } catch (Exception e) { try { Dispose(); } catch { } Logging.WriteError("Damage Dealer > Bot > Bot > Pulse(): " + e); return(false); } }