// Start is called before the first frame update void Start() { upgrades = GetComponent <PlayerUpgrades>(); _renderer = GetComponentInChildren <SpriteRenderer>(); _animator = GetComponent <Animator>(); charge = GetComponent <CombatCharge>(); //punchCoroutine = WaitForPunchTime(); }
// Start is called before the first frame update void Start() { _animator = GetComponent <Animator>(); _rbody = GetComponent <Rigidbody2D>(); health = GetComponent <PlayerHealth>(); charge = GetComponent <CombatCharge>(); upgrades = GetComponent <PlayerUpgrades>(); }
private void Awake() { pHealth = FindObjectOfType <PlayerHealth>(); pCharge = FindObjectOfType <CombatCharge>(); }