private void draw_ranking_data(SpriteBatch sprite_batch, Vector2 offset) { sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Windows RankingWindow.draw(sprite_batch, offset); // Labels RankingLabel.draw(sprite_batch, offset); TurnsRankLabel.draw(sprite_batch, offset); CombatRankLabel.draw(sprite_batch, offset); ExpRankLabel.draw(sprite_batch, offset); // Data TurnsBar.draw(sprite_batch, offset); CombatBar.draw(sprite_batch, offset); ExpBar.draw(sprite_batch, offset); TotalRankLetter.draw(sprite_batch, offset); TurnsRankLetter.draw(sprite_batch, offset); CombatRankLetter.draw(sprite_batch, offset); ExpRankLetter.draw(sprite_batch, offset); sprite_batch.End(); }
void Awake() { _playerHealthBar = GetComponentInChildren <HealthBar>(); _playerStaminaBar = GetComponentInChildren <StaminaBar>(); _playerCombatBar = GetComponentInChildren <CombatBar>(); }