public DummyCombatArmy(Guid originRegion, String ownerId, CombatArmyMode mode, UInt32 numberOfTroops) { OriginRegionId = originRegion; OwnerUserId = ownerId; ArmyMode = mode; NumberOfTroops = numberOfTroops; }
public CombatArmy(Guid regionId, String owner, CombatArmyMode mode, UInt32 numberOfTroops) { OriginRegionId = regionId; OwnerUserId = owner; ArmyMode = mode; NumberOfTroops = numberOfTroops; }
public void SetupAddArmy(Guid originRegion, String ownerId, CombatArmyMode mode, UInt32 numberOfTroops) { m_InvolvedArmies.Add(new DummyCombatArmy(originRegion, ownerId, mode, numberOfTroops)); }