private void CombatAnimaController_onPlay(CombatAnimaController combatAnima, bool inMap) { if (m_DebugInfo) { Debug.LogFormat("Begin Battle Animations: {0} animations", combatAnima.combat.stepCount); } }
private void CombatAnimaController_onStop(CombatAnimaController combatAnima, bool inMap) { combatAnima.combat.BattleEnd(); if (m_DebugInfo) { Debug.Log("End Battle Animations"); } }
private void CombatAnimaController_onStep(CombatAnimaController combatAnima, int index, float wait, bool end) { if (!m_DebugInfo || !m_DebugStep) { return; } CombatStep step = combatAnima.combat.steps[index]; CombatVariable var0 = step.GetCombatVariable(0); CombatVariable var1 = step.GetCombatVariable(1); Debug.LogFormat("({4}, {5}) -> Animation Type: ({0}, {1}), ({2}, {3})", var0.position.ToString(), var0.animaType.ToString(), var1.position.ToString(), var1.animaType.ToString(), index, end ? "End" : "Begin"); }
private void Start() { if (m_Map == null) { m_Map = GameObject.FindObjectOfType <MapGraph>(); } if (m_Map == null) { Debug.LogError("EditorTestCombat -> Map was not found."); return; } //m_Combat = m_Map.gameObject.GetComponent<Combat>(); //if (m_Combat == null) //{ // m_Combat = m_Map.gameObject.AddComponent<Combat>(); //} m_CombatAnimaController = Combat.GetOrAdd(m_Map.gameObject); m_CombatAnimaController.onPlay.AddListener(CombatAnimaController_onPlay); m_CombatAnimaController.onStop.AddListener(CombatAnimaController_onStop); m_CombatAnimaController.onStep.AddListener(CombatAnimaController_onStep); m_Map.InitMap(); if (m_TestClassPrefab == null) { Debug.LogError("EditorTestCombat -> Class Prefab is null."); return; } m_TestClass1 = m_Map.CreateMapObject(m_TestClassPrefab, new Vector3Int(5, 5, 0)) as MapClass; m_TestClass2 = m_Map.CreateMapObject(m_TestClassPrefab, new Vector3Int(6, 5, 0)) as MapClass; if (!m_TestClass1.Load(0, RoleType.Unique) || !m_TestClass2.Load(1, RoleType.Unique)) { Debug.LogError("EditorTestCombat -> Load role Error."); return; } ItemModel model = ModelManager.models.Get <ItemModel>(); m_TestClass1.role.AddItem(model.CreateItem(0)); m_TestClass2.role.AddItem(model.CreateItem(1)); //Debug.LogFormat("{0}.hp = {1}, {0}.atk = {4}, {2}.hp = {3}, {2}.atk = {5}", // m_TestClass1.role.character.info.name, // m_TestClass1.role.hp, // m_TestClass2.role.character.info.name, // m_TestClass2.role.hp, // m_TestClass1.role.attack, // m_TestClass2.role.attack); //m_Combat.LoadCombatUnit(m_TestClass1, m_TestClass2); //m_Combat.BattleBegin(); //for (int i = 0; i < m_Combat.stepCount; i++) //{ // CombatVariable var0 = m_Combat.steps[i].atkVal; // CombatVariable var1 = m_Combat.steps[i].defVal; // Debug.LogFormat("({4}) -> Animation Type: ({0}, {1}), ({2}, {3})", // var0.position.ToString(), // var0.animaType.ToString(), // var1.position.ToString(), // var1.animaType.ToString(), // i); //} //m_Combat.BattleEnd(); //Debug.LogFormat("{0}.hp = {1}, {2}.hp = {3}", // m_TestClass1.role.character.info.name, // m_TestClass1.role.hp, // m_TestClass2.role.character.info.name, // m_TestClass2.role.hp); ReloadCombat(); }