internal static void InMenu() { Caiy = MainMenu.AddMenu("Caitlyn", "Caitlyn"); Caiy.Add("AutoAtack", new CheckBox("Use Atack Buff [Enemy]")); pre = Caiy.AddSubMenu("Prediction"); pre.Add("HitQ", new ComboBox("HitChance [Q]", 1, "Low", "Medium", "High")); pre.Add("HitW", new ComboBox("HitChance [W]", 2, "Low", "Medium", "High")); pre.Add("HitE", new ComboBox("HitChance [E]", 1, "Low", "Medium", "High")); Comb = Caiy.AddSubMenu("Combo"); Comb.Add("Qc", new CheckBox("Use [Q]")); Comb.Add("Wc", new CheckBox("Use [W]")); Comb.Add("Ec", new CheckBox("Use [E]")); Comb.AddSeparator(); Comb.AddLabel("Settings [R]"); Comb.Add("Rf", new CheckBox("Use [R] Fish Enemy")); Comb.AddSeparator(); Comb.Add("ModoR", new ComboBox("Mode [R]", 0, "Fish [R]", "Beta Mode [R]")); Comb.AddSeparator(); Comb.AddLabel("Settings [Beta Mode R]"); Comb.Add("LR", new Slider("Minimal of the Enemy's Life", 20, 1, 100)); Comb.AddSeparator(); Comb.AddLabel("Enemys, No Use on whom?"); foreach (var enemies in EntityManager.Heroes.Enemies.Where(caity => !caity.IsMe)) { Comb.Add("CaitlynUti" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName, false)); } Auto = Caiy.AddSubMenu("Auto Harass"); Auto.Add("AutoQ", new CheckBox("AutoHarass [Q]")); Auto.AddSeparator(); Auto.AddLabel("Mana Percent"); Auto.Add("ManaQ", new Slider("Mana Percent [Q] > {0}", 65, 1)); Lane = Caiy.AddSubMenu("Lane [Clear]"); Lane.Add("Ql", new CheckBox("Use [Q] Lane")); Lane.AddSeparator(); Lane.AddLabel("Mana Percent"); Lane.Add("ManaL", new Slider("Mana Percent > {0}", 50, 1, 100)); Lane.AddSeparator(); Lane.AddLabel("Minions"); Lane.Add("Qmi", new Slider("Minion Percent > {0}", 3, 1, 6)); Jungle = Caiy.AddSubMenu("Jungle [Clear]"); Jungle.Add("Qj", new CheckBox("Use [Q] Jungle")); Jungle.AddSeparator(); Jungle.AddLabel("Mana Percent"); Jungle.Add("Q/J", new Slider("Mana Percent [Q/E]", 65, 1)); Misc = Caiy.AddSubMenu("Misc"); Misc.Add("Ks", new CheckBox("KillSteal")); Draws = Caiy.AddSubMenu("Draws [Spells]"); Draws.Add("DQ", new CheckBox("[Q] Draws")); Draws.Add("DW", new CheckBox("[W] Draws")); Draws.Add("DE", new CheckBox("[E] Draws")); Draws.Add("DR", new CheckBox("[R] Draws")); }
private static void ComboMenu() { Comb = Menu.AddSubMenu("Combo"); Comb.Add("Q", new CheckBox("Use Q")); Comb.Add("W", new CheckBox("Use W")); Comb.Add("E", new CheckBox("Use E")); Comb.Add("R", new CheckBox("Use R")); Comb.AddSeparator(); Comb.AddLabel("Settings [R]"); Comb.Add("RQ", new CheckBox("Use R (Q)")); Comb.Add("RW", new CheckBox("Use R (W)", false)); Comb.Add("RE", new CheckBox("Use R (E)")); Comb.AddLabel("Combos"); Comb.Add("Key1", new KeyBind("Combo [2]", false, KeyBind.BindTypes.HoldActive, 'G')); }
private static void Menus() { Br = MainMenu.AddMenu("Brand", "Brand"); // Pre = Br.AddSubMenu("Prediction"); Pre.AddLabel("Predictions"); Pre.Add("Qp", new Slider("Prediction [Q]", 75, 1)); Pre.Add("Wp", new Slider("Prediction [W]", 50, 1)); // Comb = Br.AddSubMenu("Combo"); Comb.Add("Qc", new CheckBox("Use [Q]")); Comb.Add("Wc", new CheckBox("Use [W]")); Comb.Add("Ec", new CheckBox("Use [E]")); Comb.AddSeparator(); Comb.AddLabel("Settings [R] Combo"); Comb.Add("Rc", new CheckBox("Use [R]")); Comb.Add("En", new Slider("Max Range Radiun Enemys > %", 2, 1, 5)); Comb.Add("stack", new CheckBox("Use Stack Passive", false)); // Hara = Br.AddSubMenu("AutoHarass"); Hara.Add("AutoW", new CheckBox("Use Auto[W]")); Hara.AddSeparator(); Hara.AddLabel("Mana Percent"); Hara.Add("Mana", new Slider("Mana Percent Auto [W] > %", 50, 1)); // FullCombo = Br.AddSubMenu("FullCombo"); FullCombo.Add("Eb", new CheckBox("Use FullCombo")); // Lane = Br.AddSubMenu("LaneClear"); Lane.Add("Ql", new CheckBox("Use [Q] Lane", false)); Lane.Add("Wl", new CheckBox("Use [W] Lane")); Lane.Add("El", new CheckBox("Use [E] Lane")); Lane.AddSeparator(); Lane.AddLabel("Mana Percent"); Lane.Add("manal", new Slider("Mana Percent > %", 50, 1)); Lane.AddSeparator(); Lane.AddLabel("Minion Percent"); Lane.Add("Wmin", new Slider("Minion Percent > %", 3, 1, 6)); // Jungle = Br.AddSubMenu("JungleClear"); Jungle.Add("Qj", new CheckBox("Use [Q]")); Jungle.Add("Wj", new CheckBox("Use [W]")); Jungle.Add("Ej", new CheckBox("Use [E]")); Jungle.AddSeparator(); Jungle.AddLabel("Mana Percent"); Jungle.Add("manaj", new Slider("Mana Percent > %", 50, 1)); // Misc = Br.AddSubMenu("Misc"); Misc.Add("In", new CheckBox("Use Interrupt")); Misc.Add("Gap", new CheckBox("Use GapClose")); // KillSteal = Br.AddSubMenu("KillSteal"); KillSteal.Add("KsQ", new CheckBox("Use [Q] KS")); KillSteal.Add("KsW", new CheckBox("Use [W] KS")); KillSteal.Add("KsE", new CheckBox("Use [E] KS")); KillSteal.Add("KsR", new CheckBox("Use [R] KS")); // Draws = Br.AddSubMenu("Draws"); Draws.Add("DQ", new CheckBox("Use Draw [Q]")); Draws.Add("DW", new CheckBox("Use Draw [W]")); Draws.Add("DE", new CheckBox("Use Draw [E]")); Draws.Add("DR", new CheckBox("Use Draw [R]")); }
private static void OnComple_Graves(EventArgs args) { if (Graves.Hero != Champion.Graves) { return; } Bootstrap.Init(null); Q = new Spell.Skillshot(SpellSlot.Q, 950, SkillShotType.Linear, 250, 2000, 60); W = new Spell.Skillshot(SpellSlot.W, 850, SkillShotType.Circular, 250, 1650, 150); E = new Spell.Skillshot(SpellSlot.E, 425, SkillShotType.Linear); R = new Spell.Skillshot(SpellSlot.R, 1400, SkillShotType.Linear, 250, 2100, 100); R1 = new Spell.Skillshot(SpellSlot.R, 1500, SkillShotType.Cone, 250, 2100, 120); graa = MainMenu.AddMenu("Graves", "Graves"); Comb = graa.AddSubMenu("Combo"); Comb.Add("disableAA", new CheckBox("Disable AA")); Comb.AddSeparator(); Comb.Add("useQCombo", new CheckBox("Use Q")); Comb.Add("useWCombo", new CheckBox("Use W")); Comb.Add("useECombo", new CheckBox("Use E")); Comb.AddSeparator(); Comb.Add("useRCombo", new CheckBox("Fast R Combo")); Comb.AddSeparator(); Comb.Add("useItems", new CheckBox("Use Items")); Comb.Add("useEreload", new CheckBox("Use E for Reload")); Comb.AddSeparator(); Comb.Add("botrkHP", new Slider("My HP > {0}", 50, 0, 100)); Comb.Add("botrkenemyHP", new Slider("Enemy HP > {0}", 60, 0, 100)); KSMenu = graa.AddSubMenu("KillSteal"); KSMenu.Add("useQKS", new CheckBox("Use Q KS")); KSMenu.Add("useRKS", new CheckBox("Use R KS")); Auto = graa.AddSubMenu("AutoHarass"); Auto.Add("useQHarass", new CheckBox("Use Q")); Auto.Add("useItems", new CheckBox("Use Items")); Lane = graa.AddSubMenu("Farm"); Lane.AddLabel("Lane Clear"); Lane.Add("useQ", new CheckBox("Use Q")); Lane.AddSeparator(); Lane.AddLabel("Minion Percent"); Lane.Add("minion", new Slider("Percent Minion > {0}", 3, 1, 6)); Lane.AddSeparator(); Lane.AddLabel("Mana Percent"); Lane.Add("mana", new Slider("Mana Percent > {0}", 50, 0, 100)); Lane.AddLabel("Jungle Clear"); Lane.Add("Qjungle", new CheckBox("Use Q")); Lane.Add("QjungleMana", new Slider("Mana > {0}", 45, 0, 100)); Lane.Add("Ejungle", new CheckBox("Use E")); Lane.Add("EjungleMana", new Slider("Mana > {0}", 45, 0, 100)); Misc = graa.AddSubMenu("Misc"); Misc.Add("gapcloserE", new CheckBox("Use E Gapcloser")); Misc.Add("gapcloserW", new CheckBox("Use W Gapcloser")); Draws = graa.AddSubMenu("Draw Settings", "Drawings"); Draws.Add("DrawQ", new CheckBox("Draw Q")); Draws.Add("DrawW", new CheckBox("Draw W", false)); Draws.Add("DrawE", new CheckBox("Draw E", false)); Draws.Add("DrawR", new CheckBox("Draw R", false)); Draws.Add("DrawR1", new CheckBox("Draw Extended R")); Game.OnTick += Game_OnTick; Drawing.OnDraw += Drawing_OnDraw; }