public void SelectNextWeaponComand(IFacade facadeI, bool forward) { ComandDataSelectWeapon cmm = new ComandDataSelectWeapon(); cmm.IsForward = forward; facadeI.ComandGet(cmm); }
protected override bool GetInputData(ComandDataBase comandData) { ComandDataSelectWeapon cdsm = comandData as ComandDataSelectWeapon; if (cdsm != null) { return(true); } return(false); }