private void CreateCommandListAndAllocator(ID3D12Device *d3D12Device, ID3D12PipelineState *d3D12PipelineState, out ID3D12GraphicsCommandList *d3D12CommandList, out ID3D12CommandAllocator *d3D12CommandAllocator) { using ComPtr <ID3D12CommandAllocator> d3D12CommandAllocatorComPtr = d3D12Device->CreateCommandAllocator(this.d3D12CommandListType); using ComPtr <ID3D12GraphicsCommandList> d3D12CommandListComPtr = d3D12Device->CreateCommandList(this.d3D12CommandListType, d3D12CommandAllocatorComPtr.Get(), d3D12PipelineState); fixed(ID3D12GraphicsCommandList **d3D12CommandListPtr = &d3D12CommandList) fixed(ID3D12CommandAllocator **d3D12CommandAllocatorPtr = &d3D12CommandAllocator) { d3D12CommandListComPtr.CopyTo(d3D12CommandListPtr); d3D12CommandAllocatorComPtr.CopyTo(d3D12CommandAllocatorPtr); } }
/// <summary> /// Creates an <see cref="ID2D1Device"/> instance. /// </summary> /// <param name="d2D1Factory2">The input <see cref="ID2D1Factory2"/> instance to use to create the device.</param> /// <returns>A new <see cref="ID2D1Device"/> instance.</returns> public static unsafe ComPtr <ID2D1Device> CreateD2D1Device(ID2D1Factory2 *d2D1Factory2) { using ComPtr <ID3D11Device> d3D11Device = default; uint creationFlags = (uint)D3D11_CREATE_DEVICE_FLAG.D3D11_CREATE_DEVICE_BGRA_SUPPORT; D3D_FEATURE_LEVEL *featureLevels = stackalloc[] { D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_9_2, D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_9_1 }; D3D_FEATURE_LEVEL d3DFeatureLevel; // Create the Direct3D 11 API device and context DirectX.D3D11CreateDevice( pAdapter: null, DriverType: D3D_DRIVER_TYPE.D3D_DRIVER_TYPE_HARDWARE, Software: HMODULE.NULL, Flags: creationFlags, pFeatureLevels: featureLevels, FeatureLevels: 7, SDKVersion: D3D11.D3D11_SDK_VERSION, ppDevice: d3D11Device.GetAddressOf(), pFeatureLevel: &d3DFeatureLevel, ppImmediateContext: null).Assert(); using ComPtr <IDXGIDevice3> dxgiDevice3 = default; // Get a DXGI device from the D3D11 device d3D11Device.CopyTo(dxgiDevice3.GetAddressOf()).Assert(); using ComPtr <ID2D1Device> d2D1Device = default; // Create a D2D1 device d2D1Factory2->CreateDevice( dxgiDevice: (IDXGIDevice *)dxgiDevice3.Get(), d2dDevice: d2D1Device.GetAddressOf()); return(d2D1Device.Move()); }
/// <summary> /// Tries to check or create a warp <see cref="ID3D12Device"/> object. /// </summary> /// <param name="d3D12Device">A pointer to the <see cref="ID3D12Device"/> object to create, or <see langword="null"/>.</param> /// <param name="dxgiAdapter">A pointer to the <see cref="IDXGIAdapter"/> object used to create <paramref name="d3D12Device"/>, or <see langword="null"/>.</param> /// <param name="dxgiDescription1">A pointer to the <see cref="DXGI_ADAPTER_DESC1"/> value for the device found.</param> /// <returns>Whether a warp device was created successfully.</returns> private static unsafe bool TryGetWarpDevice(ID3D12Device **d3D12Device, IDXGIAdapter **dxgiAdapter, DXGI_ADAPTER_DESC1 *dxgiDescription1) { using ComPtr <IDXGIFactory4> dxgiFactory4 = default; EnableDebugMode(); FX.CreateDXGIFactory2(IDXGIFactoryCreationFlags, FX.__uuidof <IDXGIFactory4>(), dxgiFactory4.GetVoidAddressOf()).Assert(); using ComPtr <IDXGIAdapter1> dxgiAdapter1 = default; dxgiFactory4.Get()->EnumWarpAdapter(FX.__uuidof <IDXGIAdapter1>(), dxgiAdapter1.GetVoidAddressOf()).Assert(); dxgiAdapter1.Get()->GetDesc1(dxgiDescription1).Assert(); HRESULT createDeviceResult = FX.D3D12CreateDevice( dxgiAdapter1.AsIUnknown().Get(), D3D_FEATURE_LEVEL_11_0, FX.__uuidof <ID3D12Device>(), (void **)d3D12Device); dxgiAdapter1.CopyTo(dxgiAdapter); return(FX.SUCCEEDED(createDeviceResult)); }
/// <summary> /// Tries to check or create a default <see cref="ID3D12Device"/> object. /// </summary> /// <param name="d3D12Device">A pointer to the <see cref="ID3D12Device"/> object to create, or <see langword="null"/>.</param> /// <param name="dxgiAdapter">A pointer to the <see cref="IDXGIAdapter"/> object used to create <paramref name="d3D12Device"/>, or <see langword="null"/>.</param> /// <param name="dxgiDescription1">A pointer to the <see cref="DXGI_ADAPTER_DESC1"/> value for the device found.</param> /// <returns>Whether a default device was found with the requested feature level.</returns> private static unsafe bool TryGetDefaultDevice(ID3D12Device **d3D12Device, IDXGIAdapter **dxgiAdapter, DXGI_ADAPTER_DESC1 *dxgiDescription1) { using ComPtr <IDXGIFactory4> dxgiFactory4 = default; EnableDebugMode(); FX.CreateDXGIFactory2(IDXGIFactoryCreationFlags, FX.__uuidof <IDXGIFactory4>(), dxgiFactory4.GetVoidAddressOf()).Assert(); uint i = 0; while (true) { using ComPtr <IDXGIAdapter1> dxgiAdapter1 = default; HRESULT enumAdapters1Result = dxgiFactory4.Get()->EnumAdapters1(i++, dxgiAdapter1.GetAddressOf()); if (enumAdapters1Result == FX.DXGI_ERROR_NOT_FOUND) { return(false); } enumAdapters1Result.Assert(); dxgiAdapter1.Get()->GetDesc1(dxgiDescription1).Assert(); if (dxgiDescription1->VendorId == MicrosoftVendorId && dxgiDescription1->DeviceId == WarpDeviceId) { continue; } // Explicit paths for when a device is being retrieved or not, with special handling // for the additional check that is required for the SM6 level. This can't be checked // without creating a device first, so the path for when the target device pointer is // null is useful to do an initial filtering using D3D12CreateDevice to avoid creating // a device for adapters that would've failed at the FL11 check already. if (d3D12Device == null) { HRESULT createDeviceResult = FX.D3D12CreateDevice( dxgiAdapter1.AsIUnknown().Get(), D3D_FEATURE_LEVEL_11_0, FX.__uuidof <ID3D12Device>(), null); if (FX.SUCCEEDED(createDeviceResult)) { using ComPtr <ID3D12Device> d3D12DeviceCandidate = default; createDeviceResult = FX.D3D12CreateDevice( dxgiAdapter1.AsIUnknown().Get(), D3D_FEATURE_LEVEL_11_0, FX.__uuidof <ID3D12Device>(), d3D12DeviceCandidate.GetVoidAddressOf()); if (FX.SUCCEEDED(createDeviceResult) && d3D12DeviceCandidate.Get()->IsShaderModelSupported(D3D_SHADER_MODEL_6_0)) { return(true); } } } else { using ComPtr <ID3D12Device> d3D12DeviceCandidate = default; HRESULT createDeviceResult = FX.D3D12CreateDevice( dxgiAdapter1.AsIUnknown().Get(), D3D_FEATURE_LEVEL_11_0, FX.__uuidof <ID3D12Device>(), d3D12DeviceCandidate.GetVoidAddressOf()); if (FX.SUCCEEDED(createDeviceResult) && d3D12DeviceCandidate.Get()->IsShaderModelSupported(D3D_SHADER_MODEL_6_0)) { d3D12DeviceCandidate.CopyTo(d3D12Device); dxgiAdapter1.CopyTo(dxgiAdapter); return(true); } } } }