public void UpdateSelectedCard() { int currentCard = getCurrentCard(); if (65535 == ComDiv.getCardFlags(getCurrentMissionId(), currentCard, getCurrentMissionList())) { selectedCard = true; } }
public override void write() { writeH(2596); writeC((byte)player._mission.actualMission); writeC((byte)player._mission.actualMission); writeC((byte)player._mission.card1); writeC((byte)player._mission.card2); writeC((byte)player._mission.card3); writeC((byte)player._mission.card4); writeB(ComDiv.getCardFlags(player._mission.mission1, player._mission.list1)); writeB(ComDiv.getCardFlags(player._mission.mission2, player._mission.list2)); writeB(ComDiv.getCardFlags(player._mission.mission3, player._mission.list3)); writeB(ComDiv.getCardFlags(player._mission.mission4, player._mission.list4)); writeC((byte)player._mission.mission1); writeC((byte)player._mission.mission2); writeC((byte)player._mission.mission3); writeC((byte)player._mission.mission4); }
public override void write() { this.writeH((short)2596); this.writeC((byte)this.player._mission.actualMission); this.writeC((byte)this.player._mission.actualMission); this.writeC((byte)this.player._mission.card1); this.writeC((byte)this.player._mission.card2); this.writeC((byte)this.player._mission.card3); this.writeC((byte)this.player._mission.card4); this.writeB(ComDiv.getCardFlags(this.player._mission.mission1, this.player._mission.list1)); this.writeB(ComDiv.getCardFlags(this.player._mission.mission2, this.player._mission.list2)); this.writeB(ComDiv.getCardFlags(this.player._mission.mission3, this.player._mission.list3)); this.writeB(ComDiv.getCardFlags(this.player._mission.mission4, this.player._mission.list4)); this.writeC((byte)this.player._mission.mission1); this.writeC((byte)this.player._mission.mission2); this.writeC((byte)this.player._mission.mission3); this.writeC((byte)this.player._mission.mission4); }
public override void write() { writeH(2608); writeD(erro); if (erro == 0) { writeC((byte)p._mission.actualMission); writeC((byte)p._mission.card1); writeC((byte)p._mission.card2); writeC((byte)p._mission.card3); writeC((byte)p._mission.card4); writeB(ComDiv.getCardFlags(p._mission.mission1, p._mission.list1)); writeB(ComDiv.getCardFlags(p._mission.mission2, p._mission.list2)); writeB(ComDiv.getCardFlags(p._mission.mission3, p._mission.list3)); writeB(ComDiv.getCardFlags(p._mission.mission4, p._mission.list4)); writeC((byte)p._mission.mission1); writeC((byte)p._mission.mission2); writeC((byte)p._mission.mission3); writeC((byte)p._mission.mission4); } }
public override void write() { this.writeH((short)2608); this.writeD(this.erro); if (this.erro != 0U) { return; } this.writeC((byte)this.p._mission.actualMission); this.writeC((byte)this.p._mission.card1); this.writeC((byte)this.p._mission.card2); this.writeC((byte)this.p._mission.card3); this.writeC((byte)this.p._mission.card4); this.writeB(ComDiv.getCardFlags(this.p._mission.mission1, this.p._mission.list1)); this.writeB(ComDiv.getCardFlags(this.p._mission.mission2, this.p._mission.list2)); this.writeB(ComDiv.getCardFlags(this.p._mission.mission3, this.p._mission.list3)); this.writeB(ComDiv.getCardFlags(this.p._mission.mission4, this.p._mission.list4)); this.writeC((byte)this.p._mission.mission1); this.writeC((byte)this.p._mission.mission2); this.writeC((byte)this.p._mission.mission3); this.writeC((byte)this.p._mission.mission4); }
public override void write() { this.writeH((short)2566); this.writeD(this._erro); if (this._erro != 0U) { return; } ServerConfig config = LoginManager.Config; EventVisitModel runningEvent = EventVisitSyncer.getRunningEvent(); this.writeC((byte)0); this.writeS(this.c.player_name, 33); this.writeD(this.c._exp); this.writeD(this.c._rank); this.writeD(this.c._rank); this.writeD(this.c._gp); this.writeD(this.c._money); this.writeD(this.clan._id); this.writeD(this.c.clanAccess); this.writeQ(0L); this.writeC((byte)this.c.pc_cafe); this.writeC((byte)this.c.tourneyLevel); this.writeC((byte)this.c.name_color); this.writeS(this.clan._name, 17); this.writeC((byte)this.clan._rank); this.writeC((byte)this.clan.getClanUnit()); this.writeD(this.clan._logo); this.writeC((byte)this.clan._name_color); this.writeD(10000); this.writeC((byte)0); this.writeD(0); this.writeD(this.c.LastRankUpDate); this.writeD(this.c._statistic.fights); this.writeD(this.c._statistic.fights_win); this.writeD(this.c._statistic.fights_lost); this.writeD(this.c._statistic.fights_draw); this.writeD(this.c._statistic.kills_count); this.writeD(this.c._statistic.headshots_count); this.writeD(this.c._statistic.deaths_count); this.writeD(this.c._statistic.totalfights_count); this.writeD(this.c._statistic.totalkills_count); this.writeD(this.c._statistic.escapes); this.writeD(this.c._statistic.fights); this.writeD(this.c._statistic.fights_win); this.writeD(this.c._statistic.fights_lost); this.writeD(this.c._statistic.fights_draw); this.writeD(this.c._statistic.kills_count); this.writeD(this.c._statistic.headshots_count); this.writeD(this.c._statistic.deaths_count); this.writeD(this.c._statistic.totalfights_count); this.writeD(this.c._statistic.totalkills_count); this.writeD(this.c._statistic.escapes); this.writeD(this.c._equip._red); this.writeD(this.c._equip._blue); this.writeD(this.c._equip._helmet); this.writeD(this.c._equip._beret); this.writeD(this.c._equip._dino); this.writeD(this.c._equip._primary); this.writeD(this.c._equip._secondary); this.writeD(this.c._equip._melee); this.writeD(this.c._equip._grenade); this.writeD(this.c._equip._special); this.writeH((short)0); this.writeD(this.c._bonus.fakeRank); this.writeD(this.c._bonus.fakeRank); this.writeS(this.c._bonus.fakeNick, 33); this.writeH((short)this.c._bonus.sightColor); this.writeC((byte)31); this.CheckGameEvents(runningEvent); if (config.ClientVersion == "1.15.37") { this.writeC((byte)1); this.writeD(this.charas.Count); this.writeD(this.weapons.Count); this.writeD(this.cupons.Count); this.writeD(0); for (int index = 0; index < this.charas.Count; ++index) { ItemsModel chara = this.charas[index]; this.writeQ(chara._objId); this.writeD(chara._id); this.writeC((byte)chara._equip); this.writeD(chara._count); } for (int index = 0; index < this.weapons.Count; ++index) { ItemsModel weapon = this.weapons[index]; this.writeQ(weapon._objId); this.writeD(weapon._id); this.writeC((byte)weapon._equip); this.writeD(weapon._count); } for (int index = 0; index < this.cupons.Count; ++index) { ItemsModel cupon = this.cupons[index]; this.writeQ(cupon._objId); this.writeD(cupon._id); this.writeC((byte)cupon._equip); this.writeD(cupon._count); } } this.writeC(ConfigGA.Outpost); this.writeD(this.c.brooch); this.writeD(this.c.insignia); this.writeD(this.c.medal); this.writeD(this.c.blue_order); this.writeC((byte)this.c._mission.actualMission); this.writeC((byte)this.c._mission.card1); this.writeC((byte)this.c._mission.card2); this.writeC((byte)this.c._mission.card3); this.writeC((byte)this.c._mission.card4); this.writeB(ComDiv.getCardFlags(this.c._mission.mission1, this.c._mission.list1)); this.writeB(ComDiv.getCardFlags(this.c._mission.mission2, this.c._mission.list2)); this.writeB(ComDiv.getCardFlags(this.c._mission.mission3, this.c._mission.list3)); this.writeB(ComDiv.getCardFlags(this.c._mission.mission4, this.c._mission.list4)); this.writeC((byte)this.c._mission.mission1); this.writeC((byte)this.c._mission.mission2); this.writeC((byte)this.c._mission.mission3); this.writeC((byte)this.c._mission.mission4); this.writeB(this.c._mission.list1); this.writeB(this.c._mission.list2); this.writeB(this.c._mission.list3); this.writeB(this.c._mission.list4); this.writeQ(this.c._titles.Flags); this.writeC((byte)this.c._titles.Equiped1); this.writeC((byte)this.c._titles.Equiped2); this.writeC((byte)this.c._titles.Equiped3); this.writeD(this.c._titles.Slots); this.writeD(ConfigMaps.Tutorial); this.writeD(ConfigMaps.Deathmatch); this.writeD(ConfigMaps.Destruction); this.writeD(ConfigMaps.Sabotage); this.writeD(ConfigMaps.Supression); this.writeD(ConfigMaps.Defense); this.writeD(ConfigMaps.Challenge); this.writeD(ConfigMaps.Dinosaur); this.writeD(ConfigMaps.Sniper); this.writeD(ConfigMaps.Shotgun); this.writeD(ConfigMaps.HeadHunter); this.writeD(ConfigMaps.Knuckle); this.writeD(ConfigMaps.CrossCounter); this.writeD(ConfigMaps.Chaos); if (config.ClientVersion == "1.15.38" || config.ClientVersion == "1.15.39" || (config.ClientVersion == "1.15.41" || config.ClientVersion == "1.15.42")) { this.writeD(0); } this.writeC((byte)MapsXML.ModeList.Count); this.writeC((byte)4); this.writeD(MapsXML.maps1); this.writeD(MapsXML.maps2); this.writeD(MapsXML.maps3); this.writeD(MapsXML.maps4); foreach (ushort mode in MapsXML.ModeList) { this.writeH(mode); } this.writeB(MapsXML.TagList.ToArray()); this.writeC(config.missions); this.writeD(MissionsXML._missionPage1); this.writeD(50); this.writeD(75); this.writeC((byte)1); this.writeH((short)20); this.writeB(new byte[20] { (byte)112, (byte)12, (byte)148, (byte)45, (byte)72, (byte)8, (byte)221, (byte)30, (byte)176, (byte)171, (byte)26, (byte)0, (byte)153, (byte)123, (byte)66, (byte)0, (byte)112, (byte)12, (byte)148, (byte)45 }); this.writeD(this.c.IsGM()); this.writeD(this._xmas); this.writeC((byte)1); this.WriteVisitEvent(runningEvent); if (config.ClientVersion == "1.15.39" || config.ClientVersion == "1.15.41" || config.ClientVersion == "1.15.42") { this.writeB(new byte[9]); } this.writeD(uint.Parse(DateTime.Now.ToString("yyMMddHHmm"))); this.writeS("10.120.1.44", 256); this.writeD(8085); this.writeC(config.GiftSystem); this.writeH((short)0); this.writeC((byte)1); this.writeC((byte)0); this.writeC((byte)1); this.writeC((byte)6); this.writeC((byte)4); this.writeC((byte)0); this.writeC((byte)1); this.writeC((byte)2); this.writeC((byte)5); this.writeC((byte)3); }
public override void write() { writeH(2566); writeD(_erro); if (_erro != 0) { return; } EventVisitModel evVisit = EventVisitSyncer.getRunningEvent(); writeC(0); writeS(c.player_name, 33); writeD(c._exp); writeD(c._rank); writeD(c._rank); writeD(c._gp); writeD(c._money); writeD(clan._id); writeD(c.clanAccess); writeQ(0); writeC((byte)c.pc_cafe); writeC((byte)c.tourneyLevel); writeC((byte)c.name_color); // 0-9 writeS(clan._name, 17); writeC((byte)clan._rank); writeC((byte)clan.getClanUnit()); writeD(clan._logo); writeC((byte)clan._name_color); writeD(10000); writeC(0); writeD(0); writeD(0); // Subistitudo do LastRankUpDate writeD(c._statistic.fights); writeD(c._statistic.fights_win); writeD(c._statistic.fights_lost); writeD(c._statistic.fights_draw); writeD(c._statistic.kills_count); writeD(c._statistic.headshots_count); writeD(c._statistic.deaths_count); writeD(c._statistic.totalfights_count); writeD(c._statistic.totalkills_count); writeD(c._statistic.escapes); writeD(c._statistic.fights); writeD(c._statistic.fights_win); writeD(c._statistic.fights_lost); writeD(c._statistic.fights_draw); writeD(c._statistic.kills_count); writeD(c._statistic.headshots_count); writeD(c._statistic.deaths_count); writeD(c._statistic.totalfights_count); writeD(c._statistic.totalkills_count); writeD(c._statistic.escapes); writeD(c._equip._red); writeD(c._equip._blue); writeD(c._equip._helmet); writeD(c._equip._beret); writeD(c._equip._dino); writeD(c._equip._primary); writeD(c._equip._secondary); writeD(c._equip._melee); writeD(c._equip._grenade); writeD(c._equip._special); writeH(0); writeD(c._bonus.fakeRank); writeD(c._bonus.fakeRank); writeS(c._bonus.fakeNick, 33); writeH((short)c._bonus.sightColor); // crosshair writeC(31); //pais? CheckGameEvents(evVisit); if (ServerConfig.ClientVersion == "1.15.37") { writeC(1); //inventário? writeD(charas.Count); writeD(weapons.Count); writeD(cupons.Count); writeD(0); for (int i = 0; i < charas.Count; i++) { ItemsModel item = charas[i]; writeQ(item._objId); writeD(item._id); writeC((byte)item._equip); writeD(item._count); } for (int i = 0; i < weapons.Count; i++) { ItemsModel item = weapons[i]; writeQ(item._objId); writeD(item._id); writeC((byte)item._equip); writeD(item._count); } for (int i = 0; i < cupons.Count; i++) { ItemsModel item = cupons[i]; writeQ(item._objId); writeD(item._id); writeC((byte)item._equip); writeD(item._count); } } writeC(ConfigGA.Outpost); writeD(c.brooch); writeD(c.insignia); writeD(c.medal); writeD(c.blue_order); writeC((byte)c._mission.actualMission); writeC((byte)c._mission.card1); writeC((byte)c._mission.card2); writeC((byte)c._mission.card3); writeC((byte)c._mission.card4); writeB(ComDiv.getCardFlags(c._mission.mission1, c._mission.list1)); writeB(ComDiv.getCardFlags(c._mission.mission2, c._mission.list2)); writeB(ComDiv.getCardFlags(c._mission.mission3, c._mission.list3)); writeB(ComDiv.getCardFlags(c._mission.mission4, c._mission.list4)); writeC((byte)c._mission.mission1); writeC((byte)c._mission.mission2); writeC((byte)c._mission.mission3); writeC((byte)c._mission.mission4); writeB(c._mission.list1); writeB(c._mission.list2); writeB(c._mission.list3); writeB(c._mission.list4); writeQ(c._titles.Flags); writeC((byte)c._titles.Equiped1); writeC((byte)c._titles.Equiped2); writeC((byte)c._titles.Equiped3); writeD(c._titles.Slots); writeD(ConfigMaps.Tutorial); writeD(ConfigMaps.Deathmatch); writeD(ConfigMaps.Destruction); writeD(ConfigMaps.Sabotage); writeD(ConfigMaps.Supression); writeD(ConfigMaps.Defense); writeD(ConfigMaps.Challenge); writeD(ConfigMaps.Dinosaur); writeD(ConfigMaps.Sniper); writeD(ConfigMaps.Shotgun); writeD(ConfigMaps.HeadHunter); writeD(ConfigMaps.Knuckle); writeD(ConfigMaps.CrossCounter); writeD(ConfigMaps.Chaos); if (ServerConfig.ClientVersion == "1.15.38" || ServerConfig.ClientVersion == "1.15.39" || ServerConfig.ClientVersion == "1.15.41" || ServerConfig.ClientVersion == "1.15.42") { writeD(ConfigMaps.TheifMode); } writeC((byte)MapsXML.ModeList.Count); //124 maps ver 42 writeC(4); //(Flag pages | 4 bytes) writeD(MapsXML.maps1); writeD(MapsXML.maps2); writeD(MapsXML.maps3); writeD(MapsXML.maps4); foreach (ushort mode in MapsXML.ModeList) { writeH(mode);// 2 byts por cartão } writeB(MapsXML.TagList.ToArray()); writeC(ServerConfig.missions); //Pages Count writeD(MissionsXML._missionPage1); writeD(0); //Multiplicado por 100? writeD(0); //Multiplicado por 100? writeC(0); writeH(20); //length de algo. writeB(new byte[20] { 0x70, 0x0C, 0x94, 0x2D, 0x48, 0x08, 0xDD, 0x1E, 0xB0, 0xAB, 0x1A, 0x00, 0x99, 0x7B, 0x42, 0x00, 0x70, 0x0C, 0x94, 0x2D }); writeD(c.IsGM() || c.HaveAcessLevel()); writeD(_xmas); writeC(1); //Repair? WriteVisitEvent(evVisit); if (ServerConfig.ClientVersion == "1.15.39" || ServerConfig.ClientVersion == "1.15.41" || ServerConfig.ClientVersion == "1.15.42") { writeB(new byte[9]); } writeD(uint.Parse(DateTime.Now.ToString("yyMMddHHmm"))); //DataNow By Server //writeB(new byte[256]); writeS("10.120.1.44", 256); //? writeD(8085); //0 writeC(ServerConfig.GiftSystem); //Ativar presentes (0 = Não | 1 = Sim) writeH(1); //Lê algo se for positivo, Quantidade sequêncial (1byte) writeC(0); writeC(1); //1 writeC(7); //7 writeC(4); //4 víp 1//Length dos write abaixo writeC(1); // vip2 Relevancia da itens tag VIP - 0 - Por Goods | 1 - Topo da lista | 2 - Fim da Lista | 3 - VIP Topo, New Good writeC(1); //1 new writeC(2); //2 hot writeC(5); //5 sale writeC(3); //3 event writeC(6); //6*/ }