コード例 #1
0
ファイル: MainMenu.cs プロジェクト: XXChester/Flowers
        public MainMenu()
        {
            this.buttons = new ColouredButton[5];
            const float          textXDiff    = 50f;
            int                  startX       = 1000;
            ColouredButtonParams buttonParams = new ColouredButtonParams();

            buttonParams.Font            = ResourceManager.getInstance().Font;
            buttonParams.LinesTexture    = ResourceManager.getInstance().ButtonsLineTexture;
            buttonParams.Height          = ResourceManager.BUTTONS_HEIGHT;
            buttonParams.Width           = ResourceManager.BUTTONS_WIDTH;
            buttonParams.MouseOverColour = ResourceManager.getInstance().ButtonsMouseOverColour;
            buttonParams.RegularColour   = ResourceManager.getInstance().TextColour;

            buttonParams.ID            = BUTTON_ID_EASY;
            buttonParams.StartX        = startX;
            buttonParams.StartY        = 415;
            buttonParams.Text          = "Easy";
            buttonParams.TextsPosition = new Vector2(startX + textXDiff, buttonParams.StartY + ResourceManager.BUTTONS_TEXT_Y_DIFFERENCE);
            this.buttons[0]            = new ColouredButton(buttonParams);

            buttonParams.ID            = BUTTON_ID_MODERATE;
            buttonParams.StartX        = startX;
            buttonParams.StartY        = 475;
            buttonParams.Text          = "Moderate";
            buttonParams.TextsPosition = new Vector2(startX + (textXDiff - 15f), buttonParams.StartY + ResourceManager.BUTTONS_TEXT_Y_DIFFERENCE);
            this.buttons[1]            = new ColouredButton(buttonParams);

            buttonParams.ID            = BUTTON_ID_HARD;
            buttonParams.StartX        = startX;
            buttonParams.StartY        = 535;
            buttonParams.Text          = "Hard";
            buttonParams.TextsPosition = new Vector2(startX + textXDiff, buttonParams.StartY + ResourceManager.BUTTONS_TEXT_Y_DIFFERENCE);
            this.buttons[2]            = new ColouredButton(buttonParams);

            buttonParams.ID            = BUTTON_ID_IMPOSSIBLE;
            buttonParams.StartX        = startX;
            buttonParams.StartY        = 595;
            buttonParams.Text          = "Impossible";
            buttonParams.TextsPosition = new Vector2(startX + (textXDiff - 30f), buttonParams.StartY + ResourceManager.BUTTONS_TEXT_Y_DIFFERENCE);
            this.buttons[3]            = new ColouredButton(buttonParams);

            buttonParams.ID            = BUTTON_ID_EXIT;
            buttonParams.StartX        = startX;
            buttonParams.StartY        = 655;
            buttonParams.Text          = "Exit";
            buttonParams.TextsPosition = new Vector2(startX + textXDiff, buttonParams.StartY + ResourceManager.BUTTONS_TEXT_Y_DIFFERENCE);
            this.buttons[4]            = new ColouredButton(buttonParams);
#if WINDOWS
#if DEBUG
            if (this.buttons != null)
            {
                for (int i = 0; i < this.buttons.Length; i++)
                {
                    ScriptManager.getInstance().registerObject(this.buttons[i], "mmButton" + i);
                }
            }
#endif
#endif
        }
コード例 #2
0
        public InstructionsMenu(ContentManager content)
        {
            ColouredButtonParams buttonParms = new ColouredButtonParams();

            buttonParms.Font            = ResourceManager.getInstance().Font;
            buttonParms.Height          = 25;
            buttonParms.LinesTexture    = ResourceManager.getInstance().ButtonLineTexture;
            buttonParms.MouseOverColour = ResourceManager.MOUSE_OVER_COLOUR;
            buttonParms.RegularColour   = ResourceManager.TEXT_COLOUR;
            buttonParms.StartX          = 560;
            buttonParms.Width           = 225;

            // return button
            buttonParms.StartY        = 557;
            buttonParms.Text          = "Return To Main Menu";
            buttonParms.TextsPosition = new Vector2(570f, buttonParms.StartY - 2);
            this.returnToMainButton   = new ColouredButton(buttonParms);

            // title
            StaticDrawable2DParams staticParms = new StaticDrawable2DParams();

            staticParms.Position = new Vector2(0f, 0f);
            staticParms.Texture  = LoadingUtils.load <Texture2D>(content, "Instructions");
            this.title           = new StaticDrawable2D(staticParms);

            // background
            staticParms.Position = new Vector2(80f, 25f);
            staticParms.Texture  = LoadingUtils.load <Texture2D>(content, "HowToPlay");
            this.backGround      = new StaticDrawable2D(staticParms);

            // sound effects
            this.outroSfx = LoadingUtils.load <SoundEffect>(content, "WhereWeGonnaRob");
        }
コード例 #3
0
        public MapSelection(GraphicsDevice device, string mapName, int index, int width, int height, int startX, int startY)
        {
            this.MapName = mapName;
            ColouredButtonParams buttonParms = new ColouredButtonParams();

            buttonParms.Font            = ResourceManager.getInstance().Font;
            buttonParms.Height          = height;
            buttonParms.LinesTexture    = ResourceManager.getInstance().ButtonLineTexture;
            buttonParms.MouseOverColour = ResourceManager.MOUSE_OVER_COLOUR;
            buttonParms.RegularColour   = ResourceManager.TEXT_COLOUR;
            buttonParms.StartX          = startX;
            buttonParms.Width           = width;
            buttonParms.StartY          = startY - ((index + 1) * height + (17 * (index + 1)));
            buttonParms.Text            = mapName;
            buttonParms.TextsPosition   = new Vector2(startX + (width / 2 - 30), buttonParms.StartY - 2f);
            this.PreviewButton          = new ColouredButton(buttonParms);

            // title
            StaticDrawable2DParams staticParms = new StaticDrawable2DParams();

            staticParms.Position = new Vector2(20f, 100f);
            staticParms.Texture  = LoadingUtils.loadTexture2D(device, ResourceManager.MAP_FOLDER + mapName + ".png");
            staticParms.Scale    = new Vector2(.8f, .8f);
            this.previewImage    = new StaticDrawable2D(staticParms);
        }
コード例 #4
0
        public MainMenu(ContentManager content)
        {
            ColouredButtonParams buttonParms = new ColouredButtonParams();

            buttonParms.Font            = ResourceManager.getInstance().Font;
            buttonParms.Height          = 25;
            buttonParms.LinesTexture    = ResourceManager.getInstance().ButtonLineTexture;
            buttonParms.MouseOverColour = ResourceManager.MOUSE_OVER_COLOUR;
            buttonParms.RegularColour   = ResourceManager.TEXT_COLOUR;
            buttonParms.StartX          = 640;
            buttonParms.Width           = 150;

            // play button
            buttonParms.StartY        = 473;
            buttonParms.Text          = "Play";
            buttonParms.TextsPosition = new Vector2(690f, buttonParms.StartY - 2f);
            this.playButton           = new ColouredButton(buttonParms);

            // instructions button
            buttonParms.StartY        = 515;
            buttonParms.Text          = "Instructions";
            buttonParms.TextsPosition = new Vector2(650f, buttonParms.StartY - 2f);
            this.instructionsButton   = new ColouredButton(buttonParms);

            // exit button
            buttonParms.StartY        = 557;
            buttonParms.Text          = "Exit";
            buttonParms.TextsPosition = new Vector2(690f, buttonParms.StartY - 2);
            this.exitButton           = new ColouredButton(buttonParms);

            // title
            StaticDrawable2DParams staticParms = new StaticDrawable2DParams();

            staticParms.Position = new Vector2(0f, -20f);
            staticParms.Texture  = LoadingUtils.load <Texture2D>(content, "Title");
            this.title           = new StaticDrawable2D(staticParms);

            // background
            staticParms.Position = new Vector2(0f, 0f);
            staticParms.Texture  = LoadingUtils.load <Texture2D>(content, "MainMenu");
            this.backGround      = new StaticDrawable2D(staticParms);

            // load sound effects
            this.introSfx    = LoadingUtils.load <SoundEffect>(content, "Introduction");
            this.outroSfx    = LoadingUtils.load <SoundEffect>(content, "LetsGo");
            this.idleSfxs    = new SoundEffect[3];
            this.idleSfxs[0] = LoadingUtils.load <SoundEffect>(content, "Rules");
            this.idleSfxs[1] = LoadingUtils.load <SoundEffect>(content, "HaventGotAllDay");
            this.idleSfxs[2] = LoadingUtils.load <SoundEffect>(content, "LetsRobSomething");
            // tired of hearing this when debugging and not starting in this state
            if (StateManager.getInstance().CurrentGameState == StateManager.GameState.MainMenu)
            {
                SoundManager.getInstance().sfxEngine.playSoundEffect(this.introSfx);
            }
#if WINDOWS
#if DEBUG
            ScriptManager.getInstance().registerObject(((ColouredButton)this.playButton).Text, "playText");
#endif
#endif
        }
コード例 #5
0
        public MapSeletMenu(GraphicsDevice device, ContentManager content)
        {
            ColouredButtonParams buttonParms = new ColouredButtonParams();

            buttonParms.Font              = ResourceManager.getInstance().Font;
            buttonParms.Height            = 25;
            buttonParms.LinesTexture      = ResourceManager.getInstance().ButtonLineTexture;
            buttonParms.MouseOverColour   = ResourceManager.MOUSE_OVER_COLOUR;
            buttonParms.RegularColour     = ResourceManager.TEXT_COLOUR;
            buttonParms.StartX            = 580;
            buttonParms.Width             = 205;
            buttonParms.StartY            = 530;
            buttonParms.Text              = "Mode Selection";
            buttonParms.TextsPosition     = new Vector2(605f, buttonParms.StartY - 2);
            this.returnToModeSelectButton = new ColouredButton(buttonParms);

            // read in our map names from the Maps directory
            string[] maps = Directory.GetFiles(ResourceManager.MAP_FOLDER, "*.png");
            for (int i = 0; i < maps.Length; i++)
            {
                maps[i] = StringUtils.scrubPathAndExtFromFileName(maps[i]);
            }
            Array.Sort(maps, new MapComparer());

            // load up our map selections via the names from the dierctory
            this.mapSelections = new List <MapSelection>(maps.Length);
            for (int i = 0; i < maps.Length; i++)
            {
                // if the maps number is double digits we need to offset it a bit
                if (maps[i].Length == 4)
                {
                    this.mapSelections.Add(new MapSelection(device, maps[i], i, buttonParms.Width, buttonParms.Height, buttonParms.StartX, buttonParms.StartY));
                }
                else
                {
                    this.mapSelections.Add(new MapSelection(device, maps[i], i, buttonParms.Width, buttonParms.Height, buttonParms.StartX - 4, buttonParms.StartY));
                }
            }

            // title
            StaticDrawable2DParams staticParms = new StaticDrawable2DParams();

            staticParms.Position = new Vector2(0f, 0f);
            staticParms.Texture  = LoadingUtils.load <Texture2D>(content, "MapSelection");
            this.title           = new StaticDrawable2D(staticParms);

            // no preview image
            staticParms.Position    = new Vector2(20f, 100f);
            staticParms.Texture     = LoadingUtils.load <Texture2D>(content, "NoPreview");
            staticParms.Scale       = new Vector2(.8f, .8f);
            staticParms.LightColour = ResourceManager.TEXT_COLOUR;
            this.noPreviewImage     = new StaticDrawable2D(staticParms);
        }
コード例 #6
0
        public GameDisplay(ContentManager content)
        {
            this.content = content;
            this.timer   = new Timer(content);

            ColouredButtonParams buttonParms = new ColouredButtonParams();

            buttonParms.Font            = ResourceManager.getInstance().Font;
            buttonParms.Height          = 25;
            buttonParms.LinesTexture    = ResourceManager.getInstance().ButtonLineTexture;
            buttonParms.MouseOverColour = ResourceManager.MOUSE_OVER_COLOUR;
            buttonParms.RegularColour   = ResourceManager.TEXT_COLOUR;
            buttonParms.StartX          = 700;
            buttonParms.Width           = 75;
            buttonParms.StartY          = 557;

            // start button
            buttonParms.Text          = "Start";
            buttonParms.TextsPosition = new Vector2(711f, buttonParms.StartY - 2f);
            this.startButton          = new ColouredButton(buttonParms);

            // HUD
            Text2DParams textParms = new Text2DParams();

            textParms.Font        = ResourceManager.getInstance().Font;
            textParms.LightColour = ResourceManager.TEXT_COLOUR;
            textParms.Position    = new Vector2(727f, 150f);
            this.treasureText     = new Text2D(textParms);

            StaticDrawable2DParams staticParms = new StaticDrawable2DParams();

            staticParms          = new StaticDrawable2DParams();
            staticParms.Position = new Vector2(702f, 148f);
            staticParms.Texture  = LoadingUtils.load <Texture2D>(content, "Treasure1");
            this.treasure        = new StaticDrawable2D(staticParms);

            //dust particle emitter
            BaseParticle2DEmitterParams particleEmitterParams = new BaseParticle2DEmitterParams();

            particleEmitterParams.ParticleTexture = LoadingUtils.load <Texture2D>(content, "Dust1");
            particleEmitterParams.SpawnDelay      = DustParticleEmitter.SPAWN_DELAY;
            this.dustEmitter = new DustParticleEmitter(particleEmitterParams);

            // load sound effects
            this.introSfx         = LoadingUtils.load <SoundEffect>(content, LEVEL_ENTRY_SFX_NAME);
            this.payDaySfx        = LoadingUtils.load <SoundEffect>(content, "PayDay");
            this.treasureSfx      = LoadingUtils.load <SoundEffect>(content, "TreasureCollect");
            this.guardDetectedSfx = LoadingUtils.load <SoundEffect>(content, "GuardDetection");
            this.dumpsterCrashSfx = LoadingUtils.load <SoundEffect>(content, "DumpsterCrash");
            this.dumpsterCloseSfx = LoadingUtils.load <SoundEffect>(content, "DumpsterClose");
        }
コード例 #7
0
        public ModeSelectMenu(ContentManager content)
        {
            ColouredButtonParams buttonParms = new ColouredButtonParams();

            buttonParms.Font            = ResourceManager.getInstance().Font;
            buttonParms.Height          = 25;
            buttonParms.LinesTexture    = ResourceManager.getInstance().ButtonLineTexture;
            buttonParms.MouseOverColour = ResourceManager.MOUSE_OVER_COLOUR;
            buttonParms.RegularColour   = ResourceManager.TEXT_COLOUR;
            buttonParms.StartX          = 560;
            buttonParms.Width           = 225;

            // Normal button
            buttonParms.StartY        = 473;
            buttonParms.Text          = "Normal";
            buttonParms.TextsPosition = new Vector2(640f, buttonParms.StartY - 2f);
            this.normalButton         = new ColouredButton(buttonParms);

            // Time attack button
            buttonParms.StartY        = 515;
            buttonParms.Text          = "Time Attack";
            buttonParms.TextsPosition = new Vector2(610f, buttonParms.StartY - 2f);
            this.timeAttackButton     = new ColouredButton(buttonParms);

            // return button
            buttonParms.StartY        = 557;
            buttonParms.Text          = "Return To Main Menu";
            buttonParms.TextsPosition = new Vector2(570f, buttonParms.StartY - 2);
            this.returnToMainButton   = new ColouredButton(buttonParms);

            // title
            StaticDrawable2DParams staticParms = new StaticDrawable2DParams();

            staticParms.Position = new Vector2(0f, 0f);
            staticParms.Texture  = LoadingUtils.load <Texture2D>(content, "ModeSelection");
            this.title           = new StaticDrawable2D(staticParms);

            // background
            staticParms.Position = new Vector2(15f, 150f);
            staticParms.Scale    = new Vector2(.75f, .75f);
            staticParms.Texture  = LoadingUtils.load <Texture2D>(content, "ModeHelp");
            this.backGround      = new StaticDrawable2D(staticParms);

            // sound effects
            this.outroSfx = LoadingUtils.load <SoundEffect>(content, "WhereWeGonnaRob");
        }
コード例 #8
0
        public GameOverMenu(ContentManager content, ScoreCalculationDelegate scoreCalculator, ResetBoardDelegate resetCallBack)
        {
            this.scoreCalculatorCallBack = (ScoreCalculationDelegate)scoreCalculator;
            this.resetCallBack           = resetCallBack;
            ColouredButtonParams buttonParms = new ColouredButtonParams();

            buttonParms.Font            = ResourceManager.getInstance().Font;
            buttonParms.Height          = 25;
            buttonParms.LinesTexture    = ResourceManager.getInstance().ButtonLineTexture;
            buttonParms.MouseOverColour = ResourceManager.MOUSE_OVER_COLOUR;
            buttonParms.RegularColour   = ResourceManager.TEXT_COLOUR;
            buttonParms.StartX          = 580;
            buttonParms.Width           = 205;
            buttonParms.StartY          = 515;

            // replay button
            buttonParms.Text          = "Replay";
            buttonParms.TextsPosition = new Vector2(645f, buttonParms.StartY - 2f);
            this.replayButton         = new ColouredButton(buttonParms);

            // Map selection button
            buttonParms.StartY        = 557;
            buttonParms.Text          = "Map Selection";
            buttonParms.TextsPosition = new Vector2(610f, buttonParms.StartY - 2f);
            this.mapSelectionButton   = new ColouredButton(buttonParms);

            // game over text
            Text2DParams textParams = new Text2DParams();

            textParams.Font     = ResourceManager.getInstance().Font;
            textParams.Position = new Vector2(200f, 50f);
            this.gameOverText   = new Text2D(textParams);

            // loosing background
            StaticDrawable2DParams staticParms = new StaticDrawable2DParams();

            staticParms.Position = new Vector2(-10f, 0f);
            staticParms.Texture  = LoadingUtils.load <Texture2D>(content, "BackGround1");
            this.looseBackGround = new StaticDrawable2D(staticParms);

            // winning background
            staticParms.Texture = LoadingUtils.load <Texture2D>(content, "BackGround2");
            this.winBackGround  = new StaticDrawable2D(staticParms);
        }
コード例 #9
0
        public InGameMenu(ContentManager content)
        {
            ColouredButtonParams buttonParms = new ColouredButtonParams();

            buttonParms.Font            = ResourceManager.getInstance().Font;
            buttonParms.Height          = 25;
            buttonParms.LinesTexture    = ResourceManager.getInstance().ButtonLineTexture;
            buttonParms.MouseOverColour = ResourceManager.MOUSE_OVER_COLOUR;
            buttonParms.RegularColour   = ResourceManager.TEXT_COLOUR;
            buttonParms.StartX          = 580;
            buttonParms.Width           = 205;

            // play button
            buttonParms.StartY        = 515;
            buttonParms.Text          = "Return to Game";
            buttonParms.TextsPosition = new Vector2(610f, buttonParms.StartY - 2f);
            this.returnToGameButton   = new ColouredButton(buttonParms);

            // exit button
            buttonParms.StartY        = 557;
            buttonParms.Text          = "Exit To Main Menu";
            buttonParms.TextsPosition = new Vector2(590f, buttonParms.StartY - 2);
            this.exitToMainButton     = new ColouredButton(buttonParms);

            // title
            StaticDrawable2DParams staticParms = new StaticDrawable2DParams();

            staticParms.Position = new Vector2(0f, 0f);
            staticParms.Texture  = LoadingUtils.load <Texture2D>(content, "Paused");
            this.title           = new StaticDrawable2D(staticParms);

            // background
            staticParms.Position = new Vector2(-10f, 0f);
            staticParms.Texture  = LoadingUtils.load <Texture2D>(content, "InGameMenu");
            this.backGround      = new StaticDrawable2D(staticParms);

            // setup the particle emitter
            BaseParticle2DEmitterParams particleEmitterParams = new BaseParticle2DEmitterParams();

            particleEmitterParams.ParticleTexture = LoadingUtils.load <Texture2D>(content, "QuestionParticle");
            particleEmitterParams.SpawnDelay      = QuestionMarkEmitter.SPAWN_DELAY;
            this.particleEmitter = new QuestionMarkEmitter(particleEmitterParams);
        }
コード例 #10
0
        /// <summary>
        /// Building of a coloured button
        /// </summary>
        /// <param name="parms"></param>
        public ColouredButton(ColouredButtonParams parms)
        {
            this.regularColour      = parms.RegularColour;
            this.mouseOverColour    = parms.MouseOverColour;
            this.renderingRectangle = new Rectangle(parms.StartX, parms.StartY, parms.Width, parms.Height);
            this.ID = parms.ID;

            // create our lines
            this.lines = new Line2D[4];
            Line2DParams lineParams = new Line2DParams();

            lineParams.Texture     = parms.LinesTexture;
            lineParams.LightColour = this.regularColour;

            lineParams.Position    = new Vector2(parms.StartX, parms.StartY);
            lineParams.EndPosition = new Vector2(parms.StartX + parms.Width, parms.StartY);
            this.lines[0]          = new Line2D(lineParams);

            lineParams.Position    = new Vector2(parms.StartX + parms.Width, parms.StartY);
            lineParams.EndPosition = new Vector2(parms.StartX + parms.Width, parms.StartY + parms.Height);
            this.lines[1]          = new Line2D(lineParams);

            lineParams.Position    = new Vector2(parms.StartX + parms.Width, parms.StartY + parms.Height);
            lineParams.EndPosition = new Vector2(parms.StartX, parms.StartY + parms.Height);
            this.lines[2]          = new Line2D(lineParams);

            lineParams.Position    = new Vector2(parms.StartX, parms.StartY + parms.Height);
            lineParams.EndPosition = new Vector2(parms.StartX, parms.StartY);
            this.lines[3]          = new Line2D(lineParams);

            // create the text
            Text2DParams textParams = new Text2DParams();

            textParams.Font        = parms.Font;
            textParams.LightColour = this.regularColour;
            textParams.Position    = parms.TextsPosition;
            textParams.WrittenText = parms.Text;
            this.text = new Text2D(textParams);
        }
コード例 #11
0
        private const float DELAY = 750f;        //Time the conmputer takes to place a move
        #endregion Class variables

        #region Class propeties

        #endregion Class properties

        #region Constructor
        public GameDisplay(ContentManager content)
        {
            // create the flowers
            this.flowers = new Flower[9];
            for (int i = 0; i < this.flowers.Length; i++)
            {
                this.flowers[i] = new Flower(content, i);
            }

            this.diggingSFX = LoadingUtils.load <SoundEffect>(content, "Digging");
            // create our players
            float   textY = (Game1.RESOLUTION.Y - 50f);
            Vector2 playersScorePosition        = new Vector2(100f, textY);
            Vector2 playersTurnSpritePosition   = new Vector2(playersScorePosition.X - 75f, playersScorePosition.Y + 25f);
            Vector2 computersScorePosition      = new Vector2(Game1.RESOLUTION.X - 250f, textY);
            Vector2 computersTurnSpritePosition = new Vector2(computersScorePosition.X + 175f, computersScorePosition.Y + 25f);

            this.player = new Player(content, ResourceManager.getInstance().Font, "Player", playersScorePosition, playersTurnSpritePosition, "DaisyAlive", "DaisyDying",
                                     LogicUtils.PLAYERS_TYPE);
            this.computer = new Player(content, ResourceManager.getInstance().Font, "Computer", computersScorePosition, computersTurnSpritePosition, "RoseAlive", "RoseDying",
                                       LogicUtils.COMPUTERS_TYPE);

            // Replay button
            int startX = 1000;
            ColouredButtonParams buttonParams = new ColouredButtonParams();

            buttonParams.Font            = ResourceManager.getInstance().Font;
            buttonParams.LinesTexture    = ResourceManager.getInstance().ButtonsLineTexture;
            buttonParams.Height          = ResourceManager.BUTTONS_HEIGHT;
            buttonParams.Width           = ResourceManager.BUTTONS_WIDTH;
            buttonParams.MouseOverColour = ResourceManager.getInstance().ButtonsMouseOverColour;
            buttonParams.RegularColour   = ResourceManager.getInstance().TextColour;
            buttonParams.StartX          = startX;
            buttonParams.StartY          = 550;
            buttonParams.Text            = "Replay";
            buttonParams.TextsPosition   = new Vector2(startX + 35f, buttonParams.StartY + ResourceManager.BUTTONS_TEXT_Y_DIFFERENCE);
            this.replayButton            = new ColouredButton(buttonParams);
            reset(true);
        }
コード例 #12
0
ファイル: InGameMenu.cs プロジェクト: XXChester/Flowers
        public InGameMenu(ResetDelegate resetDelegate)
        {
            this.resetDelegate = resetDelegate;
            this.buttons       = new ColouredButton[2];
            int startX = 1000 - 25;
            ColouredButtonParams buttonParams = new ColouredButtonParams();

            buttonParams.Font            = ResourceManager.getInstance().Font;
            buttonParams.LinesTexture    = ResourceManager.getInstance().ButtonsLineTexture;
            buttonParams.Height          = ResourceManager.BUTTONS_HEIGHT;
            buttonParams.Width           = ResourceManager.BUTTONS_WIDTH + 75;  // These buttons are a little wider
            buttonParams.MouseOverColour = ResourceManager.getInstance().ButtonsMouseOverColour;
            buttonParams.RegularColour   = ResourceManager.getInstance().TextColour;

            buttonParams.ID            = BUTTON_ID_RETURN_TO_GAME;
            buttonParams.StartX        = startX;
            buttonParams.StartY        = 500;
            buttonParams.Text          = "Return to Game";
            buttonParams.TextsPosition = new Vector2(startX + 35f, buttonParams.StartY + ResourceManager.BUTTONS_TEXT_Y_DIFFERENCE);
            this.buttons[0]            = new ColouredButton(buttonParams);

            buttonParams.ID            = BUTTON_ID_EXIT_TO_MAIN_MENU;
            buttonParams.StartX        = startX;
            buttonParams.StartY        = 575;
            buttonParams.Text          = "Exit to Main Menu";
            buttonParams.TextsPosition = new Vector2(startX + 20f, buttonParams.StartY + ResourceManager.BUTTONS_TEXT_Y_DIFFERENCE);
            this.buttons[1]            = new ColouredButton(buttonParams);
#if WINDOWS
#if DEBUG
            if (this.buttons != null)
            {
                for (int i = 0; i < this.buttons.Length; i++)
                {
                    ScriptManager.getInstance().registerObject(this.buttons[i], "igmButton" + i);
                }
            }
#endif
#endif
        }