コード例 #1
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ファイル: Window1.xaml.cs プロジェクト: mattlant/RGBDiffLib
        private void btnUpdatexyY_Click(object sender, RoutedEventArgs e)
        {
            SetOutOfGamut(false);
            double x = double.Parse(txtxyY_x.Text);
            double y = double.Parse(txtxyY_y.Text);
            double Y = double.Parse(txtxyY_Y.Text);

            xyYColour xyYCol = xyYColour.FromxyY(x, y, Y);

            XYZColour xyzColour = xyYCol.ToXYZColour();

            RGBColour rgbColour = ColourUtil.XYZTosRGB(xyzColour);

            txtR.Text = rgbColour.R.ToString();
            txtG.Text = rgbColour.G.ToString();
            txtB.Text = rgbColour.B.ToString();

            txtXYZ_X.Text = xyzColour.X.ToString();
            txtXYZ_Y.Text = xyzColour.Y.ToString();
            txtXYZ_Z.Text = xyzColour.Z.ToString();

            Color newColourForRectangle = Color.FromRgb((byte)rgbColour.R, (byte)rgbColour.G, (byte)rgbColour.B);

            SolidColorBrush brush = new SolidColorBrush(newColourForRectangle);

            rectColour.Fill = brush;

            SetOutOfGamut(rgbColour.OutOfGamut);
        }
コード例 #2
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        public static void GetInfluence(xyYColour pK,
                                        xyYColour pA,
                                        xyYColour pB,
                                        xyYColour pC,
                                        out double influenceA,
                                        out double influenceB,
                                        out double influenceC)
        {
            //1.	Get the 3 delta's (Euclidian distance) A, B, C from point K to point pA, pB, pC
            double deltaA = ColourUtil.Delta3D(pK.x, pK.y, pK.Y, pA.x, pA.y, pA.Y, 8);
            double deltaB = ColourUtil.Delta3D(pK.x, pK.y, pK.Y, pB.x, pB.y, pB.Y, 8);
            double deltaC = ColourUtil.Delta3D(pK.x, pK.y, pK.Y, pC.x, pC.y, pC.Y, 8);

            //2.	Inverse each distance and call invA, invB, invC
            double inverseA = 1 / deltaA;
            double inverseB = 1 / deltaB;
            double inverseC = 1 / deltaC;

            //3.	Let  t = invA + invB + invC
            double total = inverseA + inverseB + inverseC;

            //4.	divide each invA invB and invC by t. This yields the resulting influence  ia, ib, ic
            influenceA = inverseA / total;
            influenceB = inverseB / total;
            influenceC = inverseC / total;
        }
コード例 #3
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ファイル: Window1.xaml.cs プロジェクト: mattlant/RGBDiffLib
        private void btnUpdateRGB_Click(object sender, RoutedEventArgs e)
        {
            SetOutOfGamut(false);
            double r = double.Parse(txtR.Text);
            double g = double.Parse(txtG.Text);
            double b = double.Parse(txtB.Text);

            RGBColour rgb = RGBColour.FromRGB(r, g, b);

            XYZColour xyzcColour = ColourUtil.RGBtoXYZ(rgb);

            xyYColour xyYCol = xyYColour.FromXYZ(xyzcColour);

            txtXYZ_X.Text = xyzcColour.X.ToString();
            txtXYZ_Y.Text = xyzcColour.Y.ToString();
            txtXYZ_Z.Text = xyzcColour.Z.ToString();

            txtxyY_x.Text = xyYCol.x.ToString();
            txtxyY_y.Text = xyYCol.y.ToString();
            txtxyY_Y.Text = xyYCol.Y.ToString();

            Color newColourForRectangle = Color.FromRgb((byte)r, (byte)g, (byte)b);

            SolidColorBrush brush = new SolidColorBrush(newColourForRectangle);

            rectColour.Fill = brush;
        }
コード例 #4
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ファイル: StepPage.xaml.cs プロジェクト: mattlant/RGBDiffLib
        private Color GetColorFromXYY(xyYColour xyy)
        {
            XYZColour xyz   = xyy.ToXYZColour();
            RGBColour rgb   = ColourUtil.XYZTosRGB(xyz);
            Color     color = Color.FromRgb((byte)rgb.R, (byte)rgb.G, (byte)rgb.B);

            return(color);
        }
コード例 #5
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ファイル: StepPage.aspx.cs プロジェクト: mattlant/RGBDiffLib
        private bool IsOutOfGamut(xyYColour xyy)
        {
            double x = Math.Round(xyy.x, 5, MidpointRounding.ToEven);
            double y = Math.Round(xyy.y, 5, MidpointRounding.ToEven);

            xyYColour temp = xyYColour.FromxyY(x, y, xyy.Y);

            XYZColour xyz = temp.ToXYZColour();
            RGBColour rgb = ColourUtil.XYZTosRGB(xyz);

            return(rgb.OutOfGamut);
        }
コード例 #6
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ファイル: StepPage.aspx.cs プロジェクト: mattlant/RGBDiffLib
        private Color GetColorFromXYY(xyYColour xyy)
        {
            double x = Math.Round(xyy.x, 5, MidpointRounding.ToEven);
            double y = Math.Round(xyy.y, 5, MidpointRounding.ToEven);

            xyYColour temp = xyYColour.FromxyY(x, y, xyy.Y);

            XYZColour xyz   = temp.ToXYZColour();
            RGBColour rgb   = ColourUtil.XYZTosRGB(xyz);
            Color     color = Color.FromArgb(0, (byte)rgb.R, (byte)rgb.G, (byte)rgb.B);

            return(color);
        }
コード例 #7
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        public static double GetAvgDistanceForPerceptualLikeness(xyYColour xyYControlCol,
                                                                 IDictionary <double, xyYColour> averagedColours)
        {
            double distAvg = 0;

            foreach (var avgColour in averagedColours)
            {
                distAvg += ColourUtil.Delta3D(avgColour.Value.x, avgColour.Value.y, 0, xyYControlCol.x,
                                              xyYControlCol.y, 0, 4);
            }

            return(distAvg / 8);
        }
コード例 #8
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        public static xyYColour GetClosestAngleColour(ColourAngleSet angleSet, double angle)
        {
            xyYColour closestAngleColour = null;

            //TODO: Increase accuracy only if this whole colour system seems to be working
            foreach (var colourAtAngle in angleSet)
            {
                if (ColourUtil.Delta(angle, colourAtAngle.Key) <= 45)
                {
                    closestAngleColour = colourAtAngle.Value;
                }
            }
            return(closestAngleColour);
        }
コード例 #9
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        public static IEnumerable <xyYColour> GetThreeClosestColours(xyYColour refColour, ObserverData observer)
        {
            var closest = new List <xyYColour>();

            var orderedByDistance = observer.ColourData.Select(kvp => new
            {
                Colour   = kvp.Key,
                Distance =
                    ColourUtil.Delta3D(refColour.x, refColour.y, refColour.Y,
                                       kvp.Key.x, kvp.Key.y, kvp.Key.Y, 8)
            });

            orderedByDistance = orderedByDistance.OrderBy(item => item.Distance);

            return(orderedByDistance.Take(3).Select(item => item.Colour));
        }
コード例 #10
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        public static xyYColour GetClosestXy(xyYColour xyYcolour, ObserverData observerData)
        {
            var meta = new LinqMetaData();

            xyYColour closestColour   = null;
            double    closestDistance = double.MaxValue;


            foreach (xyYColour colour in observerData.ColourData.Keys)
            {
                double distance = ColourUtil.Delta3D(colour.x, colour.y, 0, xyYcolour.x, xyYcolour.y, 0, 8);
                if (distance < closestDistance)
                {
                    closestDistance = distance;
                    closestColour   = xyYColour.FromxyY(colour.x, colour.y, colour.Y);
                }
            }

            return(closestColour);
        }
コード例 #11
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        public static double GetWeight(RGBColour rgbColourSource, RGBColour rgbColourCompare, ObserverData observerData)
        {
            XYZColour xyzColSource   = ColourUtil.RGBtoXYZ(rgbColourSource);
            xyYColour colAsxyYSource = xyYColour.FromXYZ(xyzColSource);

            XYZColour xyzColCompare   = ColourUtil.RGBtoXYZ(rgbColourCompare);
            xyYColour colAsxyYCompare = xyYColour.FromXYZ(xyzColCompare);

            //****Do calc****
            double angle = ColourUtil.CalcAngle(colAsxyYSource.x, colAsxyYSource.y, colAsxyYCompare.x, colAsxyYCompare.y);


            xyYColour closestObserverSample = GetClosestXy(colAsxyYSource, observerData);

            //NEW BRANCH: Get 3 closest xy colours

            ColourAngleSet angleSet = observerData.ColourData[closestObserverSample];


            return(GetWeightingFactor(closestObserverSample, angle, angleSet, observerData));
        }
コード例 #12
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        public static double GetWeightingFactor(xyYColour xyYControlCol,
                                                double angle,
                                                ColourAngleSet angleSet, ObserverData observerData)
        {
            //Get the closest angle
            xyYColour closestAngleColour = null;

            //TODO: Increase accuracy only if this whole colour system seems to be working
            foreach (var colourAtAngle in angleSet)
            {
                if (ColourUtil.Delta(angle, colourAtAngle.Key) < 45)
                {
                    closestAngleColour = colourAtAngle.Value;
                }
            }

            double realDeltaDIff = ColourUtil.Delta3D(closestAngleColour.x, closestAngleColour.y, 0,
                                                      xyYControlCol.x, xyYControlCol.y, 0, 4);

            return(1 / (realDeltaDIff / observerData.AverageRange));
        }
コード例 #13
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        private void button1_Click(object sender, EventArgs e)
        {
            try
            {
                PointF point1 = GetPoint1();
                PointF point2 = GetPoint2();
                if (chkRecalcPoint1.Checked)
                {
                    point2.X -= point1.X;
                    point2.Y -= point1.Y;
                    point1.X  = 0;
                    point1.Y  = 0;
                }

                double angle = ColourUtil.CalcAngle(point1.X, point1.Y, point2.X, point2.Y);

                txtAngle.Text = angle.ToString();
            }
            catch (Exception)
            {
                MessageBox.Show("Incorrect input");
            }
        }
コード例 #14
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        public static double GetWeight2(RGBColour rgbColourSource, RGBColour rgbColourCompare, ObserverData observerData)
        {
            XYZColour xyzColSource   = ColourUtil.RGBtoXYZ(rgbColourSource);
            xyYColour colAsxyYSource = xyYColour.FromXYZ(xyzColSource);

            XYZColour xyzColCompare   = ColourUtil.RGBtoXYZ(rgbColourCompare);
            xyYColour colAsxyYCompare = xyYColour.FromXYZ(xyzColCompare);

            //****Do calc****
            double angle = ColourUtil.CalcAngle(colAsxyYSource.x, colAsxyYSource.y, colAsxyYCompare.x, colAsxyYCompare.y);


            //NEW BRANCH: Get 3 closest xy colours

            IEnumerable <xyYColour> closest3 = Interpolation.GetThreeClosestColours(colAsxyYSource, observerData);

            double influenceA, influenceB, influenceC;

            xyYColour pA = closest3.ElementAt(0);
            xyYColour pB = closest3.ElementAt(1);
            xyYColour pC = closest3.ElementAt(2);

            Interpolation.GetInfluence(colAsxyYSource, pA, pB, pC, out influenceA, out influenceB, out influenceC);

            xyYColour colourAtAngleA = GetClosestAngleColour(observerData.ColourData[pA], angle);
            xyYColour colourAtAngleB = GetClosestAngleColour(observerData.ColourData[pB], angle);
            xyYColour colourAtAngleC = GetClosestAngleColour(observerData.ColourData[pC], angle);

            double distanceA = ColourUtil.Delta3D(pA.x, pA.y, 0, colourAtAngleA.x, colourAtAngleA.y, 0, 8);
            double distanceB = ColourUtil.Delta3D(pB.x, pB.y, 0, colourAtAngleB.x, colourAtAngleB.y, 0, 8);
            double distanceC = ColourUtil.Delta3D(pC.x, pC.y, 0, colourAtAngleC.x, colourAtAngleC.y, 0, 8);

            double interpolatedDistance = Interpolation.GetInterpolatedDistance(distanceA, distanceB, distanceC, influenceA,
                                                                                influenceB, influenceC);

            return(GetWeightingFactor2(interpolatedDistance, observerData));
        }
コード例 #15
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        private void btnCalcDelta_Click(object sender, EventArgs e)
        {
            double drgb = ColourUtil.Delta3D(rgb1.R, rgb1.G, rgb1.B, rgb2.R, rgb2.G, rgb2.B, 2);

            double scaler = double.Parse(txtScaler.Text);

            //Apply weighting for new RGB weighting system

            double weight = 1;

            if (rdoUseWeighting.Checked)
            {
                weight = RgbDiff.GetWeight(rgb1, rgb2, observerData);
            }
            else if (rdoUseWeighting2.Checked)
            {
                weight = RgbDiff.GetWeight2(rgb1, rgb2, observerData);
            }

            drgb = drgb * weight * scaler;

            txtDeltaRGBDiff.Text = drgb.ToString();
            txtWeight.Text       = weight.ToString();
        }
コード例 #16
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ファイル: ObserverData.cs プロジェクト: mattlant/RGBDiffLib
        private void CalculateMinMaxRange()
        {
            double max = double.MinValue;
            double min = double.MaxValue;

            double avg = 0;

            int count = 0;

            foreach (KeyValuePair <xyYColour, ColourAngleSet> dataItem in ColourData)
            {
                foreach (KeyValuePair <double, xyYColour> colourAngleSetItem in dataItem.Value)
                {
                    double distance = ColourUtil.Delta3D(dataItem.Key.x, dataItem.Key.y, 0, colourAngleSetItem.Value.x, colourAngleSetItem.Value.y, 0, 4);

                    if (distance > max)
                    {
                        max = distance;
                    }
                    if (distance < min)
                    {
                        min = distance;
                    }

                    count++;
                    avg += distance;
                }
            }

            _minRange = min;
            _maxRange = max;

            _avgRange = avg / count;

            _minMaxHalfway = _minRange + ((_maxRange - _minRange) / 2);
        }
コード例 #17
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 static public LinearGradientBrush GetLinearGradient(string c1, string c2)
 {
     return(GetLinearGradient(_def0, _def1, ColourUtil.HexStr2Clr(c1), ColourUtil.HexStr2Clr(c2)));
 }
コード例 #18
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 static public LinearGradientBrush GetLinearGradient(FPoint p1, FPoint p2, string c1, string c2)
 {
     return(GetLinearGradient(p1, p2, ColourUtil.HexStr2Clr(c1), ColourUtil.HexStr2Clr(c2)));
 }