コード例 #1
0
ファイル: FormsManager.cs プロジェクト: rajeshwarn/keymapper
        public static void ToggleColourMapForm()
        {
            if (_colourMapForm != null)
            {
                _colourMapForm.Close();
                return;
            }

            _colourMapForm = new ColourMap();

            Properties.Settings userSettings = new Properties.Settings();

            Point formLocation = userSettings.ColourListFormLocation;

            if (formLocation.IsEmpty)
            {
                PositionColourMapForm();
            }
            else
            {
                _colourMapForm.Location = formLocation;
            }

            _colourMapForm.FormClosed += ChildFormClosed;
            _colourMapForm.Show(_mainForm);
        }
コード例 #2
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        /// <summary>
        ///
        /// </summary>
        /// <param name="e"></param>
        protected override void OnLoad(EventArgs e)
        {
            Loader.UpdateSupportedGames();
            ColourMap.UpdateSupportedColorMaps();
            string[] args       = Environment.GetCommandLineArgs();
            bool     fullScreen = false;

            for (int i = 1; i < args.Length; ++i)
            {
                if (args[i] == "-f")
                {
                    fullScreen = true;
                }
                if (args[i] == "-g")
                {
                    if (i < args.Length - 1)
                    {
                        if (File.Exists(args[i + 1]))
                        {
                            if (Path.GetExtension(args[i + 1]).ToUpper().Contains("ZIP"))
                            {
                                StopEmulation();
                                OpenZipFile(args[i + 1]);
                                StartEmulation();
                            }
                        }
                    }
                }
            }
            base.OnLoad(e);
            if (fullScreen)
            {
                ToggleFullscreen();
            }
        }
コード例 #3
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 /// <summary>
 /// Convert a <see cref="string"/> to an <see cref="Color"/>.
 /// </summary>
 /// <param name="toConvert">The <see cref="string"/> to convert</param>
 /// <returns>The converted <see cref="string"/></returns>
 /// <exception cref="ArgumentNullException">If <see cref="null"/> is passed</exception>
 public override Color Convert(string toConvert)
 {
     if (toConvert is null)
     {
         throw new ArgumentNullException(nameof(toConvert));
     }
     return(ColourMap.GetColourFor(toConvert));
 }
コード例 #4
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        public void ColourConverter_ConvertSupportedColour_Succeeds()
        {
            Color colour = Color.Blue;
            IConverter <string, Color> converter = new ColourConverter();
            string expectedCode = ColourMap.GetCodeFor(colour);

            string converted = converter.Convert(colour);

            Assert.AreEqual(expectedCode, converted);
        }
コード例 #5
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        public void ColourConverter_ConvertSupportedCode_Succeeds()
        {
            IConverter <string, Color> converter = new ColourConverter();

            foreach (string code in ColourMap.GetAllCodes())
            {
                Color colour = converter.Convert(code);

                Assert.AreEqual(ColourMap.GetColourFor(code), colour);
            }
        }
コード例 #6
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        public object ReduceColourDepth(object o, BackgroundWorker w, DoWorkEventArgs e)
        {
            Console.WriteLine("Worker thread: " + this + "," + TargetColours + "," + ColourMap + "," + ColourMap.Count);
            // This case we're removing colours one at a time, replacing them with closest colours
            if (TargetColours > 0)
            {
                Console.WriteLine("ReduceColourDepth: initial nColours = " + ColourMap.Count + ", Target: " + TargetColours);
                int toRemove = ColourMap.Count - TargetColours;

                for (int i = 0; i < toRemove; i++)
                {
                    if (w.CancellationPending)
                    {
                        e.Cancel = true;
                        return(this);
                    }
                    IColourInfo least = ColourMap.GetLeastCommonColourInfo(true);
                    RemoveFromPalette(least);
                    UpdateColourMapFromImage();
                    w.ReportProgress(i * 100 / toRemove);
                }
                Console.WriteLine("ReduceColourDepth: final number of colours = " + ColourMap.Count);
            }
            else // This case we have no idea how many colours, we just want to fit the colour map.
            {
                Bitmap orig = mOutput;
                Bitmap b    = new Bitmap(orig.Width, orig.Height, PixelFormat.Format24bppRgb);

                Console.WriteLine("ReduceColourDepth: initial nColours = " + ColourMap.Count);
                int i = 0;
                for (int x = 0; x < b.Width; x++)
                {
                    for (int y = 0; y < b.Height; y++)
                    {
                        if (w.CancellationPending)
                        {
                            e.Cancel = true;
                            return(this);
                        }
                        Color c    = orig.GetPixel(x, y);
                        Color newC = ColourMap.GetNearestColour(c);
                        b.SetPixel(x, y, newC);
                        w.ReportProgress((i++) * 100 / (b.Width * b.Height));
                    }
                }
                mOutput = b;
            }
            return(this);
        }
コード例 #7
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 /// <summary>
 /// Resets ColourInfo.Frequency fields, and removes colour not present in Colourmap.
 /// If Image has N pixels, and ColourMap has M colours, total time = 3M + Nlog(M) ~= N
 /// </summary>
 public void UpdateColourMapFromImage()
 {
     if (mOutput == null || ColourMap == null)
     {
         return;
     }
     UpdateColourMapFrequency();
     IColourInfo[] temp = ColourMap.ToArray();
     foreach (IColourInfo col in temp)
     {
         if (col.Frequency < 1 && !col.IsChecked)
         {
             ColourMap.RemoveColour(col.Colour);
         }
     }
 }
コード例 #8
0
ファイル: colourUnit.cs プロジェクト: ru-ace/spark
        /// <summary>Sets this colour from the given hex string.</summary>
        public void SetHex(string hex)
        {
            int r;
            int g;
            int b;
            int a;

            ColourMap.GetHexColour(hex, out r, out g, out b, out a);

            Count = 4;

            this[0] = new DecimalUnit((float)r / 255f);
            this[1] = new DecimalUnit((float)g / 255f);
            this[2] = new DecimalUnit((float)b / 255f);
            this[3] = new DecimalUnit((float)a / 255f);
        }
コード例 #9
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        /// <summary>
        /// Resets ColourInfo.Frequency fields to the number of times that colour appears in the image.
        /// If Image has N pixels, and ColourMap has M colours, total time = M + Nlog(M) ~= N
        /// </summary>
        public void UpdateColourMapFrequency()
        {
            if (mOutput == null || ColourMap == null)
            {
                return;
            }
            ColourMap.ClearFrequencies();  // M
            Bitmap b = mOutput;

            for (int x = 0; x < b.Width; x++) // this loop iterates N times
            {
                for (int y = 0; y < b.Height; y++)
                {
                    Color c = b.GetPixel(x, y);
                    ColourMap.Colours[c].Frequency++; // Dictionary access is log(M)?
                }
            }
        }
コード例 #10
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        /// <summary>
        /// Attempts to extract a zip file
        /// </summary>
        /// <param name="fileName"></param>
        void OpenZipFile(string fileName)
        {
            List <KeyValuePair <string, int> > data;

            if (Loader.SupportedGames.TryGetValue(Path.GetFileName(fileName), out data))
            {
                ColourMap.SetColorMap(fileName);
                Sound.SetActiveSample(fileName);

                try
                {
                    StopEmulation();
                    using (var file = File.OpenRead(fileName))
                        using (var zip = new ZipArchive(file, ZipArchiveMode.Read))
                        {
                            m_machine.Reset(0);
                            foreach (var f in data)
                            {
                                ZipArchiveEntry entry = zip.Entries.FirstOrDefault(a => a.Name == f.Key);
                                if (entry != null)
                                {
                                    using (var stream = entry.Open())
                                    {
                                        using (var memoryStream = new MemoryStream())
                                        {
                                            stream.CopyTo(memoryStream);
                                            memoryStream.ToArray().CopyTo(m_machine.RAM, f.Value);
                                        }
                                    }
                                }
                            }
                        }
                }
                catch (Exception)
                {
                    MessageBox.Show("Error loading game");
                }
            }
            else
            {
                MessageBox.Show("Unsupported game");
            }
        }
コード例 #11
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        protected void CreateMesh(IEnumerable <double> x, IEnumerable <double> y, IEnumerable <double> z, int xLength, int yLength)
        {
            lengthU = xLength;
            lengthV = yLength;
            bounds  = new Cuboid(x.Min(), y.Min(), z.Min(), x.Max(), y.Max(), z.Max());
            Cuboid modelBounds = new Cuboid(new System.Windows.Media.Media3D.Point3D(-10, -10, -10), new System.Windows.Media.Media3D.Point3D(10, 10, 10));

            UpdateModelVertices(x, y, z, xLength, yLength);
            CreateVertsAndInds();
            colourMap        = new ColourMap(ColourMapType.HSV, 256);
            colourMapIndices = FalseColourImage.IEnumerableToIndexArray(z, xLength, yLength, 256);
            SetColorFromIndices();
            colourMapUpdateTimer = new DispatcherTimer()
            {
                Interval = TimeSpan.FromSeconds(0.2)
            };
            colourMapUpdateTimer.Tick += new EventHandler(colourMapUpdateTimer_Tick);

            lights = new List <SharpDX.Direct3D9.Light>();
            SharpDX.Direct3D9.Light light = new SharpDX.Direct3D9.Light()
            {
                Type = LightType.Directional
            };
            light.Diffuse   = new Color4(0.4f, 0.4f, 0.4f, 1.0f);
            light.Direction = new Vector3(0.3f, 0.3f, -0.7f);
            light.Specular  = new Color4(0.05f, 0.05f, 0.05f, 1.0f);
            lights.Add(light);

            light = new SharpDX.Direct3D9.Light()
            {
                Type = LightType.Directional
            };
            light.Diffuse   = new Color4(0.4f, 0.4f, 0.4f, 1.0f);
            light.Direction = new Vector3(-0.3f, -0.3f, -0.7f);
            light.Specular  = new Color4(0.05f, 0.05f, 0.05f, 1.0f);
            lights.Add(light);

            material          = new SharpDX.Direct3D9.Material();
            material.Specular = new Color4(0.0f, 0.0f, 0.0f, 1.0f);
            material.Diffuse  = new Color4(0.0f, 0.0f, 0.0f, 1.0f);
            material.Ambient  = new Color4(0.0f, 0.0f, 0.0f, 1.0f);
            material.Power    = 10;
        }
コード例 #12
0
        protected void CreateMeshILArray(ILArray <double> x, ILArray <double> y, ILArray <double> z)
        {
            bounds  = new Cuboid(x.MinValue, y.MinValue, z.MinValue, x.MaxValue, y.MaxValue, z.MaxValue);
            lengthU = x.Dimensions[0];
            lengthV = x.Dimensions[1];
            ILArray <double> xs, ys, zs;

            if (x.IsReference)
            {
                xs = x.Clone() as ILArray <double>;
            }
            else
            {
                xs = x;
            }
            if (y.IsReference)
            {
                ys = y.Clone() as ILArray <double>;
            }
            else
            {
                ys = y;
            }
            if (z.IsReference)
            {
                zs = z.Clone() as ILArray <double>;
            }
            else
            {
                zs = z;
            }
            //if (x.IsReference || y.IsReference || z.IsReference) throw new Exception("x, y and z must be solid arrays");
            double[] xa          = xs.InternalArray4Experts;
            double[] ya          = ys.InternalArray4Experts;
            double[] za          = zs.InternalArray4Experts;
            Cuboid   modelBounds = new Cuboid(new System.Windows.Media.Media3D.Point3D(-10, -10, -10), new System.Windows.Media.Media3D.Point3D(10, 10, 10));

            UpdateModelVertices(xa, ya, za, lengthU, lengthV);
            CreateVertsAndInds();
            colourMap        = new ColourMap(ColourMapType.Jet, 256);
            colourMapIndices = FalseColourImage.IEnumerableToIndexArray(za, lengthU, lengthV, 256);
            SetColorFromIndices();
        }
コード例 #13
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        public ObjectResult Get(string name)
        {
            Color colour;

            try
            {
                colour = ColourMap.GetColourByName(name);
            }
            catch (InvalidColourNameException invalidName)
            {
                return(BadRequest(invalidName.Message));
            }

            try
            {
                return(Ok(ApplyAdapter(repository.GetByFavouriteColour(colour))));
            }
            catch (Exception ex)
            {
                Logger.Log(ex);
                return(StatusCode(StatusCodes.Status500InternalServerError, ex.Message));
            }
        }
コード例 #14
0
ファイル: FormsManager.cs プロジェクト: rajeshwarn/keymapper
 public static void ChildFormClosed(object sender, FormClosedEventArgs e)
 {
     if (sender is ColourMap)
     {
         _colourMapForm = null;
     }
     else if (sender is MappingListForm)
     {
         _mapListForm = null;
     }
     else if (sender is HelpForm)
     {
         _helpForm = null;
     }
     else if (sender is ColourEditor)
     {
         ColourEditor ce = (ColourEditor)sender;
         if (editorForms.ContainsKey(ce.Effect))
         {
             editorForms.Remove(ce.Effect);
         }
     }
     _mainForm.RegenerateMenuExternal();
 }
コード例 #15
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 public void RemoveFromPalette(Color colorToRemove)
 {
     ColourMap.RemoveColour(colorToRemove);
     ReplaceColour(colorToRemove, ColourMap.GetNearestColour(colorToRemove));
 }
コード例 #16
0
 /// <summary>
 /// Convert an <see cref="Color"/> to a <see cref="string"/>.
 /// </summary>
 /// <param name="toConvert">The <see cref="Color"/> to convert</param>
 /// <returns>The converted <see cref="Color"/></returns>
 public override string Convert(Color toConvert) => ColourMap.GetCodeFor(toConvert);
コード例 #17
0
ファイル: SurfaceModel3D.cs プロジェクト: irriss/IronPlot.net
 protected void CreateMeshILArray(ILArray<double> x, ILArray<double> y, ILArray<double> z)
 {
     bounds = new Cuboid(x.MinValue, y.MinValue, z.MinValue, x.MaxValue, y.MaxValue, z.MaxValue);
     lengthU = x.Dimensions[0];
     lengthV = x.Dimensions[1];
     ILArray<double> xs, ys, zs;
     if (x.IsReference)
         xs = x.Clone() as ILArray<double>;
     else xs = x;
     if (y.IsReference)
         ys = y.Clone() as ILArray<double>;
     else ys = y;
     if (z.IsReference)
         zs = z.Clone() as ILArray<double>;
     else zs = z;
     //if (x.IsReference || y.IsReference || z.IsReference) throw new Exception("x, y and z must be solid arrays");
     double[] xa = xs.InternalArray4Experts;
     double[] ya = ys.InternalArray4Experts;
     double[] za = zs.InternalArray4Experts;
     Cuboid modelBounds = new Cuboid(new System.Windows.Media.Media3D.Point3D(-10, -10, -10), new System.Windows.Media.Media3D.Point3D(10, 10, 10));
     UpdateModelVertices(xa, ya, za, lengthU, lengthV);
     CreateVertsAndInds();
     colourMap = new ColourMap(ColourMapType.Jet, 256);
     colourMapIndices = FalseColourImage.IEnumerableToIndexArray(za, lengthU, lengthV, 256);
     SetColorFromIndices();
 } 
コード例 #18
0
ファイル: SurfaceModel3D.cs プロジェクト: irriss/IronPlot.net
        protected void CreateMesh(IEnumerable<double> x, IEnumerable<double> y, IEnumerable<double> z, int xLength, int yLength)
        {
            lengthU = xLength;
            lengthV = yLength;
            bounds = new Cuboid(x.Min(), y.Min(), z.Min(), x.Max(), y.Max(), z.Max());
            Cuboid modelBounds = new Cuboid(new System.Windows.Media.Media3D.Point3D(-10, -10, -10), new System.Windows.Media.Media3D.Point3D(10, 10, 10));
            UpdateModelVertices(x, y, z, xLength, yLength);
            CreateVertsAndInds();
            colourMap = new ColourMap(ColourMapType.HSV, 256);
            colourMapIndices = FalseColourImage.IEnumerableToIndexArray(z, xLength, yLength, 256);
            SetColorFromIndices();
            colourMapUpdateTimer = new DispatcherTimer() { Interval = TimeSpan.FromSeconds(0.2) };
            colourMapUpdateTimer.Tick += new EventHandler(colourMapUpdateTimer_Tick);

            lights = new List<SharpDX.Direct3D9.Light>();
            SharpDX.Direct3D9.Light light = new SharpDX.Direct3D9.Light() { Type = LightType.Directional };
            light.Diffuse = new Color4(0.4f, 0.4f, 0.4f, 1.0f);
            light.Direction = new Vector3(0.3f, 0.3f, -0.7f);
            light.Specular = new Color4(0.05f, 0.05f, 0.05f, 1.0f);
            lights.Add(light);

            light = new SharpDX.Direct3D9.Light() { Type = LightType.Directional };
            light.Diffuse = new Color4(0.4f, 0.4f, 0.4f, 1.0f);
            light.Direction = new Vector3(-0.3f, -0.3f, -0.7f);
            light.Specular = new Color4(0.05f, 0.05f, 0.05f, 1.0f);
            lights.Add(light);

            material = new SharpDX.Direct3D9.Material();
            material.Specular = new Color4(0.0f, 0.0f, 0.0f, 1.0f);
            material.Diffuse = new Color4(0.0f, 0.0f, 0.0f, 1.0f);
            material.Ambient = new Color4(0.0f, 0.0f, 0.0f, 1.0f);
            material.Power = 10;
        }
コード例 #19
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 private void SetupMaterial(ColourMap TypeMap, XbimGeometryHandle xgh, XbimModel model, Int32 ModelID)
 {
     if (xMaterials.ContainsKey(xgh.SurfaceStyle.IfcSurfaceStyleLabel.ToString()) && xLayers[xgh.SurfaceStyle.IfcSurfaceStyleLabel.ToString()].Count > MAX_LAYER_SIZE)
     {
         String LayerName = xgh.SurfaceStyle.IfcSurfaceStyleLabel.ToString();
         while (xLayers.ContainsKey(LayerName))
         {
             LayerName += "_";
         }
         xLayers[LayerName] = xLayers[xgh.SurfaceStyle.IfcSurfaceStyleLabel.ToString()];
         xMaterials[LayerName] = xMaterials[xgh.SurfaceStyle.IfcSurfaceStyleLabel.ToString()];
         SetupNewLayer(xgh.SurfaceStyle, model);
     }
     else
     {
         if (xgh.SurfaceStyleLabel != 0 && !xMaterials.ContainsKey(xgh.SurfaceStyle.IfcSurfaceStyleLabel.ToString()))
         {
             SetupNewLayer(xgh.SurfaceStyle, model);
         }
     }
 }