コード例 #1
0
            public override void Draw(Action <TexturedVertex2D> vertexAction)
            {
                updateQuadBatch();

                // Prefer to use own vertex batch instead of the parent-owned one.
                if (quadBatch != null)
                {
                    vertexAction = quadBatch.AddAction;
                }

                base.Draw(vertexAction);

                drawEdgeEffect();

                if (maskingInfo != null)
                {
                    MaskingInfo info = maskingInfo.Value;
                    if (info.BorderThickness > 0)
                    {
                        info.BorderColour = ColourInfo.Multiply(info.BorderColour, DrawColourInfo.Colour);
                    }

                    GLWrapper.PushMaskingInfo(info);
                }

                if (Children != null)
                {
                    for (int i = 0; i < Children.Count; i++)
                    {
                        Children[i].Draw(vertexAction);
                    }
                }

                if (maskingInfo != null)
                {
                    GLWrapper.PopMaskingInfo();
                }
            }