コード例 #1
0
        public void RunPopupSequence(string sequenceName, bool hideWhenAnimationComplete)
        {
            Visible = true;

            _hideWhenAnimationComplete = hideWhenAnimationComplete;
            switch (AnimationDataManager.Sequences[sequenceName].SequenceType)
            {
            case AnimationSequence.AnimationSequenceType.Transformation:
                if (!(AnimationEngine is TransformationAnimationEngine))
                {
                    AnimationEngine = new TransformationAnimationEngine(this);
                }
                break;

            case AnimationSequence.AnimationSequenceType.Colour:
                if (!(AnimationEngine is ColourAnimationEngine))
                {
                    AnimationEngine = new ColourAnimationEngine(this);
                }
                break;
            }

            WireUpAnimationEngineHooks();
            AnimationEngine.Sequence = AnimationDataManager.Sequences[sequenceName];
        }
コード例 #2
0
        protected virtual Serializer Deserialize(Serializer serializer)
        {
            TextureReference = serializer.GetDataItem <string>("texture");
            Frame            = serializer.GetDataItem <Rectangle>("frame");
            Origin           = serializer.GetDataItem <Vector2>("origin");
            DisplayPosition  = serializer.GetDataItem <Vector2>("display-position");
            Visible          = serializer.GetDataItem <bool>("visible");
            Scale            = serializer.GetDataItem <float>("scale");
            Rotation         = serializer.GetDataItem <float>("rotation");
            Tint             = serializer.GetDataItem <Color>("tint");

            AnimationEngine = null;
            switch (serializer.GetDataItem <string>("engine-type"))
            {
            case "colour":
                AnimationEngine = new ColourAnimationEngine(this);
                WireUpAnimationEngineHooks();
                serializer.KnownSerializedObjects.Add(AnimationEngine);
                AnimationEngine = serializer.GetDataItem <ColourAnimationEngine>("animation-engine");
                break;

            case "transform":
                AnimationEngine = new TransformationAnimationEngine(this);
                WireUpAnimationEngineHooks();
                serializer.KnownSerializedObjects.Add(AnimationEngine);
                AnimationEngine = serializer.GetDataItem <TransformationAnimationEngine>("animation-engine");
                break;
            }

            TextureManager.AddManagedObject(this);

            return(serializer);
        }
コード例 #3
0
        public WaitingMessage()
        {
            _hideAfterCurrentAnimationCycleComplete = false;
            _position = Vector2.Zero;

            _animationEngine = new ColourAnimationEngine(this);
            _animationEngine.KeyframeCompletionHandler = HandleAnimationFrameCompletion;
        }
コード例 #4
0
        public PowerUpButton()
            : base()
        {
            _queuedIconTexture     = "";
            _iconTexture           = null;
            _activeAnimationEngine = null;

            _transformAnimationEngine = new TransformationAnimationEngine(this);
            _transformAnimationEngine.SequenceCompletionHandler = HandleAnimationComplete;

            _colourAnimationEngine = new ColourAnimationEngine(this);
            _colourAnimationEngine.SequenceCompletionHandler = HandleAnimationComplete;

            Visible = false;
        }