コード例 #1
0
        private void FindNearestPixelInRing(Point2 coor, ref int nearestPixel, out int previous)
        {
            var wasNearestPixel = nearestPixel;

            if (ColorsManager.FindNearest(
                    coor.X,
                    P => Pixels[P].X,
                    false,
                    PrecisionGrad,
                    nearestPixel + HealpixManager.PixelsCountInRing(Pixels[nearestPixel].Ring),
                    ref nearestPixel)) // todo add approximation
            {
                previous = nearestPixel;
            }
            else
            {
                previous = nearestPixel - 1;
                if (nearestPixel == Pixels.Length || Pixels[nearestPixel].PixelInRing == 1 /*next ring*/)
                {
                    var pixelsInRing = HealpixManager.PixelsCountInRing(Pixels[wasNearestPixel].Ring);
                    if (wasNearestPixel == nearestPixel)
                    {
                        previous += pixelsInRing;
                    }
                    else
                    {
                        nearestPixel -= pixelsInRing;
                    }
                }
            }
        }
コード例 #2
0
        private void ApplyStyleFont(ExcelChartStyleEntry section, int indexForColor, IDrawingStyle chartPartWithFont, int numberOfItems)
        {
            if (section.HasTextBody)
            {
                chartPartWithFont.TextBody.SetFromXml(section.DefaultTextBody.PathElement);
            }
            if (section.HasTextRun)
            {
                chartPartWithFont.Font.SetFromXml(section.DefaultTextRun.PathElement);
            }

            if (section.FontReference.HasColor)
            {
                chartPartWithFont.Font.Fill.Style = eFillStyle.SolidFill;
                if (section.FontReference.Color.ColorType == eDrawingColorType.ChartStyleColor)
                {
                    ColorsManager.Transform(section.FontReference.Color, indexForColor == -1 ? 0 : indexForColor, numberOfItems);
                }
                chartPartWithFont.Font.Fill.SolidFill.Color.ApplyNewColor(section.FontReference.Color);
            }
            if (section.FontReference.Index != eThemeFontCollectionType.None)
            {
                chartPartWithFont.Font.LatinFont     = $"+{(section.FontReference.Index == eThemeFontCollectionType.Minor ? "mn" : "mj")}-lt";
                chartPartWithFont.Font.EastAsianFont = $"+{(section.FontReference.Index == eThemeFontCollectionType.Minor ? "mn" : "mj")}-ea";
                chartPartWithFont.Font.ComplexFont   = $"+{(section.FontReference.Index == eThemeFontCollectionType.Minor ? "mn" : "mj")}-cs";
            }
        }
コード例 #3
0
ファイル: DataForMap2D.cs プロジェクト: rbsysnn/Logy.Exchange
        /// <summary>
        /// also sets Colors
        ///
        /// good to override InitAltitudes(...) but seems not possible
        /// </summary>
        internal void InitPoints(Point2[] pixels, bool isGrey)
        {
            ColorsManager colorsManager = null;

            switch (_map.Projection)
            {
            case Projection.Healpix:
            case Projection.Healpix2Equirectangular:     /*mean min, nax will be calculated later  */
                colorsManager = InitAltitudes(ApproxMan.Pixels, isGrey);
                break;

            case Projection.Equirectangular:     /*min and max may not be precalculated*/
                double?min = MinDefault, max = MaxDefault;
                if (min == null || max == null)
                {
                    // slow?
                    var pix = (from pixel in pixels
                               select new HealCoor(Equirectangular.CoorFromXY(pixel, _map.YResolution, HealpixManager))
                               ).ToArray();
                    colorsManager = InitAltitudes(pix, isGrey);
                }
                break;
            }
            colorsManager.SetScales(_map.ColorsAbove, _map.ColorsUnder);
        }
コード例 #4
0
        private void OnCollisionEnter(Collision collision)
        {
            var ingredient = collision.gameObject.GetComponent <PickableObject>();

            if (ingredient && !ingredient.IsHeld())
            {
                var ingredientType = collision.gameObject.GetComponentInChildren <IngredientType>();
                var thrower        = ingredient.ThrownIntentionallyBy();
                if (thrower && thrower.Equals(m_owner) && ingredientType && ShouldAcceptIngredient(ingredientType.m_type))
                {
                    OnCollectIngredient();
                    m_storedIngredient = ingredientType.m_type;
                    Destroy(collision.gameObject);

                    var nextMinigame = Random.Range(0, m_miniGames.Length);
                    m_miniGames[nextMinigame].StartMinigame();
                }
                else
                {
                    var burst    = Instantiate(HitPrefab, collision.GetContact(0).point, Quaternion.LookRotation(collision.GetContact(0).normal));
                    var burstMat = burst.gameObject.GetComponentInChildren <ParticleSystemRenderer>().material;
                    var trailMat = burst.gameObject.GetComponentInChildren <ParticleSystemRenderer>().trailMaterial;
                    burstMat.SetColor("_EmissionColor", ColorsManager.Get().PlayerForceFieldColors[m_owner.ID]);
                    trailMat.SetColor("_EmissionColor", ColorsManager.Get().PlayerForceFieldColors[m_owner.ID]);
                    StartCoroutine(DestroyWhenComplete(burst));
                }

                ingredient.ResetAimAssist();
            }
        }
コード例 #5
0
 private void TransformColor(ExcelDrawingColorManager color, ExcelChartStyleColorManager templateColor, int colorIndex, int numberOfItems)
 {
     if (templateColor != null && templateColor.ColorType == eDrawingColorType.ChartStyleColor && color.ColorType == eDrawingColorType.Scheme && color.SchemeColor.Color == eSchemeColor.Style)
     {
         ColorsManager.Transform(color, templateColor.StyleColor.Index ?? colorIndex, numberOfItems);
     }
     else if (color.ColorType == eDrawingColorType.Scheme && color.SchemeColor.Color == eSchemeColor.Style)
     {
         ColorsManager.Transform(color, colorIndex, numberOfItems);
     }
 }
コード例 #6
0
 public void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
コード例 #7
0
        public override IEnumerator SpellImplementation()
        {
            var targetPlayer  = m_mainManager.GetPlayerById(_TargetedPlayer.id);
            var gift          = Instantiate(m_giftPrefab, targetPlayer.transform.position + new Vector3(0, 2, -2), new Quaternion(0, 0, 0, 0));
            var giftComponent = gift.GetComponent <Gift>();

            giftComponent.SetIngredientType(Ingredient.NOT_AN_INGREDIENT);
            giftComponent.SetContents(m_bombPrefab);
            giftComponent.SetColor(ColorsManager.Get().PlayerGiftColors[_TargetedPlayer.id]);
            giftComponent.SetFollowTarget(targetPlayer.transform);
            yield return(null);
        }
コード例 #8
0
        public void OnPotionComplete(ARecipeManager cauldron)
        {
            var potionObj = Instantiate(m_potionPrefab, cauldron.transform.position + new Vector3(0, 3, 0), Quaternion.identity);
            var potion    = potionObj.GetComponent <FlyingPotion>();

            //Set color
            var liquidColor = ColorsManager.Get().CauldronLiquidColors[cauldron.Owner.ID];

            potion.SetColor(liquidColor);

            //Set Destination
            potion.SetDestination(m_audienceInterface);
        }
コード例 #9
0
        void InitHUD()
        {
            var playersHUDZone = GameObject.FindGameObjectWithTag(Tags.PLAYERS_HUD_ZONE);
            var instance       = Instantiate(_PlayerHUDPrefab, playersHUDZone.transform);

            Owner.PlayerHUD         = instance.GetComponent <PlayerHUD>();
            Owner.PlayerHUD.Manager = Owner;
            Owner.PlayerHUD.OwnerId = Owner.ID;
            var backdrop = instance.transform.Find("Organizer");
            var rect     = backdrop.GetComponent <Image>();

            rect.color = ColorsManager.Get().CauldronLiquidColors[Owner.ID];
        }
コード例 #10
0
    // Use this for initialization
    void Start()
    {
        instance = this;

        walls        = GameObject.Find("Walls");
        spikesBottom = GameObject.Find("SpikesBottom");
        spikesTop    = GameObject.Find("SpikesTop");
        spikesRight  = GameObject.Find("SpikesRight");
        spikesLeft   = GameObject.Find("SpikesLeft");
        background   = GameObject.Find("Background");
        score        = GameObject.Find("Score");

        colorWalls      = GameObject.Find("WallBottom").GetComponent <SpriteRenderer>().color;
        colorBackground = background.GetComponent <SpriteRenderer>().color;
        colorScore      = score.GetComponent <Text>().color;
    }
コード例 #11
0
ファイル: Form1.cs プロジェクト: GlebLevotskiy/KG_LAB1
        public Form()
        {
            InitializeComponent();

            colorDialog.FullOpen = true;

            _rgb  = new RGB();
            _cmyk = new CMYK();
            _hsv  = new HSV();

            _manager = new ColorsManager(
                _rgb,
                _cmyk,
                _hsv,
                resultColorBox);
        }
コード例 #12
0
        /// <summary>
        /// also sets Colors
        /// </summary>
        public ColorsManager InitAltitudes(T[] basins, bool isGrey = false)
        {
            double?min = MinDefault, max = MaxDefault;

            foreach (var basin in basins)
            {
                var altitude = GetAltitude((T)basin);
                basin.Altitude = altitude; // not needed for Projection.Equirectangular
                if (altitude.HasValue)
                {
                    CheckMaxMin(altitude.Value, ref min, ref max);
                }
            }
            Colors = new ColorsManager(min.Value, max.Value, ColorsMiddle, isGrey);
            return(Colors);
        }
コード例 #13
0
        // Override liquid and bubbles colors per player
        protected override void OnSetOwner(PlayerManager owner)
        {
            var liquid            = transform.Find("Liquid");
            var matOverrideLiquid = liquid.gameObject.AddComponent <gfx.MaterialOverride>();

            var liquidColor = ColorsManager.Get().CauldronLiquidColors[owner.ID];

            matOverrideLiquid.Entries.Add(new gfx.MaterialOverride.Entry("_Color", liquidColor));
            matOverrideLiquid.Apply();

            var bubbles            = transform.Find("Bubbles");
            var matOverrideBubbles = bubbles.gameObject.AddComponent <gfx.MaterialOverride>();

            var bubblesColor = ColorsManager.Get().CauldronBubblesColors[owner.ID];

            matOverrideBubbles.Entries.Add(new gfx.MaterialOverride.Entry("_EmissionColor", bubblesColor));
            matOverrideBubbles.Apply();
        }
コード例 #14
0
        protected string SaveBitmap(Bitmap bmp, ColorsManager colors, int accuracy, int step = 0)
        {
            if (!Directory.Exists(Dir))
            {
                Directory.CreateDirectory(Dir);
            }
            var filename = string.Format(
                "{1}{0}{5}min{4}{3}.{2}",
                step == 0 ? null : step.ToString("0000") + "_",
                colors.IsGrey ? "grey" : null,
                ImageFormat.ToString().ToLower(),
                LegendToDraw ? null : "_nolegend",
                Projection == Projection.Equirectangular ? "_noHEALPix" : null,
                accuracy);
            var path = Path.Combine(Dir, filename);

            bmp.Save(path, ImageFormat);
            return(path);
        }
コード例 #15
0
    static public void FillColorsList(DropDownList list1, DropDownList list2)
    {
        list1.Items.Clear();
        list2.Items.Clear();

        var result = new ColorsManager().GetColorsNames();

        list1.DataSource     = result;
        list1.DataValueField = "ColorID";
        list1.DataTextField  = "ColorNameEn";
        list1.DataBind();
        list1.Items.Insert(0, "");

        list2.DataSource     = result;
        list2.DataValueField = "ColorID";
        list2.DataTextField  = "ColorNameEn";
        list2.DataBind();
        list2.Items.Insert(0, "");
    }
コード例 #16
0
ファイル: Program.cs プロジェクト: EsmaNKilic/ReCapProject
        private static void ColorsTest()
        {
            ColorsManager colorsManager = new ColorsManager(new EfColorDal());

            colorsManager.Add(new Colors {
                Name = "Red"
            });
            colorsManager.Update(new Colors {
                Id = 2, Name = "Black"
            });
            colorsManager.Delete(new Colors {
                Id = 3, Name = "Blue"
            });

            Console.WriteLine("Renk Seçeneklerimiz:");
            foreach (var color in colorsManager.GetAll().Data)
            {
                Console.WriteLine(color.Name);
            }
        }
コード例 #17
0
        private void SetBorderColor()
        {
            var newLeaderId = GetLeaderId();

            if (newLeaderId != m_currentLeaderId)
            {
                BordersStartColor = BordersMaterial.color;

                BordersEndColor  = ColorsManager.Get().PlayerBorderColors[newLeaderId];
                BordersPlaying   = true;
                BordersStartTime = Time.time;

                PlayersInstances[newLeaderId].PlayerHUD.GetComponent <GrowShrinkEffect>().Grow();
                if (m_currentLeaderId != -1)
                {
                    PlayersInstances[m_currentLeaderId].PlayerHUD.GetComponent <GrowShrinkEffect>().Shrink();
                }
                m_currentLeaderId = newLeaderId;
            }
        }
コード例 #18
0
        private static void ColorTest()
        {
            ColorsManager colorsManager = new ColorsManager(new EfColorsDal());

            colorsManager.Delete(new Colors {
                ColorsId = 1
            });
            colorsManager.Add(new Colors {
                ColorsId = 1, ColorsName = "Eflatun"
            });
            colorsManager.Update(new Colors {
                ColorsId = 2, ColorsName = "Mor"
            });

            foreach (var colors in colorsManager.GetAll().Data)
            {
                Console.WriteLine(colors.ColorsName);
            }

            Console.WriteLine("**************************************************************************");
        }
コード例 #19
0
        public void Get()
        {
            var man = new ColorsManager(-100, 100);

            Assert.AreEqual(ColorsManager.Red, man.Get(1000));

            Assert.AreEqual(ColorsManager.DarkBlue, man.Get(-100));
            Assert.AreEqual(new Color3(0, 238.1, 254.15), man.Get(-1));
            Assert.AreEqual(ColorsManager.Blue, man.Get(0));
            Assert.AreEqual(ColorsManager.Red, man.Get(100));

            man = new ColorsManager(0, 100, 50);
            Assert.AreEqual(ColorsManager.Blue, man.Get(50));
            Assert.AreEqual(new Color3(0, 145, 212.5), man.Get(25));
            Assert.AreEqual(ColorsManager.DarkBlue, man.Get(0));
            Assert.AreEqual(ColorsManager.Red, man.Get(100));

            man = new ColorsManager(-200, 100, 50);
            Assert.AreEqual(ColorsManager.Blue, man.Get(50));
            Assert.AreEqual(ColorsManager.DarkBlue, man.Get(-200));
            Assert.AreEqual(ColorsManager.Red, man.Get(100));
        }
コード例 #20
0
        PlayerManager InitPlayer()
        {
            var player = Instantiate(
                OwnerId % 2 == 0 ? _MalePrefab : _FemalePrefab,
                PlayerSpawnPosition, Quaternion.identity);

            player.transform.forward = -PlayerSpawnPosition;
            player.transform.SetParent(transform);

            Owner = player.GetComponent <PlayerManager>();

            Owner.ID      = OwnerId;
            Owner.Name    = Players.Info[OwnerId].Name;
            Owner.Texture = ColorsManager.Get().PlayerColorTextures[Owner.ID];
            var normalTex = ColorsManager.Get().PlayerNormalTextures[Owner.ID];

            if (normalTex != null)
            {
                Owner.NormalTexture = normalTex;
            }
            var occlusionTex = ColorsManager.Get().PlayerOcclusionTextures[Owner.ID];

            if (occlusionTex != null)
            {
                Owner.OcclusionTexture = occlusionTex;
            }
            var roughnessTex = ColorsManager.Get().PlayerRoughnessTextures[Owner.ID];

            if (roughnessTex != null)
            {
                Owner.RoughnessTexture = roughnessTex;
            }
            Owner.CompletedPotionCount     = 0;
            Owner.CollectedIngredientCount = 0;

            return(Owner);
        }
コード例 #21
0
 public LevelManager(ColorsManager colorsManager, SignalBus signalBus, AsyncProcessor asyncProcessor)
 {
     _colorsManager  = colorsManager;
     _signalBus      = signalBus;
     _asyncProcessor = asyncProcessor;
 }
コード例 #22
0
        /// <summary>
        /// Render state
        /// </summary>
        /// <param name="time"><see cref="GameTime"/></param>
        public override void Render(GameTime time)
        {
            DH.RenderScene(_gameplayScene, _camera, () => {
                foreach (WorldTile tile in _level.Map)
                {
                    if (!tile.IsWall)
                    {
                        float distance   = (float)Math.Sqrt(Math.Pow(tile.DisplayX - _player.X, 2) + Math.Pow(tile.DisplayY - _player.Y, 2));
                        float percentage = 1 - (distance < 350 ? 0 : (distance - 350) / 700);
                        DH.Raw(_content.TEXGround.Texture, tile.DisplayX - 16, tile.DisplayY - 16, color: ColorsManager.Get(percentage));
                    }
                }

                if (_config.DebugMode)
                {
                    foreach (WorldTile tile in _level.Map)
                    {
                        if (tile.Collisions.Contains(CollisionType.Left))
                        {
                            DH.Line(tile.DisplayX, tile.DisplayY, tile.DisplayX, tile.DisplayY + tile.Size, 8, Color.Red);
                        }
                        if (tile.Collisions.Contains(CollisionType.Right))
                        {
                            DH.Line(tile.DisplayX + tile.Size, tile.DisplayY, tile.DisplayX + tile.Size, tile.DisplayY + tile.Size, 8, Color.Red);
                        }
                        if (tile.Collisions.Contains(CollisionType.Top))
                        {
                            DH.Line(tile.DisplayX, tile.DisplayY, tile.DisplayX + tile.Size, tile.DisplayY, 8, Color.Red);
                        }
                        if (tile.Collisions.Contains(CollisionType.Bottom))
                        {
                            DH.Line(tile.DisplayX, tile.DisplayY + tile.Size, tile.DisplayX + tile.Size, tile.DisplayY + tile.Size, 8, Color.Red);
                        }
                    }
                }

                _player.Display(time);
            });

            DH.RenderScene(Scene, () => {
                DH.Scene(_gameplayScene);
                DH.Text(_content.GetFont( ), _player.Name, 15, 15, false);

                // Mini-map
                UH.Loops(_level.Width, _level.Height, (x, y) => {
                    if (!_level.Map[y * _level.Width + x].IsWall)
                    {
                        DH.Raw(_content.Pixel,
                               _config.ViewWidth - 16 - _level.Width * 4 + x * 4,
                               _config.ViewHeight - 16 - _level.Height * 4 + y * 4,
                               4, 4,
                               (_player.OnMapX == x && _player.OnMapY == y ? Color.Red : Color.Gray) * .5f
                               );
                    }
                });

                if (_config.DebugMode)
                {
                    DH.Text(_debugFont, $"{(int)(1 / time.ElapsedGameTime.TotalSeconds)} FPS", _config.WindowWidth - 10, 10, false, ColorsManager.DarkGray, AlignType.RT);
                    DH.Text(_debugFont, $"Mouse ({_input.MouseX}, {_input.MouseY})", _config.WindowWidth - 10, 25, false, ColorsManager.DarkGray, AlignType.RT);
                    DH.Text(_debugFont, $"Player ({_player.X:0.0}, {_player.Y:0.0}) ({_player.OnMapX}, {_player.OnMapY})", _config.WindowWidth - 10, 40, false, ColorsManager.DarkGray, AlignType.RT);
                    DH.Text(_debugFont, $"Camera ({_camera.Target.X:0.0}, {_camera.Target.Y:0.0})", _config.WindowWidth - 10, 55, false, ColorsManager.DarkGray, AlignType.RT);
                    DH.Text(_debugFont, $"Scale {_camera.Scale:0.00}x", _config.WindowWidth - 10, 70, false, ColorsManager.DarkGray, AlignType.RT);

                    DH.Line(0, _config.WindowHeight / 2, _config.WindowWidth, _config.WindowHeight / 2, 1, ColorsManager.DarkestGray * .5f);
                    DH.Line(_config.WindowWidth / 2, 0, _config.WindowWidth / 2, _config.WindowHeight, 1, ColorsManager.DarkestGray * .5f);
                }
            });
        }
コード例 #23
0
 public void SetReadyActive()
 {
     RegularHUD.SetActive(false);
     ReadyPanel.SetActive(true);
     ReadyPanelMessage.color = ColorsManager.Get().PlayerMeshColors[Manager.ID];
 }
コード例 #24
0
 public double GetMeanAltitude(KeyValuePair <int, double>[] deltas)
 {
     return(ColorsManager.LinearApproximation(deltas, P => Pixels[P].Altitude.Value));
 }
コード例 #25
0
 public double GetMeanAltitude(Coor coor, Func <int, double> func)
 {
     return(ColorsManager.LinearApproximation(GetDeltas(coor), func));
 }
コード例 #26
0
        private void SetAvatars()
        {
            var  avatarContainer      = GameObject.Find("Avatars").transform;
            int  rank                 = 0;
            int  count                = 0;
            bool allCharactersHandled = false;

            for (int i = 0; i < avatarContainer.childCount; i++)
            {
                var a = avatarContainer.GetChild(i);
                if (!allCharactersHandled)
                {
                    //Set color and correct model, ignore hair renderers
                    SkinnedMeshRenderer[] tempRenderers = a.GetComponentsInChildren <SkinnedMeshRenderer>();
                    SkinnedMeshRenderer[] skinRenderers = new SkinnedMeshRenderer[2];
                    int j = 0;
                    foreach (var r in tempRenderers)
                    {
                        if (r.gameObject.layer != 15)
                        {
                            skinRenderers[j] = r;
                            j++;
                        }
                    }

                    var id    = m_finalRankings[rank][count].ID;
                    var model = skinRenderers[id % 2];
                    model.material.mainTexture = ColorsManager.Get().PlayerColorTextures[id];
                    var temp = skinRenderers[(id + 1) % 2].transform;
                    while (temp.parent != null)
                    {
                        if (temp.parent.tag == Tags.PLAYER_TAG)
                        {
                            temp.parent.gameObject.SetActive(false);
                            break;
                        }
                        temp = temp.parent.transform;
                    }

                    //Scale based on rank
                    a.gameObject.transform.localScale *= (MaxNumPlayers + 0.5f - rank) / 2.0f; //add 0.5 so the player in 4th is shrunk, not set to 0x scale
                    a.gameObject.transform.position    = new Vector3(0, 0, i * 60 - 240);
                    if (rank == 0)
                    {
                        var anim = model.GetComponentInParent <MenuModelAnims>();
                        anim.Carry();
                        var trophy = a.transform.Find("trophy");
                        trophy.gameObject.SetActive(true);
                    }
                    else if (rank == m_finalRankings.Count - 1)
                    {
                        var anim = model.GetComponentInParent <MenuModelAnims>();
                        anim.Dizzy();
                    }

                    count++;
                    if (count >= m_finalRankings[rank].Count)
                    {
                        count = 0;
                        rank++;
                        if (rank >= m_finalRankings.Count)
                        {
                            allCharactersHandled = true;
                        }
                    }
                }
                else
                {
                    a.gameObject.SetActive(false);
                }
            }
        }
コード例 #27
0
 private void Start() => GetComponentInChildren <Renderer>().material.color = ColorsManager.getStackColor();
コード例 #28
0
 public void Init(ColorsManager colorsManager, SignalBus signalBus)
 {
     //Debug.Log("PlayerController.Init");
     _colorsManager = colorsManager;
     _signalBus     = signalBus;
 }
コード例 #29
0
 public void Init(SignalBus signalBus, ColorsManager colorsManager)
 {
     _signalBus     = signalBus;
     _colorsManager = colorsManager;
 }
コード例 #30
0
 public void Init(ColorsManager colorsManager)
 {
     //Debug.Log("ColoredGameObject.Init " + gameObject.name);
     _colorsManager = colorsManager;
 }