コード例 #1
0
ファイル: Heatmap.cs プロジェクト: MosheBarkan/ScottPlot
        // call this externally if data changes
        public void UpdateData(double?[,] intensities)
        {
            Width  = intensities.GetLength(1);
            Height = intensities.GetLength(0);

            double?[] intensitiesFlattened = intensities.Cast <double?>().ToArray();
            Min = double.PositiveInfinity;
            Max = double.NegativeInfinity;

            foreach (double?curr in intensitiesFlattened)
            {
                if (curr.HasValue && double.IsNaN(curr.Value))
                {
                    throw new ArgumentException("Heatmaps do not support intensities of double.NaN");
                }
                if (curr.HasValue && curr.Value < Min)
                {
                    Min = curr.Value;
                }

                if (curr.HasValue && curr.Value > Max)
                {
                    Max = curr.Value;
                }
            }

            double normalizeMin = (ScaleMin.HasValue && ScaleMin.Value < Min) ? ScaleMin.Value : Min;
            double normalizeMax = (ScaleMax.HasValue && ScaleMax.Value > Max) ? ScaleMax.Value : Max;

            if (TransparencyThreshold.HasValue)
            {
                TransparencyThreshold = Normalize(TransparencyThreshold.Value, Min, Max, ScaleMin, ScaleMax);
            }

            NormalizedIntensities = Normalize(intensitiesFlattened, null, null, ScaleMin, ScaleMax);

            int[]     flatARGB         = Colormap.GetRGBAs(NormalizedIntensities, Colormap, minimumIntensity: TransparencyThreshold ?? 0);
            double?[] normalizedValues = Normalize(Enumerable.Range(0, 256).Select(i => (double?)i).Reverse().ToArray(), null, null, ScaleMin, ScaleMax);
            int[]     scaleRGBA        = Colormap.GetRGBAs(normalizedValues, Colormap);

            BmpHeatmap?.Dispose();
            BmpScale?.Dispose();
            BmpHeatmap = new Bitmap(Width, Height, PixelFormat.Format32bppArgb);
            BmpScale   = new Bitmap(1, 256, PixelFormat.Format32bppArgb);
            Rectangle  rect         = new Rectangle(0, 0, BmpHeatmap.Width, BmpHeatmap.Height);
            Rectangle  rectScale    = new Rectangle(0, 0, BmpScale.Width, BmpScale.Height);
            BitmapData bmpData      = BmpHeatmap.LockBits(rect, ImageLockMode.ReadWrite, BmpHeatmap.PixelFormat);
            BitmapData scaleBmpData = BmpScale.LockBits(rectScale, ImageLockMode.ReadWrite, BmpScale.PixelFormat);

            Marshal.Copy(flatARGB, 0, bmpData.Scan0, flatARGB.Length);
            Marshal.Copy(scaleRGBA, 0, scaleBmpData.Scan0, scaleRGBA.Length);
            BmpHeatmap.UnlockBits(bmpData);
            BmpScale.UnlockBits(scaleBmpData);
        }
コード例 #2
0
        public PlottableHeatmap(double[,] intensities, Colormap colormap, string label, double[] axisOffsets, double[] axisMultipliers, double?scaleMin, double?scaleMax, double?transparencyThreshold, Bitmap backgroundImage, bool displayImageAbove, bool drawAxisLabels)
        {
            this.width  = intensities.GetLength(1);
            this.height = intensities.GetLength(0);
            double[] intensitiesFlattened = Flatten(intensities);
            this.min               = intensitiesFlattened.Min();
            this.max               = intensitiesFlattened.Max();
            this.brush             = new SolidBrush(Color.Black);
            this.pen               = new Pen(brush);
            this.axisOffsets       = axisOffsets;
            this.axisMultipliers   = axisMultipliers;
            this.colorMap          = colormap;
            this.label             = label;
            this.scaleMin          = scaleMin;
            this.scaleMax          = scaleMax;
            this.backgroundImage   = backgroundImage;
            this.displayImageAbove = displayImageAbove;
            this.drawAxisLabels    = drawAxisLabels;

            double normalizeMin = min;
            double normalizeMax = max;

            if (scaleMin.HasValue && scaleMin.Value < min)
            {
                normalizeMin = scaleMin.Value;
            }

            if (scaleMax.HasValue && scaleMax.Value > max)
            {
                normalizeMin = scaleMax.Value;
            }

            if (transparencyThreshold.HasValue)
            {
                this.transparencyThreshold = Normalize(new double[] { transparencyThreshold.Value }, min, max, scaleMin, scaleMax)[0];
            }

            intensitiesNormalized = Normalize(intensitiesFlattened, null, null, scaleMin, scaleMax);

            int[] flatARGB = Colormap.GetRGBAs(intensitiesNormalized, colormap, minimumIntensity: transparencyThreshold ?? 0);

            bmp   = new Bitmap(width, height, PixelFormat.Format32bppArgb);
            scale = new Bitmap(1, 256, PixelFormat.Format32bppArgb);

            double[] normalizedValues = Normalize(Enumerable.Range(0, scale.Height).Select(i => (double)i).Reverse().ToArray(), null, null, scaleMin, scaleMax);
            int[]    scaleRGBA        = Colormap.GetRGBAs(normalizedValues, colormap);

            Rectangle  rect         = new Rectangle(0, 0, bmp.Width, bmp.Height);
            Rectangle  rectScale    = new Rectangle(0, 0, scale.Width, scale.Height);
            BitmapData bmpData      = bmp.LockBits(rect, ImageLockMode.ReadWrite, bmp.PixelFormat);
            BitmapData scaleBmpData = scale.LockBits(rectScale, ImageLockMode.ReadWrite, scale.PixelFormat);

            Marshal.Copy(flatARGB, 0, bmpData.Scan0, flatARGB.Length);
            Marshal.Copy(scaleRGBA, 0, scaleBmpData.Scan0, scaleRGBA.Length);
            bmp.UnlockBits(bmpData);
            scale.UnlockBits(scaleBmpData);
        }
コード例 #3
0
ファイル: Heatmap.cs プロジェクト: xiaobin620/ScottPlot
        // call this externally if data changes
        public void UpdateData(double[,] intensities)
        {
            width  = intensities.GetLength(1);
            height = intensities.GetLength(0);

            double[] intensitiesFlattened = intensities.Cast <double>().ToArray();
            min = intensitiesFlattened.Min();
            max = intensitiesFlattened.Max();

            double normalizeMin = (ScaleMin.HasValue && ScaleMin.Value < min) ? ScaleMin.Value : min;
            double normalizeMax = (ScaleMax.HasValue && ScaleMax.Value > max) ? ScaleMax.Value : max;

            if (TransparencyThreshold.HasValue)
            {
                TransparencyThreshold = Normalize(TransparencyThreshold.Value, min, max, ScaleMin, ScaleMax);
            }

            NormalizedIntensities = Normalize(intensitiesFlattened, null, null, ScaleMin, ScaleMax);

            int[]    flatARGB         = Colormap.GetRGBAs(NormalizedIntensities, Colormap, minimumIntensity: TransparencyThreshold ?? 0);
            double[] normalizedValues = Normalize(Enumerable.Range(0, 256).Select(i => (double)i).Reverse().ToArray(), null, null, ScaleMin, ScaleMax);
            int[]    scaleRGBA        = Colormap.GetRGBAs(normalizedValues, Colormap);

            BmpHeatmap?.Dispose();
            BmpScale?.Dispose();
            BmpHeatmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
            BmpScale   = new Bitmap(1, 256, PixelFormat.Format32bppArgb);
            Rectangle  rect         = new Rectangle(0, 0, BmpHeatmap.Width, BmpHeatmap.Height);
            Rectangle  rectScale    = new Rectangle(0, 0, BmpScale.Width, BmpScale.Height);
            BitmapData bmpData      = BmpHeatmap.LockBits(rect, ImageLockMode.ReadWrite, BmpHeatmap.PixelFormat);
            BitmapData scaleBmpData = BmpScale.LockBits(rectScale, ImageLockMode.ReadWrite, BmpScale.PixelFormat);

            Marshal.Copy(flatARGB, 0, bmpData.Scan0, flatARGB.Length);
            Marshal.Copy(scaleRGBA, 0, scaleBmpData.Scan0, scaleRGBA.Length);
            BmpHeatmap.UnlockBits(bmpData);
            BmpScale.UnlockBits(scaleBmpData);
        }
コード例 #4
0
        public void Update(double?[,] intensities, Colormap colormap = null, double?min = null, double?max = null)
        {
            /* This method analyzes the intensities and colormap to create a bitmap
             * with a single pixel for every intensity value. The bitmap is stored
             * and displayed (without anti-alias interpolation) when Render() is called.
             */

            Width    = intensities.GetLength(1);
            Height   = intensities.GetLength(0);
            Colormap = colormap ?? Colormap;
            ScaleMin = min;
            ScaleMax = max;

            double?[] intensitiesFlattened = intensities.Cast <double?>().ToArray();
            Min = double.PositiveInfinity;
            Max = double.NegativeInfinity;

            foreach (double?curr in intensitiesFlattened)
            {
                if (curr.HasValue && double.IsNaN(curr.Value))
                {
                    throw new ArgumentException("Heatmaps do not support intensities of double.NaN");
                }

                if (curr.HasValue && curr.Value < Min)
                {
                    Min = curr.Value;
                }

                if (curr.HasValue && curr.Value > Max)
                {
                    Max = curr.Value;
                }
            }

            // labels for colorbar ticks
            ColorbarMin = (ScaleMin.HasValue && ScaleMin > Min) ? $"≤ {ScaleMin:f3}" : $"{Min:f3}";
            ColorbarMax = (ScaleMax.HasValue && ScaleMax < Max) ? $"≥ {ScaleMax:f3}" : $"{Max:f3}";

            double normalizeMin = (ScaleMin.HasValue && ScaleMin.Value < Min) ? ScaleMin.Value : Min;
            double normalizeMax = (ScaleMax.HasValue && ScaleMax.Value > Max) ? ScaleMax.Value : Max;

            if (TransparencyThreshold.HasValue)
            {
                TransparencyThreshold = Normalize(TransparencyThreshold.Value, Min, Max, ScaleMin, ScaleMax);
            }

            double?[] NormalizedIntensities = Normalize(intensitiesFlattened, null, null, ScaleMin, ScaleMax);

            int[]     flatARGB         = Colormap.GetRGBAs(NormalizedIntensities, Colormap, minimumIntensity: TransparencyThreshold ?? 0);
            double?[] normalizedValues = Normalize(Enumerable.Range(0, 256).Select(i => (double?)i).Reverse().ToArray(), null, null, ScaleMin, ScaleMax);
            int[]     scaleRGBA        = Colormap.GetRGBAs(normalizedValues, Colormap);

            BmpHeatmap?.Dispose();
            BmpHeatmap = new Bitmap(Width, Height, PixelFormat.Format32bppArgb);
            Rectangle  rect    = new Rectangle(0, 0, BmpHeatmap.Width, BmpHeatmap.Height);
            BitmapData bmpData = BmpHeatmap.LockBits(rect, ImageLockMode.ReadWrite, BmpHeatmap.PixelFormat);

            Marshal.Copy(flatARGB, 0, bmpData.Scan0, flatARGB.Length);
            BmpHeatmap.UnlockBits(bmpData);
        }