コード例 #1
0
 public IColorReference GetColorReference(ITreeNode element)
 {
     if (element is IColorLiteral colorLiteral)
     {
         var values = colorLiteral.Numbers;
         if (values.Count == 3 || values.Count == 4)
         {
             var r = GetColorValue(values[0]);
             var g = GetColorValue(values[1]);
             var b = GetColorValue(values[2]);
             // Technically, the colour should have 4 values, but show the highlight even if we're unfinished
             var a            = values.Count == 4 ? GetColorValue(values[3]) : 255;
             var colorElement = new ColorElement(Color.FromArgb(a, r, g, b));
             var range        = GetDocumentRange(values[0], values.Last());
             return(new ShaderLabColorReference(colorElement,
                                                ColorPropertyValueNavigator.GetByColor(colorLiteral),
                                                ColorValueNavigator.GetByConstant(colorLiteral), range));
         }
     }
     return(null);
 }
コード例 #2
0
        public IColorReference GetColorReference(ITreeNode element)
        {
            if (element is IVectorLiteral vectorLiteral)
            {
                var vectorPropertyValue = VectorPropertyValueNavigator.GetByVector(vectorLiteral);
                if (vectorPropertyValue != null)
                {
                    // Does the vector literal belong to a vector property or a color property?
                    var propertyDeclation = PropertyDeclarationNavigator.GetByPropertValue(vectorPropertyValue);
                    if (propertyDeclation == null)
                    {
                        return(null);
                    }

                    if (!(propertyDeclation.PropertyType is ISimplePropertyType simplePropertyType) ||
                        simplePropertyType.Keyword?.NodeType != ShaderLabTokenType.COLOR_KEYWORD)
                    {
                        return(null);
                    }
                }

                var values = vectorLiteral.Numbers;
                if (values.Count == 3 || values.Count == 4)
                {
                    var r = GetColorValue(values[0]);
                    var g = GetColorValue(values[1]);
                    var b = GetColorValue(values[2]);
                    // Technically, the colour should have 4 values, but show the highlight even if we're unfinished
                    var a            = values.Count == 4 ? GetColorValue(values[3]) : 255;
                    var colorElement = new ColorElement(Color.FromArgb(a, r, g, b));
                    var range        = GetDocumentRange(values[0], values.Last());
                    return(new ShaderLabColorReference(colorElement,
                                                       VectorPropertyValueNavigator.GetByVector(vectorLiteral),
                                                       ColorValueNavigator.GetByConstant(vectorLiteral), range));
                }
            }
            return(null);
        }