public static processRingColor ( float speed, Renderer rend ) : void | ||
speed | float | |
rend | Renderer | |
return | void |
// Update is called once per frame void Update() { Renderer rend = transform.GetComponent <Renderer>(); // process the ring color base on the speed ColorUtil.processRingColor(speed, rend); setFocusHighlight(); spinRing(); checkButtons(); focus = false; }
//------------------------------------------------------------ //----------------- Frame Update Methods --------------------- //------------------------------------------------------------ // Update is called once per frame void Update() { Renderer rend = transform.GetComponent <Renderer>(); // process the ring color base on the speed ColorUtil.processRingColor(speed, rend); // onfocus modify the visual appearence of the ring. setFocusHighlight(); // spins ring for this frame if spin = true spinRing(); checkForMouseEvents(); // update the shiftedPostion of the ring on every frame //*****-------Critical-------******// shiftedPosition = transform.position; showTitlePopup(); focus = false; // must reset the focus to false }